613 lizenzfrei Audiodateien für "Boot"

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00:34
Walking/slow running on two surfaces (hard and soft) recorded and processed (noise reduction, noise gate,. . . ) so that there is no noise.
Autor: Drummy
00:00
01:49
Epson stylus color 440 printerrecorded in 2013 with an iphone 4converted from aac to flac with audacity.
Autor: Vacuumfan
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00:06
I layered a bunch of sounds and processed them to make them sound more impactful, heavy footsteps walking on thick snow,.
Autor: Alexo
00:00
00:15
Recordings made during a hike through the woods where we came across a wooden bridge. Liked the sound and happened to have my recorder with me. This recording is of four people walking over the bridge in close proximity wearing boots and tennis shoes. Recorded with a sony icd-px312.
Autor: Obxjohn
00:00
00:14
Recordings made during a hike through the woods where we came across a wooden bridge. Liked the sound and happened to have my recorder with me. This recording is of four people walking over the bridge in boots and tennis shoes. Wav conversion with audacity. Recorded with a sony icd-px312.
Autor: Obxjohn
00:00
00:33
Metallic-sounding footsteps on tile. Perhaps spurs. Some sort of metal rattle and door opening. Probably up stairs. Heavy. Slow footsteps.
Autor: Craigsmith
00:00
01:26
Opening the door, going into the stairwell, walking down two flights of stairs, up two flights of stairs, opening the door again.
Autor: Sagetyrtle
00:00
00:30
Man walking on the street, there are no too many cars. Is a country road and sometimes is possible hear some birds.
Autor: Harris
00:00
01:20
An old-ish compaq desktop from 2008 booting up. Recorded with the ps eye microphones. I believe this is my first true stereo recording.
Autor: Vacuumfan
00:00
00:18
Footsteps over wood floor, with a faint metal clinging from the buckles. Gear:. Zoom h4nsennheiser me66.
Autor: Ienba
00:00
00:32
Perfect car driving sound effect. Nice car ambiance from inside the cabin of a mid size car.
Autor: stephan
00:00
00:10
Sorry for the windy background. Walking up a log stair outdoors. Stepping on some sand and some leaves that have ended up on the stair.
Autor: J
00:00
02:54
Old compaq presario computer from 2003 booting up, then searching the hard drive. Recorded from the inside of the computer case behind the hard drives. With motorola xt1095.
Autor: Vacuumfan
00:00
00:09
Decrease noise in stib's sound 'marching-conrete-loop. Aif' use audacity 2020. 12. 01 16:40. - effect→noise reduction. . . Noise reduction (db): 12sensitivity: 6. 0frequency smooth (bands): 3noise: reduce.
Autor: Sieuamthanh
00:00
00:18
I had recorded these steps for my action movie. These are steps on my garden lawn. I hope that it will help you in your movie projects.
Autor: Hubis
00:00
02:40
More walking on metal stairs in a reverberant concrete stairwell. Slower than the first one, with more variety of movement. Recorded with: sanken cs-1e, fostex fr2le.
Autor: Conleec
00:00
03:59
Footsteps with rubber boots in deep water, then in small water, then on sand (2,10). Close up. France, 2005. Recorded with schoeps cmc6-mk4recorded on fotex fr2mono 16 bits 48khz.
Autor: Bruno
00:00
00:10
[vibrations_01_22_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:08
[vibrations_01_10_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:04
[vibrations_01_06_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:06
[vibrations_01_08_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:22
[vibrations_01_36_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:40
[vibrations_01_50_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:50
[vibrations_01_56_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:56
[vibrations_01_02_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:36
[vibrations_01_40_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:02
[vibrations_01_04_sec. Wav]. [vibrations_02_02_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:02
[vibrations_01_02_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
00:02
[vibrations_03_02_sec. Wav]. Strange vibrations. Imagine that these vibrations could be from an underwater world, or from outer space. Or maybe you're one of a few chosen ones that has recently visited a newly discovered, strange planet and decided to swim in the ocean (if there's any) and suddenly heard/felt these vibrations from underwater?. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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00:19
Recorded with rode ntg4+ microphone. Processed with eq and denoiser.
Autor: Joao Janz
00:00
00:45
Putting a plastic trash bag in a trash can. Some echo and boots can be heard. Find more of our sound effects at www. Wavjunction. Com.
Autor: Wavjunction
00:00
03:07
A person is walking through the city, boots on the sidewalk. City sounds of traffic and cars can be heard all around. I created this using cc0 sounds from freesound. Enjoy!.
Autor: Zatar
00:00
00:46
Clean walking on snow, with basic boots, recorded with a h5. Sometimes the snow was a little wet, creating variations of crunching. 48khz/24bit.
Autor: Xkeril
00:00
00:01
A recording of the audible beep the modem makes on a pc when booting. I literally had to hold a microphone up to the motherboard's modem so it's not a very good quality recording.
Autor: The Semen Incident
00:00
00:06
A computer start up sound that i created for this vid: https://www. Youtube. Com/watch?v=up-yadbqh2k. Please enjoy in your own projects! made in reason 8.
Autor: Theatomicbrain
00:00
00:32
I recorded myself walking on some wet gravel, with leaves and foliage mixed in. Good squishy sounds and water sloshing sometimes. Nice sounds. Recorded with: sanken cs-1e, fostex fr2le.
Autor: Conleec
00:00
02:27
Crunching march with tune fading in and out. Hard road battalion stuff. Rendered @48khz 32-bit in reaper with markers for all you morphagene fans out there. Enjoy the boots!.
Autor: Jim Bretherick
00:00
01:06
Someone wearing heavy boots walking down a forest track, distant sound of the 'white noise' of high tree branches moving in the wind. Recorded on a stereo audio technica bp4025 into a zoom f8 mixer.
Autor: Arpeggio
00:00
01:48
A friendly barbecue becomes an historic occasion. Thanks eneasz for the sound of wet meat:. Http://freesound. Org/people/eneasz/sounds/194456/. And celticvalkyria for the sound of boots walking!:. Http://freesound. Org/people/celticvalkyria/sounds/233440/.
Autor: Frankst
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00:59
Recorded with a sennheiser mkh 416 into a tascam dr-100 mkii.
Autor: Ralph
00:00
00:10
Accidently made a login intro using modular hardware synths in old friends studio. Use it for whatever you like, commercial projects are ok too. Please comment what you use this for as i am interested (not required).
Autor: Dan
00:00
02:15
An older generation hp proliant server booting up and shutting down. The hard drive has been spinning for many years, therefore it sounds deeper than usual. Year: 2020location: aalsmeer, the netherlandschannels: 1 (mono)microphone: unknownmic polar pattern: cardioid.
Autor: Pimstoltz
00:00
00:20
Wet metal'ish footstep sounds made for my doom 3 mod which vary in sound. This sound was recorded using a hdr-pj540, then edited using audacity. You can download said mod here. Http://doom3. Gamebanana. Com/gamefiles/3874.
Autor: Kodack
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Autor: Sieuamthanh
00:00
00:01
Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Autor: Joao Janz
00:00
00:47
I recorded myself walking around my office. Unfortunately, the environment isn't as quiet as i'd like; you can discern some traffic noise coming from outside the office building. Attribution isn't necessary, but i'd love to hear anything you use it in. Recorded with: sanken cs-1e, fostex fr2le.
Autor: Conleec
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00:15
Here is my attempt at making a startup sound for a video game system reminiscent of the sounds from playstation or xbox systems. I made it about 4 years prior to uploading, as the idea didn't cross my mind until now.
Autor: Farzyno
00:00
01:27
An old hard drive booting up and being shut off with a very noisy fan. I recorded it very close to the source. Could be used for rickety spacecraft or diy science project sounds.
Autor: Thebiffy
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00:53
Footsteps in the snow after a recent snowfall in january 2018. About a minute of walking in the snow with boots. This is a converted m4a file and so there may be a little degradation from the original. The original is posted with the same title as m4a.
Autor: Obxjohn
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00:17
An ambient startup sound made for a game console. This is not copyrighted or anything, i made it myself to try and imitate the type of sound you'd hear when turning on a ps4 or ps5. Feel free to use it for that sort of thing.
Autor: F R A G I L E
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