Calm ocean breeze simulation, created using the zoom h1. Sound was created using water faucet, and carpet to catch ambient close sounds to create this effect. Added pop compression filter and verb. Recorded at 24bit 96khz , converted to 16 bit wav. Feel free to use this sound how ever you need it. A little credit wouldn't hurt. Thank you and stay tuned for more improved sound effects. :).
hello freesound users. This time, i don't want to play a game. I have a message for you. Congratulations, you are still alive. You are not here, in this world, to just live and die. It's your duty to change this world for the good of humanity. You better hurry up. Make a change. Or suffer the consequences. .
Repeating vibraphone motif changing key, suggesting waking or rising light from dark. Could be a short interlude or transformation. Various keyboards over chorus through audacity in wav.
A boat crane is moving back. General point of viewbib bib, motor, human activity, a crow. Port la foret, brittany, france, 2021. Recorded with schoeps msrecorded on sounddevice 633wave stereo 48khz 24 bits.
A brief "pickup" or "get" sound effect, which could be played upon acquiring an item or perhaps pressing a menu button. Made in audacity. Feel free to credit should you use this, but there's no obligation whatsoever. This was made for my text-based western "six shots," which can be found here: https://banzaibonsai. Itch. Io/six-shots.
Some people would decry portions of my behavior. I like to think of it as electricity in a relationship ;-d. And in that, there's simply no room for negotiation. In this case, not for anything else either. . .
This sound effect is played when the metal steel pinball hits the all three phobia drop targets (reskinned from space drop targets) and you hear this "cock-a-doodle-dooooooooooo!" sound effect. This sound effect can be heard anytime when you hit all three for field multiplier drop targets. Feel free to use this in your pinball game, and one more thing! don't forget to add left and right flippers, plus add left and right rebounds!.