2,676 免版稅 音軌,用於"橡皮"

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[armor_02. Wav]. Armor!. This sound can for example be used in games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
作者: Niedec
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02:38
This is the unprocessed version of my "sci-fi ambient drone" upload. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. I took a quick 8-second drum loop from my teenage engineering po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. This program is based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Enjoy :).
作者: Niedec
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Crap laptop with shity fan.
作者: Monosfera
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Recorded with a sennheiser mkh 416 into a tascam dr-100 mkii.
作者: Ralph
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-service industrial fan outside apartment screaming-96khz/24-bit stereo.
作者: Tbsounddesigns
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-service industrial fan outside apartment screaming-96khz/24-bit stereo.
作者: Tbsounddesigns
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I used audacity to record this sound with no editing. I used turtle beaches x12 to record. The sound was from an old antique wind-up toy mechanism (music box) that was made in japan. I covered the metal with my finger to change tone of the song. The song played on the music box was called "close to you". Reminds me the simpsons movie. -check me out on youtube "gamingninjataco": https://www. Youtube. Com/channel/ucgtmxqssht0xzv0riousz_a.
作者: Modification
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Recorded the noise coming from a "soda stream" appliance. Basically a machine that carbonates water and mixes various syrups together to create homemade soda.
作者: Jamesbradford
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[powerup_10. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the coin generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
作者: Cabled Mess
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Rear channels of a 4ch-surround recording of the interior atmo of a small airbus passenger airliner (a lufthansa flight from london heathrow to berlin tegel). In the onset, you hear the steady drone of the jets, people talking, coughing, sneezing, newspapers rustling and notebook computers being typed on. Now and then, passengers and stewardesses pass by the aisle. Near the end, a signal bell sounds, and the drone of the jets takes on a perceivably higher tone, shortly after which the landing in berlin is announced, first in german, then in english. Recorded with a zoom h2, the mics (rear) set to 120° dispersion.
作者: Blaukreuz
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[powerup_08. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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[powerup_09. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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[powerup_07. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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[powerup_06. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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[powerup_01. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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Effects recorded from the field. Recording gear-zoom h6 and microphone oktava mk-012-01. Layering in reaper 6.
作者: Audiopapkin
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[heavy_artillery_shot. Wav]. Flamethrower shot!. This sound can for example be used in real-time strategy games, for example when a soldier is using a flamethrower during battle - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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[powerup_03. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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[powerup_04. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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[powerup_05. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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Robotic speaking gibberish sounds.
作者: Mrsorbias
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[powerup_02. Wav]. [crunch. Wav]. Powerup!. This sound can for example be used in games, for example when the player picks up a reward or a powerup - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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00:03
Sounds like something is working, or loading. It could be an ai, it could also be a loading screen!. This sound can for example be used in real-time strategy games, for example when the player is clicking on a building/construction - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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Sounds like you are in a futuristic city terminal. This is of course meant to represent only one of many sounds - it is not complete without other futuristic sounds (if you want to make a futuristic city terminal atmosphere!). This sound reminds me of an old third-person shooter game which was released/published back in the days (year 2000!) -- messiah!. This sound can for example be used in sci-fi games, for example when the player is walking in a huge futuristic city terminal, or is interacting with an ai - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
作者: Matrixxx
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Two sustained voice samples i subsequently pitch shifted and layered for an ambient work (to achieve an 80's choir pad effect). The key is almost in middle c, but slightly off. . . Because i can't sing. The second, lower voice sample was recorded extremely close to the mic to achieve clipping; i wanted to get a buzzy, boomy sound out of it.
作者: Housedj
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This is the sound of my nails slowly scraping the plastic back of a chair.
作者: Maryamseraji
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Standing on a platform for the s-bahn (overground) train in berlin. Train approaches, stops, small people get on board. Tannoy makes announcement and train leaves.
作者: Skjor
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Light rain drizzle, recorded from basement window. M-s recorded with neumann rsm191 (decoded while recording)16bit 48khzisrael.
作者: Gadiraz
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First recording with the sound devices mix pre 6with my oldschool vintage philips 50's microphonefrom the rommelmarkt ! just being nice to thelittle device. . . Recording: 18 november 2020. 11 dec 2020, late at nighta+josé.
作者: Antwerpsounddesign
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05:01
Stan rams, alien healing mp3 from the spaceship landed in heerlen, limburg the netherlands in 1997 exact in the centre of a crop circle.
作者: Stanrams
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