1,741 免版稅 音軌,用於"糖果"

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00:16
Eating a crunchy apple.
作者: Leafs
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00:25
Eating an apple.
作者: Cloe
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00:12
Biting into apple (various).
作者: Pallen
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00:20
Someone eating a crunchy apple. Mic: sm-58board: behringer q1204usbrecorded with adobe auditon.
作者: Marleneayni
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00:16
Bi-tonal modulating soft airpad, "never used" , free to exploit. Would appreciate link to good finished songs using it.
作者: Slivkro
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00:01
Apple in dish.
作者: Juandamb
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00:01
Blood squish mixed in audicity.
作者: Deoking
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03:24
Anton Günther Gesang und Gitarre: "S ist Feierobnd" in erzgebirgisch
作者: Untitled
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00:20
A half empty plastic candy bag being crushed by hand in a couple of different ways.
作者: Shutuplaika
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00:05
All my sounds were created for an upcoming motioncomic i created called: madagascar: alex's story. . . I did not create these from scratch, but instead, remixed stock sounds of different roars, growls, breathing, etc. And fiddled with their settings until i got a sound i felt satisfied with. I thought the best thing to do with them after the project was done is to share. So, no need to give me credit. If you really want to give me credit for remixing, go and check out my project and give it some love :). Mammoth roar sfx hollywood. Mp3.
作者: Xdlxedgbrdkjgrunkk
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00:40
Perfect for video game, sound effect, asmr, you name it. Free to use for anyone.
作者: Buggly
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01:05
The sound of two airlocks letting out co2 from a mash of homebrew.
作者: Ozgood
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00:25
Crunchy sounds as i dig into raw sugar in a metallic container. Recorded with a tascam dr-40x.
作者: Mrfossy
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00:10
Sprayed liquid.
作者: Zeinel
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00:06
This is a christmas sound effect from the full effects package we have on off @ http://www. Christmassoundeffects. Com this effect is produced by alistair @ air media.
作者: Airmedia
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01:02
Erratic scraping of a wooden spoon around a quarter-full porcelain canister of sugar. Small and large strokes and scrapes. Recorded using a tascam dr-40x.
作者: Jay Mar
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00:54
Universidade anhembi morumbirecord with an akg condenser microphone in studio.
作者: Haisesasaki
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01:47
Morceau d'improvisation à la guitare électrique par Arthur P. (11 ans et quelques) pour l'émission Culture(s) Numérique(s) numéro 11 (juin 2019) sur Radio Pluriel. Publié ici avec son accord.
作者: Untitled
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00:12
Synth loop. Student back home. Fl studio.
作者: Levelclearer
00:00
00:08
Biting and chewing a green granny smith apple.
作者: Urkki
00:00
00:09
Sound effect of me scrapeing out jam using a tascam dr-100.
作者: Sramse
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00:06
Me eating apple.
作者: Sadisticu
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00:23
Chewing an apple.
作者: Taya Yelton
00:00
00:07
I made this for my personal project.
作者: Mr Marcello
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00:31
This is the sound of a chocolate fountain drain. The sound was created for a sc-fi film.
作者: Owyheesound
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00:02
Spraying a cleaner spray with a trigger like glass cleaner.
作者: Kiyoshiakira
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00:03
I just loved it. Wish i could let you hear the rest.
作者: Nuncaconoci
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00:09
Sound generated by my keyboard.
作者: Juliib
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00:13
Used an apple keyboard.
作者: Clurky
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02:25
A few strums on a cigar box guitar.
作者: Beeproductive
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01:46
Playing with nordwave.
作者: Zanate
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00:12
Me biting a green granny smith apple, twice.
作者: Madmanjimjam
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00:07
Typing on an apple keyboard.
作者: Dawson
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00:03
Two pine cones being twisted together. Recorded using a zoom h2n handy recorder and a pair of roland binaural mic/headphones on 09-feb-2015 in my home studio as part of a foley session for a short animated feature. Edited in reason 7.
作者: D.N.Audio
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02:24
A simple + resonant synth1 patch ran into guitar rig 5 for amp simulation.
作者: Vomitdog
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00:04
Simple mashup between two cc zero pieces on this site, namely:http://freesound. Org/people/roofdog/sounds/79242/http://freesound. Org/people/northern87/sounds/131099/. . . . As a draft sfx for the foss video game the secret chronicles of dr m (successor to secret maryo chronicles) http://secretchronicles. De.
作者: Demonicon
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00:27
Recorded 1/15/15 using sennheisser 416 into protools hdx. I was hungry.
作者: Jeremjuru
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01:24
Bavarian whipcracking is the act of producing rhythmically cracking sounds through the use of whips.
作者: Norald
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00:05
dropping the hottest jams live it's emma blaze on the mix.
作者: Kfledman
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00:54
Yeh.
作者: Veggy
00:00
05:14
I must havehad a great idea for this and these in the oon pack. .
作者: Veggy
00:00
03:20
Sorry.
作者: Veggy
00:00
00:55
Im sure youll make something good of it.
作者: Veggy
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04:19
Ive been missing fruityloopsbut ive been reading up on how i can run it with crossover maybe.
作者: Veggy
00:00
04:42
Maybe.
作者: Veggy
00:00
01:52
I recorded the sound of eating a crunch apple on the calm street.
作者: Borah
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
作者: Sieuamthanh
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00:03
A laser beam sound with a nice turn on and turn off. Created for "jellypocalypse"http://www. Youtube. Com/watch?v=u-iqcswllog.
作者: Garyq
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01:28
Squeezed lemon with juice, this was pretty tricky since its very quiet, had to wait for a really quiet momentrecorded with a schoeps cmc mk41 to sounddevices 722.
作者: Filipe Chagas
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00:17
Cutting apple on cutting boardzoom h4n pro 48000-24.
作者: Arms
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