Oof, here's another audio i made for a roblox project, but never posted. I think i was low on robux or something and i was too lazy to shorten it. I don't know if this would count under the glitch tag, so i'm not gonna add it just yet.
This is the sound of a microwave recorded in the cafeteria of pompeu fabra university, recorded with a zoom h4. It have the pip sound when the microwave stops and next how the door is opened and closed. It was recorded in the gutenberg square.
Here's a recording of people walking on a bordwalk beside saint-laurent river in québec. This recording was made with a sound devices usbpre2 into a tascam dr-680 (spdif) and 2 microphones studio project c1 in ortf stereo pattern with a 80hz low cut.
This is a very short excerpt of carnatic music. This sound is basically used for a demonstration of the importance of loudness and timbre in melody. A synthesized melody sound and a monotonized version of that sound will be soon linked here in the description.
Made this by shaking some coins, spinning some coins and taking advantage of a squeaky door on my desk. Processed through paulstretch. The result turned out pretty interesting so i figured i would upload it here.
Several geese honking. Recorded outside amid a gaggle of geese on a zoom h2 in 120* pattern. Might be other fowl noises (not loud) in background, can't remember what was around the geese. This is the loudest part of a field recording.
Mix-up of various sounds to create the ambiance of a nuclear implosion. Good for using in spacial environments. This one is the low frequency version. Both of them can be played simultaneously to variate the effect.
Something i made for a video a while back (using samples from freesounds. Com!). I don't know how to describe it, but i find it kind of mesmerizing. I used a recording of a crowd applauding and cheering and processed the hell out of it.
In short: for a horror game when a monster spots the player. I made it so that it would "turn on" when the monster spots the player in a horror game i was working on, i got bored and deleted the game. I guess you can use it for a similar purpose. It's very trash but it's the first audio i've ever made, plus i had a "crazy weird insanity" audio in mind, so it kinda fits what i wanted.
Some old v8 engined cars in a parade, idling and occasionally revving. They have open headers, meaning they have no mufflers and either no or very small exhaust pipes, therefore they're loud and "burbly"! there is some chatter from people standing on the parade route as well. Recorded on a tascam dr-44.