I randomly selected presets from an old korg wavedrum, i think it is the world music edition, i recorded it into the mg and made the cuts with the envelope follower.
A "quack" sound effect thing, i created this randomly while trying to make a sound effect for destroying a block in my game, and throught that someone might find it useful so i put it here :).
The fundamentals of this patch is from the doepfer home pagehttp://www. Doepfer. De/a100_man/a100_patch. Htmthe patch they call "random melody". I call the sound "random melody from doepfer site". Boring. . . I added a voice with some delay/reverb fx and some simple drums. The high-hat is made from white noise and the bass drum isa self oscillating filter. I have used a minor scale on my doepfer a-157 quantizer. This sound is slitly treated in audacity. A little compressor and limiter. Review from one of my kids: "well, there is some rhythm".
Made it by myself in audacity feel free to use for anything. If you would like to please post a comment (not required) if you have used this sound file. If anyone would like to get this file in a different format i may be able to help (leave a comment).
Another random experimental sound effect i made. All i did was really random noises like popping and kissing sounds, and blowing the mic. Then i edited it in adobe audition cs6 and tweaked it on audacity.
On one side of the room, someone practicing piano. On the other side, a gamer shouting into their laptop headset. A bizarre combination. Recorded in stereo on a zoom h4n.
The engine to the hysterical "melody" is formed by a two lfos and a looping envelope performing an ever changing dance of random or maybe chaos. Zooming in and study waveforms in this sound is interesting. The sound is unedited, straight from the analog modular synth. Quantization of the pitch - nope. . .