444 безплатни аудиофайлове за "Начало"

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Dialogue "go! go! go!".
Автор: Richiemcmullen
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Автор: Sieuamthanh
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Roller coaster start.
Автор: Martian
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Diesel truck.
Автор: Canucklovingbrit
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Warming up accordion with couple of sounds.
Автор: Lensson
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A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
Автор: Gurie
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2003 impreza sounds, including start up - idle - launch rev limiter.
Автор: Tkno
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Tractor diesel engine, recorded on a zoom h4n.
Автор: Roboroo
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Diesel engine startup and stutdown, recorded on a zoom h4n.
Автор: Roboroo
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This is part of a song i created.
Автор: Tunfyn
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Truck start soundplease tell me your opinion.
Автор: D
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An 8-bit computer starting up.
Автор: Janosch Jr
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Turning on computer, beep sound and hum.
Автор: Audiofreak
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Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
Автор: Davidfrbr
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Keys in ignition and start.
Автор: Jrssandoval
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Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
Автор: Cameron Johnson
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Start of a down pour.
Автор: Macdaddyno
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Fire start - recorded using earthworks qtc30 and liquidpre.
Автор: Villen
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Trying to start my dads formula ford race car, its a lola 1600cc from 1984. The car has won the world championship, back in the days. After standing still for half a year, the old lady didnt want to wake up easy. Recorded with my phone.
Автор: Escortmarius
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U picku materinu! serbian slang edited to a fascinating sound.
Автор: Therivo
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Truck-diesel 10dodge start.
Автор: Canucklovingbrit
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Made in fl studio. I use this to signal a level starting in my game.
Автор: Unadamlar
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Made with ableton.
Автор: Awryeon
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Ball start.
Автор: Ankush
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Startup music like a console of some type. Inspired by the unused xbox one startup that is very relaxing but unfortunately it was scrapped.
Автор: Vibritherabjit
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Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
Автор: The White Cat
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My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
Автор: Reg
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Starting up a vw polo and driving away. H2n inside car.
Автор: Carlito
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Starting my car up, recorded with an sm57 from inside the hood.
Автор: Ipears
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This is the start of my car old timer vw 1200 from 1963 years. Recorded with the shure microphone on the akai recorder of the year 1991 in front of my garage.
Автор: Brusy
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Starting engine of bmw m4. Revving at the end. Is this good quality ?.
Автор: Andreabarata
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Mercury topaz starting.
Автор: Jrssandoval
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Starting a ford maverick.
Автор: Urkki
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A voice saying "ready, fight!" in a multitude of different ways. It's been edited to sound like an announcer. Feel free to use it for whatever!.
Автор: Xemptful
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A countdown from 5. 5 4 3 2 1 Go.
Автор: Me
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This is a deep reverb saying "go" to begin a level in a video game. Free license.
Автор: Deletecookies
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Motorcycle in cyprus travel.
Автор: Giannisk
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Starting a chainsawrecorded with zoom h6.
Автор: Matt Beer
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Starting a chainsawrecorded with zoom h6.
Автор: Matt Beer
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I took an almagmation of freesound samples and loops. I then attempted to fit them together into something that resembles a chilled dubstep tune. The people that feature are:. Dirtyjewbs [online], available at; https://freesound. Org/people/dirtyjewbs/sounds/147525/slina trance bassline [online], available at; https://freesound. Org/people/slina/sounds/176312/dubstep 140 growl chop by loop pack, [online], available at; https://freesound. Org/people/looppacks/sounds/200856/piano4bar 140 bpm by shitefromaheight [online], available at; https://freesound. Org/people/shitefromaheight/sounds/209814/. Bbeat011 wav by gius1987 [online] available at; https://freesound. Org/people/gius1987/sounds/261189/. I put them together and recorder some short vocals with pitch upped a couple of octaves, reverb, delay, apple, chorus, and delay with sustain effects on the track.
Автор: Casonika
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Recording start look4.
Автор: Abdrtar
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Please message me if you want to use this sound. Made in audacity using a turtle beach recon 60p headset and some reverb. This sound is based on the final fantasy sound whenever you encounter an enemy.
Автор: Infamouslazure
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This sample is of me starting our power washer. There are several cranks with no effect, one with it catching then dying, then another with it catching and running a few moments before sputtering out. Good for any larger-engine effect like a pull-to-start generator. Recorded with a zoom h6 with mics set at 90 degrees field.
Автор: Claforet
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I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
Автор: Youioo
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This is my first sound i recorded and edited by myself. It is made by a pen touching metal, and an easy clap sound.
Автор: Eliawebde
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My 1979 ford f150 starting. Recorded with a audio technica 4033 large diaphragm mic and a fearn vt-2 tube preamp using nuendo as the daw.
Автор: Danshousestudio
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To start the engine of a bmw.
Автор: Joanfelipsound
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Starting switch of a flourescent lamp sampled with a small electret microphone on a minidisc recorder.
Автор: Bombhead
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Temperature slowly rises. At around 70 degrees there is this funny wishling.
Автор: Kultkat
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