76 безплатни аудиофайлове за "Algorithm"

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00:15
Sound demonstration of the comb sort algorithm with an array of 100 components.
Автор: Felfa
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00:31
Sound demonstration of the bubble sort algorithm with an array of 100 components.
Автор: Felfa
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00:13
Sound demonstration of the heap sort algorithm with an array of 32 components.
Автор: Felfa
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00:11
Sound demonstration of the selection sort algorithm with an array of 100 components.
Автор: Felfa
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00:08
Sound demonstration of the insertion sort algorithm with an array of 100 components.
Автор: Felfa
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00:20
Sound demonstration of the cocktail shaker sort algorithm with an array of 100 components.
Автор: Felfa
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00:07
Sound demonstration of the quick sort algorithm (slowed) with an array of 100 components.
Автор: Felfa
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00:29
Sound demonstration of the odd-even sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:37
Sound demonstration of the slow sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:60
Um yeah.
Автор: Jazzbones
00:00
00:14
Audio demonstration of the heap sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
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00:24
Audio demonstration of the insertion sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:08
Audio demonstration of the exchanging sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:20
Audio demonstration of the bubble sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:05
Audio demonstration of the quick sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
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00:07
Audio demonstration of the shell sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:47
Some sort of additive synthesis with controlled parameters.
Автор: Sophoclesarvanitis
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04:30
While working on a timestretching algorithm something went wrong in the calculations. This little piece of fine glitchyness happened. Wait for somewhere in the middle when it starts really going wrong.
Автор: Samplesumo
00:00
11:58
Using clock divisions in composition.
Автор: Gis Sweden
00:00
01:23
Basic treatment of voice with csound algorithm.
Автор: Galeku
00:00
00:48
Randomly generated music using https://github. Com/elfakyn/simple-midi-writer.
Автор: Elfakyn
00:00
00:57
Seamless loop of gaspipe or gasleak hissing continuously. This sound is the actual background noise in the frequency range 1200 to 6800 hz from my randomly generated subhorrorambience1. Wav sample. All frequencies below 1 khz (lowend) and above 8 khz (highend) have been filtered out and the volume has been normalized. I release this sound as cc0. You can do whatever you want with it and don't need to mention my name. Tips & tricks for professional mastering of dark ambient loops:. ~ (range) 1200 - 8000 hz, the highmid area of all sounds. ~ (gate) filtering in and adding subtle noise in this frequency range can addatmosphere or "air" to dark ambience but sound noisy like a tape recording. ~ (filter) filtering out noise in this frequency range can make the bass andlower frequencies (20-1000 hz) in dark ambience sound clearer but more dull. ~ (highend) frequencies above 8 khz should always be filtered out completelyand muted to 0 db, since those are only necessary in music and higher sounds.
Автор: Zetauri
00:00
01:00
Algorithmic music composition.
Автор: Gis Sweden
00:00
02:59
Algorithmic modular music program (man3_2019). The computer is my analog modular synth. 00 rem -------------- man3_2019 --------------00 rem man3 - modular algorithm no 300 rem the steps/command lines, 01 to 08, are steps on a step sequencer00 rem main clock (lfo_2) 3hz00 rem the cv sequencer (seq) are tuned to an octave split in 5 equal parts. 00 rem seq has its own clock00 rem lfo_2 controls vco_2 via vca_2 and vca_300 rem lfo_3 controls wave shaper and vcf00 rem vco_1 tuned to 150hz sin -> wave shaper00 rem vco_2 tuned to 150hz tri00 rem vco_3 tuned to 75hz sqr -> vcf00 rem ----------------------------------------01 sampl lfo_1 -> vca_1 (vco_1)02 sampl seq -> vco_203 sampl lfo_1 -> vca_2 (vca_3) : rem [lfo_2 -> vca_2 -> vca_3 (vco_2)]04 sampl seq -> vco_105 trg -> noise -> delay_106 sampl seq -> vco_307 trg -> env (vco_3)08 trg -> noise -> delay_110 goto 01.
Автор: Gis Sweden
00:00
03:30
Same program as in https://freesound. Org/s/457868/ butthe main clock (lfo_2) frequency is about 1hz. It's a minor scale?! as have split the octave in 5 equal parts. This strange scale sounds like a sort of minor scale.
Автор: Gis Sweden
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00:03
A sci-fi alarm made by editing a sorting algorithm. Also my first sound i posted on here!.
Автор: Buzzsaw
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00:01
A kick drum generated by a lstm network trained on a big dataset of 808 kick drum samples.
Автор: Rnn Sounds
00:00
06:41
Trying to learn some chuck. Fun and not to hard. This is a script i made today.
Автор: Gis Sweden
00:00
00:44
Https://www. Freesound. Org/people/bradovic/sounds/164718/. Put through an extremely poor sine tracking algorithm as an experiment but came out surprisingly pretty.
Автор: Rossmanson
00:00
00:31
This is just ordinary white noise. . . The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Автор: Gis Sweden
00:00
00:58
Making some loops, la la la. This was generated with a combination of ni reaktor, a paulstretch algorithm, and some clever looping in logic pro x.
Автор: Manysounds
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Автор: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Автор: Gis Sweden
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00:60
Introduction to the freesound apiv2 documentation, converted to audio using aws polly text to speech service. Voice synth is set to 'emma', output format to 'mp3'.
Автор: Bangcorrupt
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04:24
Part of a series. Used reaper's parameter modulation magic on aalto and recorded some of the fun. Could easily be chopped up for all sorts of sfx.
Автор: Cryanrautha
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01:05
Wheel music. Music composed stochastically using an algorithm which is illustrated here:. Http://www. Coverpop. Com/wheelmusic/. As the wheel enters each quadrant, notes are selected from a different chord based on the positions of the dots.
Автор: Jbum
00:00
00:39
Create use from druidbloke's sound 'a-recreation-of-the-clasic-80s-orchestral-stab', change pitch use audacity but audacity's algorithm no great. Have 12 note from a7 to a8 (original sound is a7). 2020. 08. 18 15:00.
Автор: Sieuamthanh
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00:40
Create use from druidbloke's sound 'a-recreation-of-the-clasic-80s-orchestral-stab', change pitch use audacity but audacity's algorithm no great. Have 12 note from a7 to a6 (original sound is a7). 2020. 08. 18 15:39.
Автор: Sieuamthanh
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00:31
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
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00:31
This kind of generates random values at a certain frequency. In this example, the frequency is 200hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
00:31
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
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00:02
Synth strings through home-made combfilter (32 reason peq-2 two band parametric eqs in series). Samples originally made with reason & logic softsynths. 37 samples, in minor 3rds, looped in redmatica keymap's penrose loop algorithm, and squeezed into 16 mb!.
Автор: The Sample Workshop
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00:31
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
00:31
This kind of noise generates linearly interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
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00:31
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
01:01
I've decided to experiment with random frequencies slowly filling canvas and blending into a single timbre. For this piece they emerge with quite an amount of time and there is no distinct frequency to form a tone. This experimentation produces quite a hauinting sound consisting of small parts.
Автор: Wkalmar
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00:31
This kind of noise randomly generates the values -1 or +1 at a given rate per second. This number is the frequency. In this example the frequency is 100 hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
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00:05
Reconstructed sound get from http://freesound. Org/people/cbeeching/sounds/116913/. Author cbeeching. The parameters used in the analysis are: window-type = hamming; window-size = 1024; fft-size = 2048; magnitude-threshold = -90; minimum-duration-of-harmonic-tracks = 0. 01; maximum-number-of-harmonics = 100; minimum-fundamental-frequency = 50; maximum-fundamental-frequency = 250; maximum-error-in-f0-detection-algorithm = 7; max-frequency-deviation-in-harmonic-tracks = 0. 01; stochastic approximation-factor = 0. 2.
Автор: Manuelrsn
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00:05
Stochastic part sound get from http://freesound. Org/people/cbeeching/sounds/116913/. Author cbeeching. The parameters used in the analysis are: window-type = hamming; window-size = 1024; fft-size = 2048; magnitude-threshold = -90; minimum-duration-of-harmonic-tracks = 0. 01; maximum-number-of-harmonics = 100; minimum-fundamental-frequency = 50; maximum-fundamental-frequency = 250; maximum-error-in-f0-detection-algorithm = 7; max-frequency-deviation-in-harmonic-tracks = 0. 01; stochastic approximation-factor = 0. 2.
Автор: Manuelrsn
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