A drum pattern in 5/4 time. Someone on freesound's forums requested some strange timings for drum patterns, so i programmed these for them. This is my second pack. :-).
A sound of a tightening wrench (a bike repair kit) being spun around to produce its distinct ratchet like sounds. Foley fun: put to 25% of its rate and you get convincing metallic gear sounds, apply a tiny bit of reverb, maybe layer it with some screeching sounds from other users (or me, your choice) or a slow gate shutter to get a nice mechanical door opening sample.
Created in audiosauna http://www. Audiosauna. Com/studio/120 bpmusing this drumpack http://www. Freesound. Org/people/menegass/packs/6393/ by menegass. Full loop with reverb120 bpm.
This series is done through layering and processing many samples of drum sounds i synthesised using various plugins namely xoxo's vst's and zynaddsubfx mixed with some old hardware samples i made a long time ago. There are 4 packs of the same series : perc snare kick and hats all using the same process.
The sound of me attaching and deattaching two of my lenses to my pentax k-x which are the 18-55mm kit lens first and then my 80-200mm sears lens next. It was i believe five times for each lens. Recorded with the audio technica atr 6550.
A drum pattern in 11/8 time. Someone on freesound's forums requested some strange timings for drum patterns, so i programmed these for them. Decided to make an entire pack up.
X-act heavy metal drum kit==========================drum kit: tama rockstarsnare: mapex maplecymbals: zildjianall were recorded in studio with a sennheiser e835 microphone plugged into a roland juno-g synthesizer. Cymbals need some 15khz eq increase because of the dynamic microphone's treble roll-off. No copyrights, free for all uses. I recommend using native instruments battery to launch the samples. Each of the battery's cells can accept stacked multi-samples, and the kit can be played through an electronic drum kit through midi. Excellent results. Any comments, contact matias: matias. Reccius@gmail. Com.
Various plastic tubes, boxes and containers recorded with tascam dr-05 and mastered with audacity. No added effects except compression and minimal reverberation.
Audacity_temp cleanup detritus. Tiny clips from random sources, some of the mp3's are incorrectly tagged as being from the gorillaz album "demon days", but that is completely unrelated, so they're safe, mods.
This is a collection of public domain sounds for easy transfer onto pocket operator po-33 sampler. (the po-33 splits one sound file into a kit of 16 sounds. Hence why a sample pack like this is appreciated). All sounds found here on freesound. Org under the cc0 / public domain licensing. Https://freesound. Org/people/bxyorna/sounds/410335/ round splashhttps://freesound. Org/people/14fpanska_nemec_petr/sounds/420227/ stone splashhttps://freesound. Org/people/hard3eat/sounds/387347/ 80s hathttps://freesound. Org/people/mafon2/sounds/371878/ water drip/drophttps://freesound. Org/people/mafon2/sounds/371270/ water drip/drophttps://freesound. Org/people/mafon2/sounds/371266/ water drip/drophttps://freesound. Org/people/tripjazz/sounds/506989/ tomshttps://freesound. Org/people/shpira/sounds/323606/ low tomhttps://freesound. Org/people/ainigmat/sounds/404841/ shaker. A bit of processing was done to normalize the sounds and adjust levels, i recommend downloading the original sounds if you're going to use them for none sampler projects. Hope you enjoy :).
This recording is for people who hate the highlighted high frequencies. An old sabian aax small recorded with a røde m5 mic. I the created two copies of the original recording:1. On the first file i applied low pass at 2 khz and hard compression at -24 db without makeup gain. 2. On the second file i applied high pass at 2 khz and hard compression at -24 db without makeup gain. Then i lowered -2 db all the spectrum except for the band from 3. 5 khz to 9. 1 khz and i applied hard compression at -24 db without makeup gain. I merged the two files. The envelope was very flat due to the compression and thus i reshaped it on wavelab (process > level envelope. . . Or press the "v" keyboard button; draw a natural fade out in steps [non-linear]). The result is a warm crash for people who don't want them loud.
These are tiny sounds that sound like drums i made in audiopaint by converting images to sound. The sounds in this pack are all public domain (creative commons 0 license) so you don’t need to credit me.
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.