90 безплатни аудиофайлове за "Algorithm"

00:00
01:00
Algorithmic music composition.
Автор: Gis Sweden
00:00
11:58
Using clock divisions in composition.
Автор: Gis Sweden
00:00
00:47
Some sort of additive synthesis with controlled parameters.
Автор: Sophoclesarvanitis
00:00
00:48
Randomly generated music using https://github. Com/elfakyn/simple-midi-writer.
Автор: Elfakyn
00:00
00:15
Sound demonstration of the comb sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:31
Sound demonstration of the bubble sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:11
Sound demonstration of the selection sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:13
Sound demonstration of the heap sort algorithm with an array of 32 components.
Автор: Felfa
00:00
00:08
Sound demonstration of the insertion sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:29
Sound demonstration of the odd-even sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:20
Sound demonstration of the cocktail shaker sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:07
Sound demonstration of the quick sort algorithm (slowed) with an array of 100 components.
Автор: Felfa
00:00
00:37
Sound demonstration of the slow sort algorithm with an array of 100 components.
Автор: Felfa
00:00
00:14
Audio demonstration of the heap sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:24
Audio demonstration of the insertion sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
04:30
While working on a timestretching algorithm something went wrong in the calculations. This little piece of fine glitchyness happened. Wait for somewhere in the middle when it starts really going wrong.
Автор: Samplesumo
00:00
00:60
Um yeah.
Автор: Jazzbones
00:00
00:08
Audio demonstration of the exchanging sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:20
Audio demonstration of the bubble sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:05
Audio demonstration of the quick sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:07
Audio demonstration of the shell sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Автор: Felfa
00:00
00:17
Additive synthesis example.
Автор: Agsxpop
00:00
00:26
A random algorithmic generated soundscape. Nothing special.
Автор: Kathakaku
00:00
01:23
Basic treatment of voice with csound algorithm.
Автор: Galeku
00:00
02:59
Algorithmic modular music program (man3_2019). The computer is my analog modular synth. 00 rem -------------- man3_2019 --------------00 rem man3 - modular algorithm no 300 rem the steps/command lines, 01 to 08, are steps on a step sequencer00 rem main clock (lfo_2) 3hz00 rem the cv sequencer (seq) are tuned to an octave split in 5 equal parts. 00 rem seq has its own clock00 rem lfo_2 controls vco_2 via vca_2 and vca_300 rem lfo_3 controls wave shaper and vcf00 rem vco_1 tuned to 150hz sin -> wave shaper00 rem vco_2 tuned to 150hz tri00 rem vco_3 tuned to 75hz sqr -> vcf00 rem ----------------------------------------01 sampl lfo_1 -> vca_1 (vco_1)02 sampl seq -> vco_203 sampl lfo_1 -> vca_2 (vca_3) : rem [lfo_2 -> vca_2 -> vca_3 (vco_2)]04 sampl seq -> vco_105 trg -> noise -> delay_106 sampl seq -> vco_307 trg -> env (vco_3)08 trg -> noise -> delay_110 goto 01.
Автор: Gis Sweden
00:00
03:30
Same program as in https://freesound. Org/s/457868/ butthe main clock (lfo_2) frequency is about 1hz. It's a minor scale?! as have split the octave in 5 equal parts. This strange scale sounds like a sort of minor scale.
Автор: Gis Sweden
00:00
00:31
This is just ordinary white noise. . . The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
00:55
Based on the logistic equation. . .
Автор: Gis Sweden
00:00
10:07
10 minute procedurally generated audio created algorithmically in real-time to produce unique and evolving compositions.
Автор: Pxlgrla
00:00
00:57
Seamless loop of gaspipe or gasleak hissing continuously. This sound is the actual background noise in the frequency range 1200 to 6800 hz from my randomly generated subhorrorambience1. Wav sample. All frequencies below 1 khz (lowend) and above 8 khz (highend) have been filtered out and the volume has been normalized. I release this sound as cc0. You can do whatever you want with it and don't need to mention my name. Tips & tricks for professional mastering of dark ambient loops:. ~ (range) 1200 - 8000 hz, the highmid area of all sounds. ~ (gate) filtering in and adding subtle noise in this frequency range can addatmosphere or "air" to dark ambience but sound noisy like a tape recording. ~ (filter) filtering out noise in this frequency range can make the bass andlower frequencies (20-1000 hz) in dark ambience sound clearer but more dull. ~ (highend) frequencies above 8 khz should always be filtered out completelyand muted to 0 db, since those are only necessary in music and higher sounds.
Автор: Zetauri
00:00
00:02
Were experiments with algorithmic reverb, trying to create the reverb style used in the 80's.
Автор: Derickgtwk
00:00
00:57
Electronic algortmic generated sonic object nr1 "arcturian symphony fragment".
Автор: Adrian
00:00
00:01
A kick drum generated by a lstm network trained on a big dataset of 808 kick drum samples.
Автор: Rnn Sounds
00:00
06:41
Trying to learn some chuck. Fun and not to hard. This is a script i made today.
Автор: Gis Sweden
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Автор: Gis Sweden
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Автор: Gis Sweden
00:00
00:03
A sci-fi alarm made by editing a sorting algorithm. Also my first sound i posted on here!.
Автор: Buzzsaw
00:00
16:56
Sonic object 251 radio astronomy signals electronic composition fragment 16m57sg.
Автор: Adrian
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Автор: Gis Sweden
00:00
00:44
Https://www. Freesound. Org/people/bradovic/sounds/164718/. Put through an extremely poor sine tracking algorithm as an experiment but came out surprisingly pretty.
Автор: Rossmanson
00:00
00:58
Making some loops, la la la. This was generated with a combination of ni reaktor, a paulstretch algorithm, and some clever looping in logic pro x.
Автор: Manysounds
00:00
02:60
Recording of an acid bassline i wrote being algorithmically deconstructed via an lfo-controlled scratcher module in buzz tracker.
Автор: Alienistcog
00:00
07:07
My first multi-timbral patch in pure data. Fm synthesis.
Автор: Cryanrautha
00:00
00:31
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
02:32
Opus one is arguably the first fragment of professional contemporary classical music ever composed by a computer in its own style.
Автор: Iamus (computer system)
00:00
00:60
Introduction to the freesound apiv2 documentation, converted to audio using aws polly text to speech service. Voice synth is set to 'emma', output format to 'mp3'.
Автор: Bangcorrupt
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Автор: Gis Sweden
00:00
00:31
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
00:31
This kind of generates random values at a certain frequency. In this example, the frequency is 200hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
00:00
00:31
This kind of noise generates linearly interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Автор: Toine
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