5 individual sounds created for a cyclops monster in a project that was cancelled before any real sound design could begin. This sound was created by recording various vocal noises and importing them into pro tools. Each vocal take was then pitch shifted down by -24 semitones and duplicated into 4-5 layers. These layers were processed individually using techniques such as reverse reverb, distortion and eq to emphasise different aspects of the creature's roar. The final sound is a result of all these layers playing simultaneously.
There was a foley (of the then cranky closet of mine i was fiddling with) lying around in my hard drive i recorded some time ago. I pitched it down several times, stacked up in multiple layers & went on to process the layers individually.
This is an attempt to recreate the sound of a gunshot. At a distant and medium distance. The sound consists of two layers. In the synthesis, white noise with different filtering by layers was used. Reverb was not used. The final processing is equalization and a bit of overdrive.
Created this sound from the sound of the ceiling lamp bowl, by creating three sends (that is, three layers) with their subsequent filtering and some stereo manipulations the space of each of the layers. Each layer was processed in its own way.
Created for a video project, though pitch shifted in the final product. These sounds were creating using 3 layers of water sloshing noises and processed in audacity.
Soundscape made in the frame of the city rings project november 2013. First composition combining 5 mysounds after discussing texture and layers: session one at gems world academy - etoy.
Coming out of the far end of my steve reich obsession, this starts as a pretty simple two violins and piano thing but layers up quite big. I like it quite a lot.