81 pistes audio libres de droits pour "Programme"

00:00
01:16
Piece based on the lucas numbers. I have used the frequencies 123, 199, 322, 521, 843, 1364hz. I made a small python program that played these tones randomly. I run my program 3 times and recorded. Joined, panned and added reverb. Https://en. Wikipedia. Org/wiki/lucas_number.
Auteur: Gis Sweden
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Auteur: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Auteur: Gis Sweden
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Auteur: Gis Sweden
00:00
01:23
I run my program 3 times and recorded. Joined, panned, added reverb and fade out. -----------------------------------import randomimport winsoundant = 1while ant < 25:ton = random. Choice([131, 165, 196, 247, 65, 262, 330, 392, 494])# c = 65. 41# c = 131. 8 : e = 164. 8 : g = 196. 0 : b = 246. 9# c1 = 261. 6 : e1 = 329. 6 : g1 = 392. 0 : b1 = 493. 9dur = random. Choice([2000, 3000, 4000])# duration in millisecondsprint ton, durwinsound. Beep(ton, dur)ant = ant + 1-----------------------------------.
Auteur: Gis Sweden
00:00
00:02
Generated using fibonacci sequence on chuck programming language.
Auteur: Victorhfs
00:00
00:15
I have been working on my twelve-tone program (in chuck). 1 - random 12 tones with random note-length for prime. 2 - then retorograde is played. 3 - after that prime and retrograde at the same time (3 times). Here the note-length is a average value.
Auteur: Gis Sweden
00:00
00:01
A sound effect for when a player clicks on a button in a program. It has an almost comical/silly mood to it, but it's up to you for what type of program you'll use it in! enjoy!. Thanks for checking this out, and be sure to rate the item so i can know how well i did!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Auteur: Jofae
00:00
00:07
I turned the knob that allows you to choose the washing program. It made this sound. You can also hear the dryer in the back.
Auteur: Elifazim
00:00
01:08
Lil jam i wrote with monotribe, minilogue and renoise.
Auteur: Evanjones
00:00
00:01
A randomly generated beep sound effect. I think it would sound good in some kind of program menu when you select an option, but i'm sure it could be used for other purposes. Enjoy, and thanks for listening!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Auteur: Jofae
00:00
00:01
A short sound effect of something bouncing. It could possibly be used as a fun sound effect for a program menu when you click a button or a screen changes. It kind of sounds like a membrane bouncing. Enjoy, and thanks for listening - i'd love to hear what you think!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Auteur: Jofae
00:00
00:08
Very unprofessional sol note of a regular flute. Used for python programming training on digital signal processing subject. Not aimed for sound usage.
Auteur: Alpayozbay
00:00
00:01
A science fiction interface sound effect for a program menu (like when the player selects a button). Enjoy using in your projects!. Thanks for listening, and be sure to let me know what you think!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Auteur: Jofae
00:00
00:01
Another sound effect for when a user clicks on an button in a menu; this one has a sci-fi effect to it. It has two different "click" sounds, i should soon upload a sound effect with just a single click. Enjoy!. Have a great day!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Auteur: Jofae
00:00
02:35
It's me typing so random text on my keyboard. Recorded with zoom h2's rear mics via usb into ardour 2 @ 48khz/16-bit. If you're really curious, this is what i wrote:. . .
Auteur: Unfa
00:00
00:41
Computer mouse clicks and scroll wheel. Recorded with sennheiser mke600 boom mic into zoom h5.
Auteur: Khenshom
00:00
00:01
[turn_on_turn_off_02. Wav]. When you start up your hardware/software! and when you shut down your hardware/software!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Auteur: Matrixxx
00:00
00:01
[turn_on_turn_off_01. Wav]. When you start up your hardware/software! and when you shut down your hardware/software!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Auteur: Matrixxx
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00:03
When you log in to a service! and when you log out from a service!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Auteur: Matrixxx
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00:02
When you opt out! and when you log out!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Auteur: Matrixxx
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00:02
Tv shutdown!. This sound can for example be used in beatz, films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Auteur: Matrixxx
00:00
00:03
I played around with my programme.
Auteur: Jb
00:00
00:17
Could potentially be used for the intro of a programme/podcast. Also loopable. 120bpm, g minor.
Auteur: Alladinsane
00:00
01:13
This could be used (for example) as a sci-fi bed or other background. This sound was created using a guitar recording, modified with the usss tools for the pure data programme. I granulated it and did other things but i can't remember what.
Auteur: Themusicalnomad
00:00
11:31
Decided to record myself walking home from a commuter-rail train station. The sound near the end was me walking through my front door; the television programme you hear is the premier of 'house of versace. '. Recorded with my lg optimus g using the 'smart voice recorder' application.
Auteur: Trogdor
00:00
00:28
Real audio of the bristol riots from summer of 2011. Please note that there are abusive words included. This was recorded as part of my coverage of the riots, which i later allowed the bbc to use on their news programme. Disclaimer: i was not involved in the rioting and was only present as a bystander in order to record the events.
Auteur: Chris Dagorne
00:00
00:02
Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para este caso, se ha utilizado una moneda. En este segundo audio, el sonido es de una moneda que está arañando la mesa. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como cambio de tono, wahwah y reverberación. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this second audio, the sound is a coin that it was scratching the table. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like modulate, wahwah and reverb.
Auteur: Anaanita
00:00
00:03
Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para mi caso, se ha utilizado una moneda. En este primer audio, el sonido es de una moneda que se había caído. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como reverberación, paulstrech, retraso y vocoder. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this first audio, the sound is a coin that it had fallen. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like reverb, paulstrech, delay and vocoder.
Auteur: Anaanita
00:00
00:08
Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para este caso, se ha utilizado una moneda. En este tercer audio, el sonido es de una moneda rebotando en la mesa. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como cambio de tono, ralentizar la velocidad y estiramiento deslizante. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this third audio, the sound is a coin that it was bouncing on the table. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like modulate, reduce the speed and extend the sound.
Auteur: Anaanita
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