Some cafe ambience severely altered with blok modular fx. Was originally a long jam cut up into a bunch of individual files but i figured searching through them would be a pain so i merged them back into one file. So listen through and pick the sounds you like with a wav editor, or enjoy it in its own regard as abstract sound sculpture or something. I don't want to divulge too much of what the patch looked like but it random note values with each keyboard press which were then ran through a waveshaper. Later on i add some reverb and use various things to alter the panning for some strange stereo effects. Edit: you might want to use a dc eliminator on the samples because the waveshaper creates some dc offset (basically useless low/zero frequency noise for those not in the know). But maybe it has some aesthetic value for you to keep it intact? you decide. Http://www. Meldaproduction. Com/plugins/product. Php?id=mutility this free vst has a dc eliminator included.
Digital noise made from raw binary files extracted from hdd with hexplorer using raw import function in audacity. Files were 4, each made from 200 sectors. I modified each sound using filters and joined them together to make longer looping example. Good to use in a game or 3d video animation as background ambient noise. Audacity and hexplorer are freeware and you can make similar job with them. . .
Robotized voice that say : you are number one!it will be use in my game once you beat the high score!. Use it if you want it's free! :) a mail can be nice if you use it also in one game.
Alienxxx and i had a little private dare. This is how it sounds when i have mixed the two resulting files. I made a schematic sketch on a simple modular patch. All info was this sketch. The resulting sounds was meant to be 30seconds long and in mono. We both posted our sounds. Alienxxx sound http://freesound. Org/people/alienxxx/sounds/343864/my (gis_sweden) sound https://www. Freesound. Org/people/gis_sweden/sounds/344087/i wanted to mix the sounds as a stage two in this dare. This sound is the result of my mix.
Siren effect with digitally controlled frequency sweep using 96khz crystal controlled oscillator, 8-bit binary counters set up as a variable frequency divider. I added slight reverb.
This is a recording of the audio transmission of the digital mode jt-65 through a yaesu ft-950 amateur radio on the 20m band. Information on jt-65 can be found at http://physics. Princeton. Edu/pulsar/k1jt/wsjtx-doc/wsjtx-main. Html. The recording was made by a zoom h6 with one input connected to the radio's monitoring output. Recording was made at -12db. The file was trimmed with audacity and exported as a wav 96khz file.
Loud crazy noise i found on my computer. Most probably generated from internal feedback. Has some interesting parts that might be able to be harvested.
This is a sound effect i created using bfxr. I made it to sound as if you are activating something/pressing a button onboard a spaceship. This sound can also be associated with "access denied". You don't need to credit me. You can download it as needed. You can support me by donating to my ko-fi page: https://ko-fi. Com/staycalm182.
Literally just the bootstrapper for windows 10 converted into an mp3 file. I recommend not doing this yourself as i actually haven't been able to update windows on my old computer since lol.
At a tv game show was a question about numbers station. Because i've never heard of that i did some research. After i was kind of fascinated. So i decided trying to make my own sequence of a fake station. I used audacity, musescore2 and some public domain sounds.
A digitally created thunderstorm using a yamaha keyboard. The clip last for about 2 minutes. The rain isn't heard until the end and doesn't start until like a minute and thirty seconds in or so and lasts for only about 30 seconds. Recorded with a yamaha keyboard and audacity. My fourth recording.
I tried to remake this sound:. Https://freesound. Org/s/135110/. This time in caustic using modular synth, hpf of course, phaser & flanger. I'll probably try to make it again in 8 years. Very different but still similar.
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
50 claps made in blok modular from scratch. Supposed to sound very unrealistic/dry/drum machine-like as possible so you don't have to sample the real thing. Some of these use asymmetric waveshaping which adds dc offset (0 hz noise) so you may want to highpass the crustier ones. I would've uploaded a zip of the individual hits but because of the way freesound works you'll have to chop it up yourself.
Just stretched and re reverbed this sound:. Http://freesound. Org/people/matvey/sounds/14390/#comments. Use, re-edit, abuse, freak, tweak out, and re post.
Just a basic single wave form sample from a real roland jp-8080 saw wave in the key of g. Used in making an epic super saw and super arp for these youtube tutorials and project:. Part 1: https://www. Youtube. Com/watch?v=byd_yirefiipart 2: https://www. Youtube. Com/watch?v=wruzgwtmvuqfull ableton project here: http://blnd. Io/1aodggb. The sample is tuned to the key of g, you will have to make sure that the sample is set to the key of c or transpose up 5 semitones. I correct this in the new template update; so that all chords and arps are in sync w/ the correct key.