433 pistas de audio libre de derechos para "Inicio"

00:00
01:24
Listen how the rain falls ant wets the leaves.
Autor: Liliangorini
00:00
03:05
Esta grabación del Himno Nacional del Perú, hecha por la Banda del Primer Regimiento de Artillería de Montaña para el sello Columbia en 1911, fue la que dio inicio a la serie "P" de Discos Peruanos, llevando la numeración P1 de los Discos Columbia. Al reverso del disco P1, con el Himno Nacional del Perú, se grabó Ataque de Uchumayo por la Banda del Regimiento de Gendarmes de Infantería.
Autor: José de la Torre Ugarte y José Bernardo Alcedo
00:00
02:04
Ambiance of a huge lobby in vancouver, before the start of some lectures. The lobby was full of people. I took advantage of course, to "steal" this sound. I've used it in many movies that i did the sound. Hope you enjoy. --------------------------ambiencia de um enorme saguão em vancouver , enquanto se espera o inicio de algumas palestras. Este saguão estava cheio de gente. Aproveitei é claro , para "roubar" esse som. Já o usei em muitos filmes que fiz o som. Espero que gostem.
Autor: Leossom
00:00
00:30
Registro de antropofonía realizado en el baño de un apartamento, de un conjunto residencial ubicado en el norte de la ciudad de cali, colombia, el día martes 28 de abril entre 6:30 y 7:00 a. M. En el que se puede escuchar el inicio del lavado de dientes de una persona. Dispositivo y programa de grabación: celular huawei p20 lite + lexis audio editor. Anthropophony recorded in an apartment’s bathroom, in a residential complex located in the north area of cali, colombia, on tuesday, april 28th at 8:00 a. M. In this recording we can hear a person brushing their teeth. Device and software: huawey p20 lite + lexis audio editor.
Autor: Artesmediales
00:00
00:04
Roller coaster start.
Autor: Martian
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Autor: Sieuamthanh
00:00
00:05
Diesel truck.
Autor: Canucklovingbrit
00:00
00:13
Made with ableton.
Autor: Awryeon
00:00
01:01
Stereo recording of rain at bogota city, around 5:00 p m on november 2015 at 67th street with 9th av. At the beginning the sound of thunder overload the audio signal because high level of decibels produced for high pressure levels. Recorded with zoom h4n recorder, with x, y mics at 120 degrees. Grabación en estéreo de lluvia en la ciudad de bogotá, alrededor de las cinco de la tarde, en noviembre de 2015 sobre la calle 67 con carrera 9. Al inicio suena un trueno cercano que satura un poco la señal de audio por los decibeles producidos por la presión sonora. Se realizó con una grabadora profesional portátil zoom h4n, con micrófonos en disposición x, y a 120 grados de apertura de la imagen estéreo.
Autor: Artesmediales
00:00
01:56
My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
Autor: Reg
00:00
00:54
Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
Autor: The White Cat
00:00
00:08
Warming up accordion with couple of sounds.
Autor: Lensson
00:00
00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
Autor: Tkno
00:00
00:51
Start of a down pour.
Autor: Macdaddyno
00:00
00:15
Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
Autor: Davidfrbr
00:00
00:03
Trying to start a tractor that has a dead battery. Just makes some clicking sounds. You can also hear the springs creaking under the seat. Recorded on cheap hand-held cassette recorder w/ built in mic.
Autor: Unclesigmund
00:00
00:07
Keys in ignition and start.
Autor: Jrssandoval
00:00
00:18
Playstation 3 start ps3.
Autor: Organicmanpl
00:00
00:03
Fire start - recorded using earthworks qtc30 and liquidpre.
Autor: Villen
00:00
00:05
U picku materinu! serbian slang edited to a fascinating sound.
Autor: Therivo
00:00
00:24
Piranha pmv starts engine and idle.
Autor: Granconill
00:00
00:24
To start the engine of a bmw.
Autor: Joanfelipsound
00:00
00:01
Dialogue "go! go! go!".
Autor: Richiemcmullen
00:00
00:35
Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
Autor: Cameron Johnson
00:00
00:11
Starting a chainsawrecorded with zoom h6.
Autor: Matt Beer
00:00
00:12
Starting a chainsawrecorded with zoom h6.
Autor: Matt Beer
00:00
00:20
Truck start soundplease tell me your opinion.
Autor: D
00:00
00:28
This sample is of me starting our power washer. There are several cranks with no effect, one with it catching then dying, then another with it catching and running a few moments before sputtering out. Good for any larger-engine effect like a pull-to-start generator. Recorded with a zoom h6 with mics set at 90 degrees field.
Autor: Claforet
00:00
00:03
Tractor diesel engine, recorded on a zoom h4n.
Autor: Roboroo
00:00
00:23
Diesel engine startup and stutdown, recorded on a zoom h4n.
Autor: Roboroo
00:00
00:48
An 8-bit computer starting up.
Autor: Janosch Jr
00:00
00:05
Truck-diesel 10dodge start.
Autor: Canucklovingbrit
00:00
00:40
Turning on computer, beep sound and hum.
Autor: Audiofreak
00:00
00:02
Ball start.
Autor: Ankush
00:00
00:05
Made in fl studio. I use this to signal a level starting in my game.
Autor: Unadamlar
00:00
00:02
Tried to remake the sound when you start the game in word spud ( a jackbox party pack game https://www. Jackboxgames. Com/party-pack/ ). Kinda sounds like a robot. Made in beepbox. Co.
Autor: Eilassfx
00:00
00:01
A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
Autor: Gurie
00:00
00:10
Starting my car up, recorded with an sm57 from inside the hood.
Autor: Ipears
00:00
00:30
Starting up a vw polo and driving away. H2n inside car.
Autor: Carlito
00:00
00:10
Startup music like a console of some type. Inspired by the unused xbox one startup that is very relaxing but unfortunately it was scrapped.
Autor: Vibritherabjit
00:00
00:03
Starting of a chainsaw.
Autor: Esperri
00:00
00:19
An internal gas combustion engine starting up, and then cutting grass as it moves across the lawn. The clip is recorded from an elevated vantage point about 25 feet directly above the lawnmower. In the background some lawn debris can be heard hitting the blade and getting tossed. The variable pitch motor slows as it encounters heavier grass. It is the first grass cutting of the season and, being on the west coast, the grass is very thick with moisture enhanced growth. The recording is made with a high quality stereo zoom h1n portable audio recorder. However, the. Mp3 setting was selected during recording to achieve a smaller audio footprint (for another use), melded to a mono channel, then exported to. Wav as the preferred format for this repository.
Autor: Software
00:00
00:11
Pull start recording of brush cutter.
Autor: Prpl
00:00
00:14
Starting a ford maverick.
Autor: Urkki
00:00
00:09
Random sound made with a virtual synth.
Autor: Avreference
00:00
00:03
Sounds like a power on sound. Made from a beep with a sine waveform (the hz of which increases), and bitcrushing it at 4 bits per sample and a sample rate of 40khz.
Autor: Krokulator
00:00
00:04
Extended version of my previous sound, power_on. Wav. This one uses a bigger part of the original sound than power_on. Wav.
Autor: Krokulator
00:00
00:09
This sound is a toaster clicking on and finishing.
Autor: Drewtait
00:00
01:22
Starting our old diesel-powered tractor volvo bm frontloader after a cold night.
Autor: Ezzin
00:00
00:04
Snippet of generator starting taken from jeffwojo's generator startup, run, shutdown. Wav file (http://freesound. Org/people/jeffwojo/sounds/169940/) for use as a sound effect in the dark mod. Original sound file is licensed under the creative commons 0 license.
Autor: Simplenb
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