1,262 免版税 音轨,用于"0"

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12:45
03 vp-330 human voice male 8' c0-c4 in halbtonschritten rate 0 delay time 0 depth 5.
作者: Elektrik Musik
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00:02
Make noise 0-coast sound.
作者: Nicog
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00:05
Violoncello filtered 0-400 hz.
作者: Phonosupf
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00:39
Sounds made with kapling 1. 0.
作者: Condpedro
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00:02
Friend núk (นุก) read name of level 1 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
作者: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 3 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
作者: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 4 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
作者: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 5 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
作者: Sieuamthanh
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00:31
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
作者: Toine
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00:54
Plastic 2-liter sprite bottle bonking my head in various places. Bottle cap is screwed on tightly and label is intact. Recorded indoors with my sound blaster recon3di internal microphone array via audacity 2. 0. 6. Audible narrations included between and as part of the following list of subclips. 0:00-0:12 - bottom (harder end) of the bottle on the middle top of my head0:12-0:27 - bottom of the bottle against the side of my head above and behind my right ear0:27-0:41 - middle of the bottle (label) on the middle top of my head. 0:41-0:53 - cap end against the middle top of my head. .
作者: Depwl
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00:10
Generated by this site: http://wurstcaptures. Untergrund. Net/music/?oneliner=t%3c%3c4%7ct%3e%3e4&oneliner2;=&t0;=0&tmod;=0&duration;=10&separation;=100&rate;=8000.
作者: Botjao
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00:09
*Unison on C = C. Just: 1:1 = 0 cents. Equal-tempered: 20/12:1 = 0 cents. Limit: 3-limit.
作者: Hyacinth (talk) (Uploads).
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02:19
0-ctrl, strega and 0-coast inspired helicopter sounds rendered in reaper at 48khz 32-bit with markers for morphagene. Enjoy!.
作者: Jim Bretherick
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00:04
This is a trnsformation of the original sound: http://freesound. Org/people/ricemutt/sounds/23933/ , with the parameters:. For synthesis:window type: blackmanwindow size: 801fft size: 1024minimum f0: 100maximum f0: 2500number of harmonics: 20 (we don't need too many harmonic here)threshold: -100stochastic decimation factor : 0. 1minimum sine duration : 0. 1. For transformation :frequency scaling factors : [0,1,0. 4,1,0. 6,0. 9,1. 0,0. 5,1. 2,0. 3,1. 4,0. 6] <- (make frequency variation steady)frequency stretching factors : [0,2,0. 5,1,0. 51,0. 7] <- (create a frequency variation, high->low )timbrepreservation : 1 <- (no change)time scaling factors : [0, 0, 0. 8, 1. 5,1. 0,2] <- (make some "free fall" feeling).
作者: Wantingchen
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00:05
Create whit make noise 0-coast synth.
作者: Nicog
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00:12
Diatonic scale on C in 15 equal temperament. C, D, E↓, F, G, A↓, B↓, C. If C=0: 0, 3, 5, 7, 9, 11, 14, 0. MIDI pitch bend matches intervals.
作者: Hyacinth
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01:45
Make noise 0-coast sound.
作者: Nicog
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00:30
Just some white noise with a level of 0. 08.
作者: Xerana
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00:02
0-80 mph.
作者: Ffkoenigsegg
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00:14
A robotic voice counts from 10 to 0.
作者: Sonicwarriorsounds
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00:11
Cool short waves. Relaxing. !0 seconds of ocean sounds.
作者: Tyler
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00:23
Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
作者: Iut Paris
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02:04
Bit of miles davis´inspired by "stuff". 0-ctrl sequences strega and 0-coast. Mixed, rendered at 48khz 32 bit fp in reaper for morphagene. Enjoy!.
作者: Jim Bretherick
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01:50
Futuristic soundscape,is perfect for cinematic uses,video games. Cakewalk by bandlabreaktor 6vcv rack 0. 6. 0.
作者: Audiopapkin
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00:08
A funky breakbeat created with reason 4. 0 and reason drumkits 2. 0 inspired by old-school breaks like the amen. This is the version of the break with hihats.
作者: Apoplexia
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01:23
Train-crossing bells with traffic background, fairly loud. Train bell itself mixes in as train approaches (0:20->0:32), followed by train noise: wheels, brake squeals and compressor hiss.
作者: Alienistcog
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02:33
Helicopter chopper techno rendition using filter sweep of strega and sequenced through 0-ctrl and 0-coast. Done at 32-bit fp and 48khz with markers for morphagene. Enjoy!.
作者: Jim Bretherick
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00:25
Chopping the ice with an axe exterior 0:24.
作者: Fpanskasimonmartin
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00:28
Parrot ar. Drone 2. 0 takeoff, fly, land.
作者: Finiteresource
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00:43
Footsteps on snow at 0 degrees c.
作者: Snstro
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00:15
Blackjack scale, derived from the secor (s = 116.72 cents), the difference between 10 secors and a perfect octave (q = 32.84 cents), and the difference between that and a secor (r = s-q = 83.88 cents). MIDI pitch bend appears to match intervals. If the Miracle scale is 0 1 2 3 4 5 6 7 8 9 0' s s s s s s s s s s +q q +r q +r q +r q +r q +r q +r q +r q +r q +r q +r +q then the Blackjack scale is 0 >0 1 >1 2 >2 3 >3 4 >4 5 >5 6 >6 7 >7 8 >8 9 >9 <0 0' q r q r q r q r q r q r q r q r q r q r q
作者: Hyacinth
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. Stochastic sound extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
作者: Rgonnering
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. Harmonic sound extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
作者: Rgonnering
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00:09
Combinatorial all-trichord hexachords from Elliott Carter's Piano Concerto, mm.59-60. Hexachord I: 0, 1, 2, 4, 7, 8 (6-z17A). Hexachord II: 0, 1, 2, 5, 6, 8 (6-z43A).
作者: Hyacinth
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00:04
When you complete the level. The sound is created with reason 4. 0 and m-audio midi controller, recorded with reason 4. 0. It is made in 16 dec. 2014 in estonia.
作者: Tuudurt
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00:36
Make noise 0-coast sound.
作者: Nicog
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00:18
Piano harp samples processed, remixed, filtered 0-650 hz.
作者: Phonosupf
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00:20
Piano + bass loopcreative commons 0 license.
作者: Jadisx
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00:01
Sound of a deflating balloon;. Mp3;35. 0 kb;320 kbit/s.
作者: Vkproduktion
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00:14
Leaves-recording with: dynamic glissando, frecuency glissando, panning and acceleration sounding at the same time with a noise. Ends with a white noise which starts at 0 hz and grows until 7500 hz and go back again at 0 hz.
作者: Nnieto
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00:09
To create this sound, i created a sinusoid of 500 hz and an amplitude of 0. 8. I then multiplied the speed of 0. 750. To get this final sound is to duplicate the sinusoid several times.
作者: Iut Paris
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00:09
*Unison on C = C. Just: 1:1 = 0 cents. Equal-tempered: 20/12:1 = 0 cents. MIDI pitch bend: 0,64 Bohlen-Pierce scale: interval between C and C, unison.
作者: Hyacinth
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00:07
Slonimsky's Pyramid chord. A G# F# D# B F# C♮ F♮ A C D♮ Eb = 0 e 9 6 2 9 3 8 0 3 5 6.
作者: Hyacinth
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00:09
This work is licensed under a creative commons attribution 4. 0 international license.
作者: Smithma
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00:06
Make noise 0-coast sound.
作者: Nicog
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00:01
Kỳ duyên rên 0. Record use h4n pro 2019. 11. 09 20:00.
作者: Sieuamthanh
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01:13
Rhythmic mashing of crumpled plastic, switched to long, punctuated squeaks at ~0:35.
作者: Alienistcog
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00:11
Weierstrass function with parameters a=0. 7 and b=15.
作者: Alternary
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00:04
Slam 0. 3meters away from recording location recorded using r-09.
作者: Permagnuslindborg
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. This is a combination of the harmonic component and the stochastic component. It was extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
作者: Rgonnering
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