Snare drum hardrock style recorded with audacity from propellerhead reason redrum and the rock kit rdk. Original name sd2_rock_h3. Played on an alesis q61.
A sound made by compressing and warping and reversing simple vocals , like "hello" and "how are you" can be used for creepy alien sounds, or computer voices, made using the free audacity.
A remastered version of the usp gunshot audio of cs:go which, imo, sounded like someone thwacking a mic and subsequently blowing into it. Created with audacity. Use however you see fit.
Playing random tunes but reversed them to make it sound like nice suspense, sounds processed with synthesia and virtaulmidisynth, recorded in audacity.
First i used an ipad to make a video recording (with sound) of a glass of sparkling water. Then i played that back on the ipad and recorded it with a zoom h2. Cleaned it all up in audacity.
Tuning fork 440 hz recorder using hp omen laptop's native microphone - stereo recording with one of the channels having bigger magnitude, was put to mono using audacity.
This is clip of four different xlr-cables recording empty track to check the cables noise floor. The original recording was boosted to -6 db with audacity.
Other placesrecorder: zoom h2 / other portable devicesoftware: pro tools / audacity / ocenaudio. Your comments are greatly appreciatedcheers, piotr zaczek.
Tight snaredrum integrated in propellerhead reason - redrum - disco kit rdk. Recorded play. Original sound is sd_disco_h1. Played with alesis q61. Recorded with audacity.
The effect was made by opening and closing a cupboard door slowly to get the high pitch noise. Sound recorded using a samsung galaxy s7 edge and edited in audacity. (created by derek g. ).
Pack of hunting hounds belling while waiting to begin hunting. Recording date : 08/10/2017recording device: panasonic lumix tz20 camerasound track extracted with free video to mp3 converterprocessed with audacity.
Synthetic guitar-like riff with strong wah-wah effect; riff repeats at different pitches to form a simple melody. Useful as a ringtone that grabs your attention, but is not annoying or grating. Created with audacity.
Sound environment of the cafeteria. Sound recorded using a zoom h2 in upf cafeteria. Audacity software used by normalize and introduce fade-in/fade-out in the sound.
Birds: chirping, singing, ambience, suburb. Sounded recorded with zoom h4n, in a suburb of keszthely (hungary). Processed: lowcut, compression, converted to flac(audacity; level 8).
Turning pages of a book first slowly, then quicker. Flipping through a book. Recorded in home studio with a zoom h2n microphone using audacity sound software.
Please message me if you want to use this sound. Made in audacity using a turtle beach recon 60p headset and some reverb. This sound is based on the final fantasy sound whenever you encounter an enemy.
Other placesrecorder: zoom h2 / other portable devicesoftware: pro tools / audacity / ocenaudio. Your comments are greatly appreciatedcheers, piotr zaczek.
A small creek with a fantastic burble from the water flowing over the rocks. Recording on my cellphone and cleaned up in audacity. Shout-outs welcome: production-now. Com.
This began as a short sample of brown noise created on audacity. I boosted the bass and stretched it out a little with paul's extreme sound stretcher. All very easy but i quite like the result.
Bass slap with wah effect. This happen when you try to slow down the track. The mix has been created with the free software "audacity" and recorded with a simple microphone.
This track was a voice recording of me saying "freesound. Org" using my laptops internal microphone, and then edited audacity®. The gverb filter was applied. The pitch was changed from the original tone which was c to b.
The sound of a door closing recorded by headset, edited in audacity. Feel free to use it for anything you wish. Would like to know what you use it with.
Recording of me lighting a cigarette with a disposable lighter. Noise reduction used. Recorded at home on conexant smart audio with at2020 usb mic, processed with audacity.
I generated a "chirp" with audacity going from something like 400 to 0, logarithmically. Then i faded it in and out. Useful for video games, especially old ones, for running into a wall or something like that.