166 pistes audio libres de droits pour "Grain"

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This sound is completely analog. I recorded the sound of a person who was walking on the street. I chose to leave the noise of the street so that we understand that the person walks outside. I used the effect "amplification" to reduce the noise of the street and increase the sound of step. I made a fade in opening and closing, so that we have the impression that the steps are moving towards us then moves away. At the same time, i played with the pitch of the sound to accentuate this effect. Descriptif selon la typologie de schaeffer :code : x''précisions morphologie :- masse : groupe nodal / complexe- timbre harmonique : terne- grain : rugeux- allure : ne comporte pas de vibrato- dynamique : l’attaque est douce et graduelle- profil mélodique : scalaire- profil de masse : le son paraît plus calibré.
Auteur: Univ Lyon
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It's an all synthetized sound created on audacity. I wanted to recreat the sound of an ovni, but not one that makes people scared : like there is only one alien in this ovni but it seems pretty nice. I started by created a new audiotrack, then i generated chirps and keeping the default values. Then i duplicated the track and made a stereo track of both. I add wahwah effect on the track, changing and modulate the different default values (for example, highest dept and a lot of resonance). After, i add phaser affect on the whole track to make the sound a little bit more spacial. Then i normalized the track. Last, i raised the speed twice by 2. Then i saved and export my sound. ______________________________________________. D'après moi c'est un son répété formant un groupe tonique, au timbre harmonique acide,au grain lisse et dynamique.
Auteur: Loumarchais
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Footsteps. . . Note:. These are no field recordings but handmade walking sounds in different speeds and manners intended for game creation. Most of them you can loop. They are recorded as dry as possible so you should add the ambience you like. How to make these:. 1. First empty two bottles of the famous spanish brandy lepanto. 2. Keep the korks - they have a very special sound different from the korks of wine bottles. 3. Then, if you're still able to hit (maybe you shouldn't drink the brandy alone and at once), fill things in a flat bowl or a plate - f. E. Pepper grains or salt. 4. Step the korks in the bowl and record it. You may also - as i did - step the korks on other things like a ventilator. 5. Compress the sounds hard but limit them to -4 db (as they sound not naturally if they are to loud).
Auteur: Fantozzi
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I'm cutting bread with a bread knife.
Auteur: Qubodup
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02:50
Sound recorded in an old watermill.
Auteur: Emmaproductions
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Hello all,. I do hope that i am doing it all okay by the book, and if it is picked by the moderator, than do enjoy the file, thank you. Process :i did download a cc open scream file from freesound. Org. I imported that file to my ableton live. I reverse the sample and shorten a little. From the sample window i changed flux and grain values to bring out uneasy tones in front. I did make two other copies of the sample and played them all in same sequence, with slight different transpose values. I rendered it out and from the rendered file i did do further cleaning with audacity and export mp3 file for final. Here is the original sound http://www. Freesound. Org/people/claracarpintero/bottom one (female scream). Thank you kindly.
Auteur: Sendercorp
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Sweeping beans scattered on the floor, sometimes with a broom, sometimes with hand. It can be used for whatever bean-like small objects on the floor, like seeds, beads, pieces of plastic, etc.
Auteur: Marianara
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The story begins by a music that i found. A open door, heels, then silence, a chair, computer sounds with mouse, retake of music and close of the door. , who is the ending of music too. To produce that, i choose audacity; i take recorded moments of life. For the technique, i choose a fade in and fade out for the music and the recorded sounds fit well together. For the moments of silence, when the work begins, i only let the recorded sound talk without music. I choose to work with two mono audio tracks: on for the music and the other for the daily sounds. Descriptif selon la typologie de schaeffer. 1. Masse : son dit “cannelés”2. Timbre harmonique :3. Grain : rugueux4. Allure : non vibrato5. Dynamique : abrupte6. Profil mélodique : tentatives de variations glissantes7. Profil de masse : son cyclique avec des moments doux puis un peu plus fort.
Auteur: Univ Lyon
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Welcome to the asylum !this creepy sound is the recording sound of laughts that i cut to work with other sound to immerse us in a creepy atmosphere of mental asylum. I transformed the laughs in tears by reducing speed, and a delay to add an effect of inaccuracy. Typologie (cf. P. Schaeffer):v = continu variéc’est un groupe de son nodalla timbre harmonique de ce son est métallique,la microstructure du son peut être associé à un son étrange , déstabilisant. Le grain du son est à la fois lisse et rugueux. Le son comporte de vibrato notamment dans la voix. L’attaque du son est assez douce pour ensuite laisse place à des sons plus fort. C’est une dynamique graduelle. Le son possède des variations en forme d’escalier. Profil de masse : site.
Auteur: Univ Lyon
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A recording of flushing the toilet’s water, followed by a groaning door closing sound. Production stages : this sound was originally recorded by a group of students at university lyon 3. Then it was imported to audacity where few modifications were made. First of all, the record was precisely cut so there are no human voices in the background. Then, the sound was normalized and slightly compressed before applying the noise reduction effect. Last, but not least a constant gain was added at the beginning and lightly fading effect took his place at the end. Son du type x (continu complexe)c’est un groupe nodal des sons saturés avec une hauteur variée, suivis d’un bruit d’une haute hauteur. Le son est cannelé et constant et finisse par le son de la porte qui est métallique et aigul’attaque du son est rapide et forte, plutôt abrupte. Le grain est frémissement et rugueuxet l’allure est naturelle, désordonnée et aléatoire.
Auteur: Univ Lyon
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This underwater breathing was created in audacity. To create this sound i generated 2 tracks rhythms on 2 different mono tracks. For the breathing i created a rhythm "click noise" and added the effect "paulstrech". I deleted some moments of silences. I tried to simulate a heartbeat. I generated a rhythm tracks "noise click" and added the effect "echo". I selected in the track a sound wich looks like to a beat, cut the remain and add the repeated effect on the selected moment. I added bass to make the son more organic and reduced the gain. ---. Typologie/morphologie de shaeffer. Ce son est un mélange de continu complexe (x) et d'itération complexe (x''). Masse :son cannelé. Mélange de sons complexes avec des hauteurs. Grain : a la fois rugueux (la respiration) mais aussi lisse (les battements de cœur). Dynamique :l'attaque est plus ou moins violente avec des variations. Profil mélodique :variation scalaire.
Auteur: Univ Lyon
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Some foley i made from pouring coffee beans in and out of a coffee tin.
Auteur: Paulmerlo
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Sweeping beans scattered on the floor onto a plastic dustpan. You can hear the sweeping and then how the beans hit the plastic. It can work for other small objects being swept, like beads, seeds and such. It also kind of sounds like small pieces of wood or plastic rolling around a plastic container.
Auteur: Marianara
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A cartoony "raspberry/watermelon seed spit" effect.
Auteur: Breviceps
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Two rainbow lorikeet parrots stand-off over black sunflower seeds, each with an interesting soft chirp before one flies over and shoos the other. Neutral bay, sydney, new south wales, australia, 19/04/2017, 14:59.
Auteur: Contramundum
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Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Auteur: Makenoisemusic
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