80 pistas de audio libre de derechos para "Programa"

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00:19
Anyone else working with chuck???i'm new to chuck. Fun. Today i'm working with- random start position on samples- random volume- let chance start play one of 3 samples (the drums in this example)- some sort of track-structure script. . .
Autor: Gis Sweden
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04:30
Playing with chuck. Playing with the notes b a c h.
Autor: Gis Sweden
00:00
00:04
Sound for opening a program. Sound was made on a microkorg s and is a cmaj7 chord. **works well with close_program_a sound effect**.
Autor: Beetlemuse
00:00
00:01
A sound effect for when a player clicks on a button in a program. It has an almost comical/silly mood to it, but it's up to you for what type of program you'll use it in! enjoy!. Thanks for checking this out, and be sure to rate the item so i can know how well i did!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
00:00
01:23
I run my program 3 times and recorded. Joined, panned, added reverb and fade out. -----------------------------------import randomimport winsoundant = 1while ant < 25:ton = random. Choice([131, 165, 196, 247, 65, 262, 330, 392, 494])# c = 65. 41# c = 131. 8 : e = 164. 8 : g = 196. 0 : b = 246. 9# c1 = 261. 6 : e1 = 329. 6 : g1 = 392. 0 : b1 = 493. 9dur = random. Choice([2000, 3000, 4000])# duration in millisecondsprint ton, durwinsound. Beep(ton, dur)ant = ant + 1-----------------------------------.
Autor: Gis Sweden
00:00
01:16
Piece based on the lucas numbers. I have used the frequencies 123, 199, 322, 521, 843, 1364hz. I made a small python program that played these tones randomly. I run my program 3 times and recorded. Joined, panned and added reverb. Https://en. Wikipedia. Org/wiki/lucas_number.
Autor: Gis Sweden
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Autor: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Autor: Gis Sweden
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Autor: Gis Sweden
00:00
00:30
Registro de geofonía realizado en las escaleras que conectan el primer y segundo nivel de una torre de apartamentos, de un conjunto residencial, ubicado en el norte de la ciudad de cali, colombia, el día martes 28 de abril a las 7:00 a. M. En él, se puede escuchar el sonido de una lluvia ligera que golpea los tejados plásticos, que cubren los patios de los apartamentos del primer nivel. Dispositivo y programa de grabación: celular huawei p20 lite + lexis audio editor. Geophony recording, captured between the first and second floor of an apartment building in a residential complex located in the north área of cali, colombia, on tuesday april 28th at 7:00 a. M. In this recording we hear the sound from light rain falling on plastic roof tiles, the kind of roof that's used to cover the first floor’s apartment patios. Device and software: huawey p20 lite + lexis audio editor.
Autor: Artesmediales
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00:07
I turned the knob that allows you to choose the washing program. It made this sound. You can also hear the dryer in the back.
Autor: Elifazim
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00:15
I have been working on my twelve-tone program (in chuck). 1 - random 12 tones with random note-length for prime. 2 - then retorograde is played. 3 - after that prime and retrograde at the same time (3 times). Here the note-length is a average value.
Autor: Gis Sweden
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Autor: Gis Sweden
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02:06
Clock timer with reverb, great for a trivia game. [cc zero].
Autor: Beetlemuse
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00:02
Generated using fibonacci sequence on chuck programming language.
Autor: Victorhfs
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01:08
Lil jam i wrote with monotribe, minilogue and renoise.
Autor: Evanjones
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00:02
Buzzer as in a game show. Couldn't find a good one here, so i made it myself. Recorded with realtek high definition audio headset. Edited with audacity.
Autor: Philip Daniels
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00:01
A short sound effect of something bouncing. It could possibly be used as a fun sound effect for a program menu when you click a button or a screen changes. It kind of sounds like a membrane bouncing. Enjoy, and thanks for listening - i'd love to hear what you think!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
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02:06
Clicking of a clock timer. Could be used for a trivia game. [cc zero].
Autor: Beetlemuse
00:00
00:08
Very unprofessional sol note of a regular flute. Used for python programming training on digital signal processing subject. Not aimed for sound usage.
Autor: Alpayozbay
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00:01
A randomly generated beep sound effect. I think it would sound good in some kind of program menu when you select an option, but i'm sure it could be used for other purposes. Enjoy, and thanks for listening!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
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00:01
A science fiction interface sound effect for a program menu (like when the player selects a button). Enjoy using in your projects!. Thanks for listening, and be sure to let me know what you think!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
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00:01
Another sound effect for when a user clicks on an button in a menu; this one has a sci-fi effect to it. It has two different "click" sounds, i should soon upload a sound effect with just a single click. Enjoy!. Have a great day!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
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02:35
It's me typing so random text on my keyboard. Recorded with zoom h2's rear mics via usb into ardour 2 @ 48khz/16-bit. If you're really curious, this is what i wrote:. . .
Autor: Unfa
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00:41
Computer mouse clicks and scroll wheel. Recorded with sennheiser mke600 boom mic into zoom h5.
Autor: Khenshom
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00:01
[turn_on_turn_off_02. Wav]. When you start up your hardware/software! and when you shut down your hardware/software!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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00:01
[turn_on_turn_off_01. Wav]. When you start up your hardware/software! and when you shut down your hardware/software!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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00:03
When you log in to a service! and when you log out from a service!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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00:02
When you opt out! and when you log out!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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00:02
Tv shutdown!. This sound can for example be used in beatz, films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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