This is sound that came from handling compact cassette and it's case. Recorded in home studio at 2019. I don't remember, what was the equipment, it may be zoom h1 or olympus ls 10.
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This is just ordinary white noise. . . The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Noise created using a digital delay (alesis midiverb ii) in a feedback loop. Eq adjustments are continuously made during the recording. Caution: the file contains some loud high frequencies (of about 15 khz).
A simple pack of 14 loops at 120 bpm good for industrial and the like. The samples these loops are made of were allcreated using sonic charge microtonic drumsynth and are unprocessed. Hope you enjoy and find some use in this pack.
I made a ball of aluminium paper. This is the sound when i undid the ball and tried to make it smooth. // sonido cuando deshago y aliso una bola de papel de aluminio.