150 file audio bebas royalti untuk "Reverberation"

00:00
00:01
A reverberation of the drip2 sample. A "ploppy" drip similar to a distant sound of a shower. . . Or of something indecent.
Penulis: Magnuswaker
00:00
01:02
Sound of a water-pipe stream. Some natural room reverberation is present. Recorded with oktava-102 microphone and behringer ub1202 mixer.
Penulis: Vibe Crc
00:00
03:28
I have mixed several field recordings, and processed them by bitcrushing, panning, amp modulating, filtering, and added reverberation.
Penulis: Dushan Aaa
00:00
00:13
The audience is clapping after a concert performance. Being in church allows a certain reverberation of the sound.
Penulis: Mbpl
00:00
00:01
A reverberation of the drip4 sample. "no-oh-wah" is the best descriptor label i can give it as funny as that sounds.
Penulis: Magnuswaker
00:00
00:08
Steps up/down the basement stairs with a little reverberation and soft background.
Penulis: Tsp Talk
00:00
00:05
A short sample of a rusty antique mechanism i found in a salvage shop in the midwest. Reverberation added.
Penulis: Caroliney
00:00
00:03
Mysterious booki recorded the finger on the edge of a book. I added the whawah effect as well as a reverberation to bring an intriguing and mysterious atsmoshere.
Penulis: Iut Paris
00:00
00:04
Metallic sea. I generated this sound with an effect wahwah, i also played with the level envelope and reverberation. The final is thought of as a metallic sea.
Penulis: Iut Paris
00:00
07:47
Sound of roofers stapling new roof shingles on a building a few hundred yards away. The stapling noise includes some slapback and natural reverberation due to the distance.
Penulis: Alienistcog
00:00
00:01
Various plastic tubes, boxes and containers recorded with tascam dr-05 and mastered with audacity. No added effects except compression and minimal reverberation.
Penulis: Akustika
00:00
00:14
Hitting a wooden beam (or a log) with fingertips and releasing it by sliding fingers. Almost no wood resonance and lite reverberation.
Penulis: Valentinpetiteau
00:00
00:20
This is a xix of 2 matches being ignited, plus reverberation. There is also a tail with the small sound of burning from one of the matches. Originally recorded at 41kz16bit, condenser mic, very close position.
Penulis: Bmangelo
00:00
01:29
Siren alarm test, every year in switzerland. You can hear sirens from different villages in a swiss valley, clear reverberation, quiet background noise (raindrops, voices at the end). Location: grison, switzerland, february 2nd, 2022.
Penulis: Sindbad
00:00
00:04
A reverberation of the drip7 sample. Quite dramatic, possible applications could be a sad person crying and the last drop is emphasized in the shot or a lonely alleyway. . . Maybe even an underground water system.
Penulis: Magnuswaker
00:00
00:03
This sound is a simple recording of my self roaring and manipulated with cs6 audition. I used this with some feedback based delay and some reverberation to simulate the sound of a dinosaur dying in a game.
Penulis: Anwul
00:00
01:15
This sound is recorded in the altai mountains in the parking lot of horses. On the neck of horse bells. It helps to find them. Used 2-ch surround. Naturally reverberation and delay from mountains!. .
Penulis: Venaportae
00:00
00:13
Recliner couch closes up, with springs reverberation. Two takes, the first one is cleaner but the second has a bit more character. Recorded with røde ntg-3 into a canon c200. Exported as 48k wav out of premiere pro.
Penulis: Dbdarby
00:00
00:10
Sound obtained by using some of the tassman step-sequencer along with the analog synthesis module. Then adding reverberation effect inside of tassman software and directly recording. No sound editing. No mastering. No limiter.
Penulis: Iut Paris
00:00
00:37
This is a recording on an old italian violin of me improvising, exploring dynamic range, free rhythms, tonal variation, and glissandi. It was recorded in my living room with a zoom h4n recorder. I added a small amount of reverberation using audacity.
Penulis: Christopherbrooks
00:00
01:14
I needed a background sound for a play i was involved in to suggest a busy train station in the 1930's. There are various steam sounds, door clucks, whistles and a lot of reverberation sound effect applied.
Penulis: Bobmorris
00:00
00:08
I took a sentence of a funny debate between the south and the north of france : chocolatine vs pain au chocolat, i accelerated the speed. Then i had reverberation on a shout, to finaly finish on a car sound, to close the debate.
Penulis: Iut Paris
00:00
03:24
Enregistré avec un zoom h6 120°captation de l'ambiance du carrousel du louvrebeaucoup de gens donc beaucoup de bruits avec une large réverbération. Recorded with a zoom h6 120°ambiance of the carrousel du louvrelot's of people so noisy ambiance with a large reverberation.
Penulis: Indieground
00:00
00:05
Standard halogen (not the new energy efficiency) bulb being thrown in a plastic trash can in an 8' x 6' room for the reverberation effect. Recorded with a tascam dr-07 mkii handheld device at 16-bit 44. 1 khz.
Penulis: R Auten
00:00
00:50
Originally made with an alesis ion synthesizer and then processed through absynth 5 with additional sound effects, mainly consisting of reverberation and granular synthesis. *i'm open to take requests for certain sounds or music you may need for any project*.
Penulis: Caderesounds
00:00
00:12
This sound is a mix of analog sound and digitally created sound. I recorded the sound of a coffee machine. Then on audacity, i generated a tone and modified its envelope. I changed the levels, added effects as reverberation and echo. I put melted at opening and closing in purpose to pretend something was taking off and landing. At first i wanted to create the atmosphere of a spaceship. But after that it looked more like a vacuum noise. I tried to modify amplification and added again echo and reverberation to make it sound more like a weird ufo. Code selon la typologie de schaeffer : vprécisions morphologie :masse : son canneléstimbre : ternegrain : rugueuxallure : chevrotementdynamique : l’attaque du son est graduelleprofil mélodique : variations serpentinesprofil de masse : site.
Penulis: Univ Lyon
00:00
00:41
A cataclystic, "buildup" sound effect resulted from extreme manipulation from two digital audio workstations - fl11 and reaper. The base sample was a public domain sound of a roland d50-esque sounding element which was heavily edited using volume-scaled automation, reverberation, pitch-shifting, transpositioning and trimming audio.
Penulis: Magnuswaker
00:00
00:08
Impact of a metal missile thrown against a window. First the windows doesn't brake and you ear the sound of the metal on the floor. Then it beaks and you ear the pieces of glass heating the floor. Large hall natural reverberation. France, 2006. Recorded with schoeps ab ortfrecorded on sounddevice 744twave stereo, 16 bits 48khz.
Penulis: Bruno
00:00
00:10
This sound is entirely made with audacity, i played with the noised and reverberation on several tracks, then i shifted the tracks to create a come and go effect. I also reduced the volume on some parts of the tracks. This sound remind me of a windy weather near the ocean.
Penulis: Mlnqr
00:00
00:16
This recording was taken with a rode nt4 mic and with a didge of mine in the key of b from northern queensland (kuranda). I have a tiled square enclosed shower so the reverberation is crazy, have a listen to my other recording with the same didge and mic (titled didge. Wav) but in an open room for comparison.
Penulis: Olliehahn
00:00
01:10
Ambience from the old city museum in baku. The dialog in the local language azeri describing the ancient past giving the silk road caravans safe passage over the caspian sea. The museum is original restored buildings in the city walls with amazing natural reverberation captured on the olympus ls10.
Penulis: Wandererscapes
00:00
00:01
No reverberation of the drip2 sample. "plippy". Legend:. "plippy" - short, low attack, low release. "ba-doom-umf" - heavy bass, similar to a large mass object being dipped underwater. Low attack, medium decay, low-medium sustain, low release. "slappy" - self-explantory, low attack but high release. "no-oh-wah" - sort of surreal acoustic profile. A combination of low attack, low sustain and release.
Penulis: Magnuswaker
00:00
00:01
Wooden, headless tambourine recorded using a zoom h5 and a rode nt-5 in a bathroom. Edited in ocenaudio, also some de-reverberation. No equalization applied. It's always nice to hear what projects you use these sounds for. Let me know. ;-).
Penulis: Cabled Mess
00:00
00:06
This is actually a low pitched log drum hit, with delayed reverberation, for that natural reflection of sound heard after a loud bang in the distance. --------------------------------------------------------------need notification sounds for apps and games?check out my collection of $1 pings, clicks, dings and bings :. Http://audiojungle. Net/collections/1725532-bonus-points--------------------------------------------------------------.
Penulis: Nenadsimic
00:00
00:06
Impulse response recorded from a bursting balloon in the st. Carolus church in vienna/austria (karlskirche). Measured reverberation time (rt60) is 5. 0 seconds average. Recorded with a measurement microphone k4 by arnold esper on the ground level of the church, 8 meters distance from the source. For measurement and analysis purpose, can be used as convoltion reverb also.
Penulis: Jmuehlhans
00:00
00:09
Made with a butt ton of reverberation decay, modifications to high dampening and the layering of many swishing knifes together to create a suspenseful sound effect. The application of this sound could be used for the penultimate release of something utter horrifying to be revealed on screen, chase scenes or simply an underscore/tension builder for the now victims of a monstrosity coming at them for a bit of a nibble.
Penulis: Magnuswaker
00:00
03:11
Hit on a piano recorded from inside the piano with the reverberation, and slowed down (1/2). Sound recorded by 2 omnidirectional sanken cos11d with a hf lectrosonics receiver/transmitter. Sound devices 788t recorderstereo left-rightrecorded in october 2012. More sounds on http://www. Felixblume. Com. Please rate the sound or comment it if you like it !.
Penulis: Felix
00:00
01:24
I was on a walk and i decided to go under a busy bridge to record some foley. I'm about 4 feet from the top of the bridge and it was fairly large so there will be some reverberation. There was also a river nearby, around 10 meters away. This sound is in open domain, use it freely without need for retribution or credit.
Penulis: Catawake
00:00
01:41
Iphone recording of a group of people sitting in a theatre in downtown boston, ma, prior to a film screening. The room was perfectly tempered and acoustically treated, and people were talking at a relatively normal level without echo or reverberation. It was too good to pass up recording it. At first, there are people talking near by, but towards the end, i am further back and the group chatter effect can be noticed in whole.
Penulis: Keus
00:00
00:51
24/48 mono recording of the sound of a fnx. 45 acp being shot slowly in a gun range 9 times. During the recording there are a couple shell casing that can be heard hitting the floor. There is a long break after the final shot before the target is recalled on the automatic rail system. There is a slightly echo-y natural reverberation to the gun range. Other than that the recording is very quiet in-between shots and each shot sound was allowed to dissipate before another round was fired.
Penulis: Triad
00:00
00:09
Here, i tried to represent the rain with a thunderstorm in the background, a sound that can be used in a thriller, drama or other movies. To the sound of the rain i generated "white noise", amplitude to 1. Then, i changed the acute and bass across the track to show some instability of the rain. To highlight the suddenness of the rain, i put a fade in during the first 5 seconds with a reverberation from 6 to 50s to make a natural sound. Finally, i added a track recorded of a storm with -9db for the storm and + 11db for the rain.
Penulis: Iut Paris
00:00
00:03
Some sounds of blowing across the top of a glass bottle. Specifically a 33cl cider bottle. :-). Captured using a rode nt5 small-diaphragm condenser microphone and a zoom h5 recorder. Basic editing in ocenaudio, also applied some slight de-reverberation. I intend to record a proper version later on, including different articulations at various pitches. But that may take a while. In the meanwhile these samples might be useful for some sound design. One more thing. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Penulis: Cabled Mess
00:00
00:35
Sound made by a small electric motor cranking and reversing a lever (on an infant's glider/sleeper). This take has multiple repeats of the sound (a different take i have here provides just one repeat of the sound). If you pitch-shift this down about six steps and add a metal/plate/hall reverberation effect, it sounds remarkably like a sound you hear in the carbonite chamber scene in the empire strikes back :). This was recorded with a sony icd-st voice recorder held next to the glider, then noise removed with an audio tool, then normalized. I request but don't demand credit to me (richard alexander hall) for any use of this sound.
Penulis: Narfnarfsillywilly
00:00
00:04
Sound made by a small electric motor cranking and reversing a lever (on an infant's glider/sleeper). This is one repeat of the sound taken from a larger sound i've provided in this archive (which has repeated takes). If you pitch-shift this down about six steps and add a metal/plate/hall reverberation effect, it sounds remarkably like a sound you hear in the carbonite chamber scene in the empire strikes back :). This was recorded with a sony icd-st voice recorder held next to the glider, then noise removed with an audio tool, then normalized. I request but don't demand credit to me (richard alexander hall) for any use of this sound.
Penulis: Narfnarfsillywilly
00:00
00:49
Sound of footsteps (hiking boots) in an artificial stone tunnel about 4 to 5 metres in diameter in brezzo di bedero (northern italy). The tunnel is part of the structures of the 'cadorna' defence line, dating back to wwi, and leads to an artillery emplacement in a cave. Sound of footsteps and crunching gravel under the soles, with a slight echo and reverberation from the cave environment. Perfect for creating eerie, natural and industrial backgrounds and first-person vr experiences. Recorded with a zoom h1n held in hand while walking and pointed towards the feet.
Penulis: Ilmotografo
00:00
00:05
Made from taking two large atx (the form factor, the chassis) computer panels (that i havent used in quite some time), rubbing the entirety of them together quite brashly (one is on the ground), keeping the recorder on xy setup in my other hand in unison then dropping them onto each other. Inside of reaper, i begin changing the rate and pitching them down and applied saturation, distortion and reverberation gave them a very clean effect of a decrepit gate shutting down. Good for trapping your enemies in a battle to the death for which the title is inspired from; one of those tension moments a person in a film/game finds themselves in.
Penulis: Magnuswaker
00:00
01:22
Stereo recording made in the generator hall of tate modern between exhibitions. The end of the hall furthest from the entrance was empty, so i ran the recorder for a couple of minutes just to sample the reverberation. Because it is a school holiday in the uk, there were large numbers of children in the gallery, especially on the upper deck bridge about 25m from the recorder, and their voices are higher pitched and their behaviour extrovert. The space is large, so the echoes give a lot of atmosphere. Recorded on zoom h2. Transferred to audacity and high pass filter with breakpoint of 180hz used (12db/octave) to remove the hum that is prevalent at this site. +6db of amplification used, so peaks at -18dbfs.
Penulis: Keithpeter
00:00
01:03
Trying to start a 1983 volvo 245 after a stop at a gas station. First we hear the seatbelt warning signal after the driver turns the ignition on. The first start attempt fails. The two following attempts fail because the starter fails to engage with the flywheel, creating a very loud and unpleasant sound. There is some reverberation from the metal roof of the gas station. At 00:24, the driver remarks "he's doing it again!". The fourth attempt succeeds in starting the engine after a rather long cranking. We then drive off and we also hear some squeaking from the steering wheel. Throughout the recording we hear breathing noises from the driver (80 year old man, smoker). The recording was made in the front passanger seat with the window open, that's why there a very noticable difference between the left and right channel. Recorder: edirol r-09, 48khz wave/24-bit, cropped with cool edit pro, re-saved as 48khz wave/24-bit and compressed with flac. No other pp. Edirol r-09 settings: low cut: off, mic gain: low, agc: off. Recorded on june 15, 2012 in åkersberga, sweden.
Penulis: Nissse
00:00
00:10
This sound is a superposition of two records. First, i recorded a coffee machine and cut it to extract just the sound of the money that falls in. Then, i recorded the sound of keys and mix it together on audacity. I wanted to make a sound that can be repeated in a loop. So, i copied the record of the coffee machine to give a rhythm to the sound. I tried to cut the sound of the key perfectly to make a loop with the help of the option “search for crosses with zero”. Then, i added view effects. I have changed the amplification in purpose to bring out more the sound of the coffee machine. I also change the reverberation. Gradually, my sound made me think of a music in a video game that i used to play, rayman. It was difficult to describe what the sound was like, but i liked the atmosphere, so i kept it. Then, a friend told me it made him think of a frog noise, and i liked the idea. Code typologie de schaeffer : v’’précisions morphologie :sur le principe de l’écoute réduite, la morphologie du son peut-être décrite comme étant un groupe tonique car nous entendons plusieurs hauteurs. Le son peut être qualifié d’acide et éclatant. Le son paraît plutôt rugueux. Je dirais que le son est dynamique mais que l’attaque n’est pas brutale mais graduelle au moment où l’on entend le son de la machine à café. Le profil mélodique présente des variations plutôt scalaires. Pour finir on entend des hauteurs de sons parmi d’autre son.
Penulis: Univ Lyon
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Penulis: Tedagame
101 - 150 dari 150
/ 3