A high quality robotic voice 'there is nothing to worry about'. Policy of use: please give me credits and rate if you use this sound. Recorded with rode broadcaster edited in adobe audition cc.
This is just a remake of the annoying/endearing catch-all for the flying fairy thing in those zelda games. Thought it be fun if people had something similar to use that was clearly recorded.
The demonic sounds my dachshund sal makes when we're playing with his favorite toy. Add a lowpass or slow it down and presto, you've got a demon, alien, or goblin.
Another series of unintelligible goblin-talk, chattering along in different moods. Recorded on zoom h2, only effect: raised voice by three semi-tones. Feel free to add any effects you need to make it a real goblinish experience!.
Plastic 2-liter sprite bottle bonking my head in various places. Bottle cap is screwed on tightly and label is intact. Recorded indoors with my sound blaster recon3di internal microphone array via audacity 2. 0. 6. Audible narrations included between and as part of the following list of subclips. 0:00-0:12 - bottom (harder end) of the bottle on the middle top of my head0:12-0:27 - bottom of the bottle against the side of my head above and behind my right ear0:27-0:41 - middle of the bottle (label) on the middle top of my head. 0:41-0:53 - cap end against the middle top of my head. .
Goblin monster attacking, threatening the rpg player character in a video game sound effect. Made with the goal to replace snarl2. Wav in freedink. A remix of the cc0 sound https://freesound. Org/people/strongbot/sounds/341090/.
Goblin monster attacking, threatening the rpg player character in a video game sound effect. Made with the goal to replace snarl1. Wav in freedink. A remix of the cc0 sound https://freesound. Org/people/strongbot/sounds/341090/.
Goblin monster attacking, threatening the rpg player character in a video game sound effect. Made with the goal to replace snarl3. Wav in freedink. A remix of the cc0 sound https://freesound. Org/people/strongbot/sounds/341090/.
Recorded and processed at 24bit 48khz using a rode nt1-a condenser microphone. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.