480 tracce audio royalty-free per "Designer"

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Foley sound effect of a chopper simulating a lifting from the ground;. Sample rate: 48 khzbit depth: 24 bits. Mfma_sonic.
Autore: Mfma Sonic
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00:02
Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Autore: Joao Janz
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00:11
Ooh fantasy deep vocal fantasy ambient sfxsfx conversion edited: adobe + fxs + mastered.
Autore: Szegvari
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00:09
This sound was created with layering and frequency processing. Bpm 120 key a minor.
Autore: Johnnie Holiday
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00:08
This sound was created using the "surge" synthesizer. Bpm 128key a minorcheck it out: https://presetshare. Com/preset/view?id=1171.
Autore: Johnnie Holiday
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Processed noise. Sounds like air coming from a compressor.
Autore: Jack
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00:46
Steps on snow recorded sound effect.
Autore: Iljah
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01:60
sigil reel 2: percussion. Created by nathan moody, formatted for use in the make noise soundhack morphagene. This is one of two morphagene reels made from one-of-a-kind handmade electro-acoustic instruments and found objects created by sound designer and musician nathan moody, an outgrowth of his 2018 album, "the right side of mystery. ". This reel is focused on percussive, inharmonic content from found objects and one-of-a-kind handmade instruments including metal table tops, perforated steel gongs, stretched springs, steel tubes, a drum made from packing tape, shakers made of tin cat food lids, and much more. They were struck with rubber mallets, carbon fiber rods, drumsticks, and woolen tympani mallets. They were recorded with a variety of microphones (sennheiser mkh50, dpa 4061, audio-technica at4050, shure sm57 and beta 52a), through awtac channel amplifier and neve 511 preamps. The hits are gritty, raw, and harmonically complex often with long decays, holding up well to varispeed manipulation, decay-tail looping, and filtering. For more information about nathan moody and the sounds and instruments used on this reel, visit nathanmoody. Bandcamp. Com and music. Noisejockey. Net.
Autore: Makenoisemusic
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Looking for more sounds? 🔊🔊🔊. Audiojungle: https://goo. Gl/muysmmpond5: https://goo. Gl/s63pl7. Follow us 👍 instagram: https://www. Instagram. Com/wakerone_/.
Autore: Wakerone
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00:08
Warbely alien engine idle sound. Made with by scraping a guitar string and then manipulating the sound.
Autore: Devern
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00:08
Synthetic sound of fantastic underwater ambience. Please check up my commercial portfolio. Your visits and listens will cheer me up!thank you.
Autore: The Sacha Rush
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00:02
Very complex sound which took a lot of effort to make. Used different techniques to create the punch. The drop was created by creating a body out of pillows sand ect. Layered and used effects.
Autore: Paul
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Sound fx for a machinery seal door. With air effects as the seal tightens.
Autore: Paul
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00:02
Sound i created for a film i did the effects for though i'd share it with you guys. Its a sound designed for someone to get hit with a melee weapon. Created using punch sounds i've made with also a body fall. Hope you like.
Autore: Paul
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00:01
This was a silenced pp7 which i recorded and layered to make it sound and fat. I used sound design techniques such as layering, eqing, pitching & compression.
Autore: Paul
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00:01
Wood box xylophone beaten with a wooden drumstick. Original sample for a "bell-like" xylophone instrument or synth. Recording: shure c606/mbox (homemade). Daw: ableton live 9. .
Autore: Juancamiloorjuela
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00:15
Creepy transition sound fx.
Autore: Screamstudio
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Feel free to use it. Record with zoom h1.
Autore: Herkules
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00:02
8-bit retro gaming style explosion sound made using a vintage yamaha psr-36 synthetizer. Processed in daw with various effects and sound design techniques.
Autore: Joao Janz
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00:58
Scary piano key hits with reverb used for a film project i just finished.
Autore: Rileywarren
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00:10
Sound of preparing the mixture. Good for scenes with alchemy and magic potions.
Autore: Herkules
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00:05
This sound was created by opening and closing a wooden wardrobe with a latch style lock. Hope you can use this sound in your sound design.
Autore: Willsauntsounddesign
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00:03
This sound was creating by shutting a door.
Autore: Willsauntsounddesign
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This was recorded by slamming a cupboard door shut.
Autore: Willsauntsounddesign
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00:08
This was recorded by slowly shutting a door and recording the squeak.
Autore: Willsauntsounddesign
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This was recorded by shutting my front door.
Autore: Willsauntsounddesign
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00:05
This was recorded by recording closing a wardrobe with a latch lock.
Autore: Willsauntsounddesign
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This was recorded by shutting my front door.
Autore: Willsauntsounddesign
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This was recorded by closing a door slowly.
Autore: Willsauntsounddesign
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00:08
Sawtooth for sampling or custom wavetable.
Autore: Screamstudio
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00:39
Tearing paper sound fx.
Autore: Screamstudio
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00:10
24 bits sample.
Autore: Jeffmk
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02:32
An actual new production instead of old stuff! made in june of 2020. A dark intro implies the humming engines of the spaceship you're in as you're traveling at speeds unimaginable. Slowly the ship starts to spring to life. As you open your eyes, slow but huge bands of light sweeps across your cryogenic sleeping pod, as if being scanned. The pod starts to move while you're still in it, going through chambers filled with machinery and bleeping computer stations, until it stops in front of a huge closed door. Suddenly, your pod opens up as well as the door. Your eyes are greeted with the majestic sight of a gigantic control room with windows as far as the eyes can see, galaxies fills your field of view, a beautiful synergetic view of the grandeur of space and the hundreds of lights of the control room, welcoming you to a new adventure. 2 simple chords form the basis of a textural composition supplied with sound effects. Plugins used: ni kontakt 5 with atom hub's the planet, doom by sampletraxx, space by rigid audio, ni absynth, and massive vst synths. Extra sound effects: shocking signal and ui designer by sampletraxx, heavily sampled and mangled. Effects: izotope mastering plugins, a bunch of fl studio stock reverb and eq, guitar rig 5, blackhole reverb, replika xt, raum reverb.
Autore: Burning Mir
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00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Autore: Superphat
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From jarred gibb - jurassic farm.
Autore: Jarredgibb
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01:40
Arpeggios made in fruity sampler and time stretched.
Autore: Ekvelika
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00:12
Ran my original sample thru rc20, tweaked some knobs, added eq for the lofi touch. I believe i used my personal rc20 preset to give it the crunch. I followed up with this resample using my lotus echo pad.
Autore: Rentless
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A sound created from bubbles of sparkling wine/dźwięk stworzony z bąbelków musującego wina.
Autore: Monosfera
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Not much to say, found a ceramic bell at a thrift store for 2$ and thought the sounds might be useful to someone.
Autore: Destructo
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For this last week of homeworks i have revamped my favorite audio experiment so far, because it connects to me personally and i wanted it to be better!i used the jazzy sound from foolboymedia https://freesound. Org/people/foolboymedia/the airplane captured amazingly by ramston https://freesound. Org/people/ramston/the doorbell sound from kwahmah_02 https://freesound. Org/people/kwahmah_02/.
Autore: Amandakopper
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00:34
Just a wee ambient sound!. Jarred gibb.
Autore: Jarredgibb
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05:50
Every now and then i get on reaktor and jam out a load of abstract weirdness to cut up and be used or further processed, i am uploading some of the raw, continuous files for you to do the same. They tend to be kinda aggressive, but not always and not unusably so (in a commercial sense).
Autore: Mzui
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10:33
Every now and then i get on reaktor and jam out a load of abstract weirdness to cut up and be used or further processed, i am uploading some of the raw, continuous files for you to do the same. They tend to be kinda aggressive, but not always and not unusably so (in a commercial sense).
Autore: Mzui
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00:38
Noisy motor from my coffee machine, recorded with a rode ntg4+ shotgun microphone.
Autore: Dwums
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00:50
Creepy soundscape.
Autore: Screamstudio
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Big rolling barrel i made on game jam.
Autore: Herkules
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Looping (seamlessly) experimental and abstract drone. 96khz / 24bit. Been toying a bit with dust and boy. . . What a toy it is.
Autore: Euphrosyyn
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Recorded and processed at 24bit 48khz using a rode nt1-a condenser microphone. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Autore: Joao Janz
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00:01
Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Autore: Joao Janz
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00:03
Recorded and processed at 24bit 96khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Autore: Joao Janz
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