Timex analog office clock, front perspective, muted ticks. Recorded in mono 44. 1/16 from an earthworks sr69 into a zoom h4n, trimmed with a bit of gain boost and a bit of noise filtering eq.
This is what it sounds like when you inject random bits into a game on nes. Used the 'real-time corruptor' by redscientist media to corrupt a rom of super mario bros. To get these sounds. You may use this sound effect for your projects. Credit is not necessary.
It's a recording of a calcium-sandoz® forte/fuerte 500 mg effervescent tabled falling into a glass of water and dissolving. You can hear the tablet dropping into the water and water droplet hitting water surface back. After w while - co2 buubles start to appear creating noisy sound. The recording has a long natural fadeout and unfortunately some background noise. I leaved "silence" before the sound starts so you can de-noise the recording to your needs (i prefer audacity for denoisig). Recorded inside of my wardrobe for acoustic isolation using zoom h2 on a mic-stand. Recoded as 96khz/24-bit wav. Normalized, truncated and convertet do 16-bit flac using audacity. I've converted this to 16-bit as it still has plenty of noise and 24-bits would not be any better after normalization.