Sampling the afm (advanced fm) operators of yamaha sy99 synthesizer. My purpose was to recreate the waveform shapes mathematically in serum formula parser.
At a tv game show was a question about numbers station. Because i've never heard of that i did some research. After i was kind of fascinated. So i decided trying to make my own sequence of a fake station. I used audacity, musescore2 and some public domain sounds.
A digitally created thunderstorm using a yamaha keyboard. The clip last for about 2 minutes. The rain isn't heard until the end and doesn't start until like a minute and thirty seconds in or so and lasts for only about 30 seconds. Recorded with a yamaha keyboard and audacity. My fourth recording.
I tried to remake this sound:. Https://freesound. Org/s/135110/. This time in caustic using modular synth, hpf of course, phaser & flanger. I'll probably try to make it again in 8 years. Very different but still similar.
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
50 claps made in blok modular from scratch. Supposed to sound very unrealistic/dry/drum machine-like as possible so you don't have to sample the real thing. Some of these use asymmetric waveshaping which adds dc offset (0 hz noise) so you may want to highpass the crustier ones. I would've uploaded a zip of the individual hits but because of the way freesound works you'll have to chop it up yourself.
Just stretched and re reverbed this sound:. Http://freesound. Org/people/matvey/sounds/14390/#comments. Use, re-edit, abuse, freak, tweak out, and re post.
Just a basic single wave form sample from a real roland jp-8080 saw wave in the key of g. Used in making an epic super saw and super arp for these youtube tutorials and project:. Part 1: https://www. Youtube. Com/watch?v=byd_yirefiipart 2: https://www. Youtube. Com/watch?v=wruzgwtmvuqfull ableton project here: http://blnd. Io/1aodggb. The sample is tuned to the key of g, you will have to make sure that the sample is set to the key of c or transpose up 5 semitones. I correct this in the new template update; so that all chords and arps are in sync w/ the correct key.
A quirky digital noise type sound. The sound is played in different frequences and can be cut with ease. Can be used for all types of movie effects and in music. Enjoy!.
A self generated cue for a musical. Used xpand2 plug-in in pro tools 10. Features a medium attack gust with a long decay. Leaves can be heard underneath the whistle of the wind.
A fm riser sound created with logic pro's efm1 synth. I just hit the randomize button a bunch of times until something cool came out, and have no idea what the settings were.
Oof, here's another audio i made for a roblox project, but never posted. I think i was low on robux or something and i was too lazy to shorten it. I don't know if this would count under the glitch tag, so i'm not gonna add it just yet.