"Ses" için 6.021 telifsiz ses dosyası

00:00
00:18
Mechanical synth swell fx pad. Kinda dark undertones with a bit of distortion. Licence: cc 0.
Yazar: Stereo Surgeon
00:00
01:36
Dark tundra nature atmo.
Yazar: Szegvari
00:00
01:19
Did this thrilling groovy piece of music in garageband for a thing called victors crypt. It starts off with a kind of wicked hard disco-beat. A four on the floor stomping groove. Then a bass line comes in and develops, getting more groovy, more tones. A midpart/breakdown before it goes up into a hard groovy four on the floor disco-beat again. The difference between the mild version and the spicy version is that there is more stuff coming in on the spicy version. Starts off the same but in the midpart there is more going on with guitars, piano, synths and stuff. And afterwards there's a bit of "jammy" section leading to the end. The mild version is more basic, no messing around kind of. Think it would work great to a game, youtube-channel, episode, movie or whatever you feel like. Could be perfect in a thrilling suspence part where someon's beeing chased or are in a hurry for instance. . . Feel free to use it as you like as long as you subscribe to and watch my channel :). Be cool watch and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!.
Yazar: Victor Natas
00:00
00:11
Voice actor: mr rotpbrecorded tascam dr-05xsfx conversion edited: adobe + fxs + mastered.
Yazar: Szegvari
00:00
05:56
A recording of my campus library.
Yazar: Littlecloudcinema
00:00
00:35
A music piece i made in garageband for something called victors crypt. It's basically a melody with rvil children in the back singing it. Parts in the bit is a little disturbing, like they've done soething bad. I imagine them singing and then doing something nasty to someone and continue singing again. Devils children. I think it would fit perfect to anything spooky or anything else. You'll be the judge. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool and watch and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!//v. Natas.
Yazar: Victor Natas
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00:52
Windy day with snow and occassional bird chirping, opening the windows and recording looking out from the window with sounds from the parking lot and a construction site nearby. Recorded by huawei prime phone whch unfortunately made some sound crop itself in the last part. Recording date: 04. 02. 2019.
Yazar: Rionka
00:00
00:01
Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Yazar: Joao Janz
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00:07
Creatures night dream creepy fantasy sfx ghostrecorded tascam dr-05xsfx conversion edited: adobe + fxs + mastered.
Yazar: Szegvari
00:00
00:57
A music part i did in garageband for something called victors crypt. I borrowed a crazy laughter here on freesound to begin the tune with. After that i made a beat and some guitars over it. I kept adding sounds to get a spooky cool vibe. Could be useful for intros/outros, pods or whatever. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!. //v. Natas.
Yazar: Victor Natas
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Yazar: Sieuamthanh
00:00
01:25
Sfx conversion edited: adobe + fxs + mastered.
Yazar: Szegvari
00:00
00:07
This is a recording of my friend who can make an incredible llama/sheep/goat sound.
Yazar: Shadeslayer
00:00
00:29
I felt like this was a music score that would suit perfectly when you meet the boss in a videogame or something. Kind of the anthem when you meet mr big bad boss. Could be usefull for anything. Made in garageband for something called victors crypt. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool, subscribe to and watch victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq/featured. Throw horns, dance & hail satan!.
Yazar: Victor Natas
00:00
00:27
Scary music i made in garageband for something called victors crypt. It's bombastic and creepy in a way with layers of instruments on top. Could be suited for anything scary and excited i think. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool and subscribe to victors crypt on youtube. Https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!.
Yazar: Victor Natas
00:00
00:15
Storm wind station air sfxrecorded tascam dr-05xedited: adobe + fxs + mastered.
Yazar: Szegvari
00:00
03:53
This sound effect was captured by me on video on my canon digital powershot a460 camera, i stood just above the motorway at charing cross glasgow scotland and captured this sound from the jam packed motorway, both sides were busy, i even caught the sound of a police car coming along the hard shoulder. I simply took the sound from my video. Please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Yazar: Syphon
00:00
09:37
This sound was made by me, i tied down my canon powershot a460 digital camera inside the engine bay of my 1993 rover 620si, and it's got a petrol honda engine, no turbo on this version. I had my video recording on my camera in the engine bay while i was driving. I started the engine up and took it for a drive. I simply took the sound off the video. I hope you enjoy this sound. :) please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Yazar: Syphon
00:00
02:07
This is a sound of a mercedes benz 709d mini bus driving on a really hard icy road. It was a rattly old bus, everything squeaked and rumbled on it. I videoed this journey with my canon powershot a460 digital camera, i simply took the sound from the video. It's a good sound, it turned out well thanks to the winter weather, and the rough icy road. Please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Yazar: Syphon
00:00
02:04
I captured this sound effect on video on my canon digital powershot a460 camera, i simply took the sound from the video. It was a horrible cold wet night, and the rain was hard, plus there was a strong wind, it was too good to miss. :) please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Yazar: Syphon
00:00
02:22
I videoed this sound of a subway train in glasgow scotland on the famous "clockwork orange" train as they are called. I used my canon powershot a460 digital camera to video this, i simply took the sound from the video. I was lucky enough to get a good run on this with just a few poeple on board, so there wasn't any other sound apart from the train, the only time you here some movement of feet is when the doors open. Please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Yazar: Syphon
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