487 tracce audio royalty-free per "Volume"

00:00
00:33
This sample is a vocal "arh" sound, pitch d. It was created by singing "arh" into a dynamic microphone, with pop-screen and recording, through an e-mu 1820, into cakewalk music creator pro version 2. The sample was then roughly trimmed. The sample was then imported into wavelabs lite where the dc off set was removed, the sample was normalized and the trimmed exactly. This sample was then imported back into cakewalk music creator pro version 2, compressed slightly, then duplicated 5 times. Each of these duplications was given slightly different attack and release times, different pan and different eqs. 1 sample was given a multiple voice chorus\flanger effect and another auto-pan. A 6 sample was then added before the main sample, with reduced gain. This sample has increasing volume envelope and "moving" pan envelope. All 6 samples where sent to the same master out where "chapel" style re-verb and compression was applied. The mix down from this was then imported into wavelad lite, dc off set removed and normalized.
Autore: Annannienann
00:00
00:42
This is an upload for a sample request (http://www. Freesound. Org/forum/sample-requests/32975/ ) for a person who wanted a haunting melody with some layers in the key of g# / ab. I am not a melody guy, so i don't know if i've got the notes right or if the piece may even fit the description of what the guy wants, but here it is!. Edit (mar 2018): no need to ask if you need to give me credit. Up to you. Just continue your amazing work with sounds & music. ;). Specs: 80bpm, 48000 hz, 24 bit, wav format, (i think it is in the key of g# / ab), original file name - haunting tone in g# abinstruments used (all found in reason 5 soundbank; all virtual): "a" piano, grand piano, pizzicato strings, violin, a random ghost layer synthesized in maelstrom graintable synthesizer, double basseffects used: a little equalization here and there; a little bit of delay on the pizzicato strings; volume automation.
Autore: Afleetingspeck
00:00
03:14
Binaural* recording of cathedral bells repeating over and over (not looped). Towards the end of the file the bells are heard from a distance (the recording continued while walking away). Recording notes:. 1. Recorded in the field using soundman okm ii binaural microphones with the h1 zoom recorder. Sunday 87/2/2015 mid afternoon. 2. The recording has been left unedited to allow the greatest amount of creative reworking. 3. Recordings are as long as possible for video usage (it's easier to shorten a sound than to expand it). 4. Volume in these series will be left unaltered to allow easier mixing as far as possible. You won't have distant birdsong louder than a closeup door slam. 5. Attribution is appreciated but not necessary. A "thanks" or smiley face in the comments below will be fine. Commercial use is okay. Any concerns, send me a message. *binaural is a recording method that allows surround sound over stereo headphones but over speakers can add depth when mixed with other sounds.
Autore: Apinsent
00:00
00:30
**warning**: do not play this sound with full volume on speakers with an amplifier; you risk damaging the driver through exertion. Format: wav - 24 bit, 44. 1khz [mono] - loopabledescription:a 30 second long pure sine wave of 14hz, at a constant spl level of -5 decibels. The audio file is loopable with a coherent crossing point from end to beginning. If you would like to read up on the infrasound phenomenon go here:http://goo. Gl/gmbsvm. Methodology:synthesis generation in sound forge pro macosx. -------------. This can be used for experimental purposes. I used infrasound in a horror film; attempting to create a physical sense of terror with the motion picture at specific times. It is believed by some that a high enough amplitude of infrasound can be used as a weapon. -------------. If you like or dislike this sound, please comment on your thoughts :). Reminder:this sound is licenced under cc0 [public domain] - so you are free to use and abuse it. I wouldn't mind a credit though if you're feeling generous. . .
Autore: Headphaze
00:00
01:02
As with my other sounds, i prefer quality over quantity. Here is another sound file that i developed over a couple of days. Similar to ss's pulse cannons, this one features a military battle featuring tanks, helicopters, jets, and strafing runs using high caliber chainguns. A lot of explosions and rocket fire is heard as well, and the audio is a bit loud. Sounds edited in audacity, some sounds recorded irl using my dslr camera system, the mixing was done using filmora9. The freesound files used is listed in the sound sources, rest is what i used online and irl. I did this out of boredom while playing shooter games, since i'm working with 3d modeling i'm getting back into making my own sounds for my games. This one is free to use with credit, and with the right editing software you can change the volume if needed. Feel free to let me know if anything needs changing, or if you want a audio commission!. <3. [the quality in freesound's website player doesn't fully show the amount of audio details. It'll clear up and have much more depth when downloaded. ].
Autore: Grimmreapersounds
00:00
03:01
From 1:00-2:00in the sky a long way behind me and to the left, but somewhat far in the air, a group of birds are fighting above a large group of trees that are shaped like a ball of veins. Most of the birds are crows, or just black birds; each noise they make is a series of “caws” no different from each other in pitch, tone, or frequency. There's also the sound of 3 small birds directly to my right around 5 meters away from me, making loud but shrill chirping sounds. The birds are each the same size but and are hopping around the perimeter of a cactus right behind them. The wind blows onto the right side of my body and the front of my body. Waves from the ocean are crashing directly behind me, each in long sessions. The way they sound is consistent, like the sound of rain. Occasionally one of the waves will crash, increasing in volume but not in pitch or tone.
Autore: Skyapple
00:00
01:01
Circle of 5ths loop compiled on a 2015 macbook pro using field recordings. Tempo / time sig:24 bars of 3/4 timing with each bar lasting 2. 5s. Or 12 sets of 6/8 at 5s per bar with a total length of 60s. Filters:hipass pumped at 60hz, -5db. Lopass pumped at 1200hz at -6db. Delay set to 0. 05s at 600hz with a 60% wet mix. Arranged with the tonic 5th as a constant with the last (fifth) 5th in the circle, starting and ending with the tonic. Second 5th enters in 5s, third in 15s and the fourth in 25s as the fifth stops. The fifth 5th begins to fade back in after 10s of silence, which begins the process of the second, third and fourth fading out in that order. The fifth 5th is at full volume as the loop turns, as is the tonic. The mood changes noticeably as each consecutive 5th begins, and changes again as the following 5th joins the loop.
Autore: Raille
00:00
01:12
I recorded this in my living room with mics in an x-pattern on the couch very close together, using a tascam dr-70d and behringer dyynamic microphones with patch cables for optimal volume. I recorded this at maximum gain on the tascam as two stereo files, then conjoined them to a 6-channel audio file properly and mixed the front two channels to a monaural center channel for added effect. The final result is what can be downloaded here. Tghe music in the background is part of the star trek: generations expanded complete score, and is coming from my computer to the rear of the recording, which lasts just over a minute in length, and the music was just background noise for testing purposes only. No copyright infringement was intended. Credit for the music goes to the now late jerry goldsmith and also dennis mccarthy, who is still alive. I hope you like this audio demonstration, and find it useful when considering rigs like the holophone, or comparible 5. 1 surround sound microphones / rigs. I take no credit for this recording, as it was done for demonstration purposes only. Have fun!.
Autore: Guardian
00:00
00:19
Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Autore: Luckylittleraven
00:00
00:06
Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Autore: Luckylittleraven
00:00
00:04
Td-3-tg recorded with zoom h-1. Td was performing slide through octaves with "slide" button pressed in program, and subsequent cs were played, in octave -1 and 0, and higher c in octave 0 and +1, back and forth. Program takes 7 16th notes and the space between notes takes 9 rests. Tempo of the td-3 was set to maximum and the volume control was set to high amount, to let zoom h-1 with rec level setting to 37, be driven up to -6db. Sound recorded in 96khz and 24bits. Trimmed and saved in flstudio edison, what made sound 32bit. No amplify, no normalisation. "tune" knob of td-3 was set to maximum as well as "cut off", "envelope" and "accent". "resonance" and "decay" was set to one o'clock. "waveform" swicth was set to square. No distortion. Zoom h-1 was plugged by a cable, td-3 output to line in. Cable was named vitalco - 1/8 inch trs to 1/4 ts, male to male, 3m.
Autore: Laffik
00:00
00:07
Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Autore: Luckylittleraven
00:00
05:00
I combined an ambient bar crowd recording that i found here with a funky little back beat that i also found on this site and made a great cubicle noise blocker / filter. I use this at work with headphones on when i'm trying to concentrate and drown out conversations in the office. Also good for when i work from home and i'm trying to drown out the tv and other distractions. The crowd noise is excellent at diffusing regular office conversation and the little funky back beat keeps the crowd noise from getting boring. This works really well even at fairly low volume i. E. You dont have to crank it loud to drown out the distractions. Hope you like it and thanks to everyone for the great sounds on this site. Combination of the following two files - yet another bar crowd - june 2007. Wav (lonemonk)hip hop. Wav(ls)ps - i purposely let the crowd noise run out for a few seconds at the end so that you can appreciate the full groove of the hip hop. Wav. Has a nice effect when you loop the whole thing, gives you a little break from the crowd noise. Almost like you're stepping out of the room for a second.
Autore: Chuckycheetos
00:00
00:18
Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tanpura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them; strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" is experimenting with running up and down the strings. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Autore: Luckylittleraven
00:00
00:06
Large gate being unlocked. The sound is standard. For mood that want to give it, just edit it with special effects, echos or appropriate volumes and so on. -------------------grande portão sendo destrancado. O som está standard. Para o mood que se quizer dar a ele, basta edita-lo com efeitos especiais, echos ou volumes apropriados e etc.
Autore: Leossom
00:00
00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Autore: Superphat
00:00
00:39
This an alarm-type sound that is played at different volumes and frequencies for a few seconds. It can be cut and used in recordings, games,tv shows and others.
Autore: Martinbeltov
00:00
00:41
A few different strums of the em chord on an acoustic guitar. Varying volumes and attacks present. Recorded using a tascam dr-40x over the air (no pickup).
Autore: Jay Mar
00:00
00:58
Recording near a computer fan and hard drive. Not great quality recording. I had placed the mic right where all the air was blowing. Sounds best on lower volumes.
Autore: Yvessch
00:00
62:35
This is my recreation of the noise in the background of a video shot on a consumer grade minidv camcorder (a well used one). I haven't had a minidv camcorder on hand for a few years and nobody i knew would give me a recording of just tape motor noise so i went to create the noise myself. This sound is a combination of a very badly pressed dvd in my computer's drive mixed with a tone made in audacity (up one octave from the tone that the disc ended up creating), all mixed down and brought down in volume. I know it's not a prefect recreation, but i don't have a minidv camcorder on hand so this is about as good as i can get it. If anyone has access to an anechoic chamber, a fresh tape, and a well used consumer grade minidv camcorder, please get in touch with me. I'd like the real deal better than my recreation that i did in my spare time. Note on recreating the noise out of hdv camcorders. They have slightly different hardware and as such will create different bearing noise (most times, there's an extra whine on top of the familiar bearing whine heard from standard dv camcorders). I forget the exact frequency, but it's somewhere in the neighborhood of 840hz-860hz and it's a sort of sine wave, but a modest bit more jagged. You'll have to provide your own stock camcorder mic hiss as each camcorder is different (not for definite sure on sony camcorders, but canon camcorders have a pink-ish white noise in about that era).
Autore: Bakonfreek
00:00
00:02
I won't claim that this is a ghost as i am sure many would debunk, only that i believe it to be. This is an evp i found during playback for something else i recorded in audacity with a usb condenser mic. This happens a lot and i have quite a few. It sounds to me like a voice that is not mine is saying "watch" i cleaned it up as much as i could but this was barely audible originally so i had to bring up the volume a lot which made the noise floor pretty loud. I did some noise reduction to make it sound cleaner. I have personally had experiences that i believe to be supernatural but decide for yourself as you listen or use it as make believe. I have more i will upload when i can including ones from places that have been researched and said to be haunted (taken on my phone). I have to find them but as i come across them or new ones i will share. No need to credit me, i am just sharing this for fun. It creeps me out, and gives me chills so hopefully it does the same for you mwuah hahahahaha! enjoy ;). Evp ghost spirit ghosthunters ghostly spectral haunted ominous whisper voice ghosts spirits hauntings evps creepy spooky weird strange mysterious supernatural paranormal electronic-voice-phenomenon spirit-voices halloween.
Autore: Voices Of Marz
00:00
03:21
A very peaceful, melancholy soundscape i recorded on labor day weekend in some woods, about 20 feet from a popular lake in the midwest. There was a small cove in between my setup and several campers across the way. . . They undoubtedly were enjoying one last time with nature starting to change from summer to autumn. The main sound is that of insects, not sure what the species is, but, they have a beautiful, drowsy "tick-tick-tick" sound that repeats. . . To me, this sound signals the very subtle, almost imperceptible march towards the autumn equinox. I swear, the longer you listen to this captivating insect, you're drawn into, almost like a hypnosis state of reflection. . . A couple things to listen for:(1) around 1:13 a very low splash. (2) at 1:38 a lone goose honks. (3) starting at 2:30 some very low volume, muted camper conversations. (4) at 2:36 a louder splash. (5) 2:41 more beautiful, un-hurried muted camper conversations. No doubt talking about how they need to break camp and return to the real world, but the "tick-tick-tick" of the insects have a strong hold on them. No, stay a little while longer; have another cup of coffee, talk about your accomplishments over the past summer,. This was recorded around 10am on sunday morning, september 6th, 2020 in illinois. Mixpre-6 audio recorder and the sennheiser mkh 416 microphone. Enjoy this audio snap-shot of the natural world winding down summer!.
Autore: Kvgarlic
00:00
00:31
Several layers of "relaxing spritzy whooshy noise texture normtrim. Wav" at different volumes/speeds.
Autore: Saltbearer
00:00
02:34
A late summer soundscape that is a favorite of mine. . Microphones set up in some mature woods about 60 feet from a large lake on labor day weekend. Most of the background is the insects, which are very obvious during this time of year. The swelling of their volume is nap-inducing (*at least to me in my opinion. )here is the midwest this swelling and subsiding of the insect wave tells me that summer is just about starting to go back downhill, after a feverish peak. Despite the covid-19 of the year, nature does not seem to have changed her soundscape. Life goes on in the forests. The birds, whose job of raising young is over, are still there. . . They're just resting and relaxing and listening to the insects as well i'm sure. Now of course you will hear a few prominent birds in this captured moment:(1) a great blue heron squawks out starting at 1:17 into this piece. (2) the alarm call of a red-headed woodpecker can be heard at 2:14. Other than that, just the insects singing their hearts out and the assortment of birds taking secondary place during this time of year. This was recorded on sunday september 6th 2020 at 8:30 in the morning in the forest in southern illinois. Equipment: zoom f4, microphone: sennheiser mkh 8060. Enjoy this audio snapshot of the subdued -- yet vibrant - sound color of late summer, finding comfort in the fact that, within four weeks, the colors of the leaves will be changing to oranges and reds and yellows. But, for now, there is still life to live in the insect and bird world.
Autore: Kvgarlic
00:00
01:01
Sound of my binger wristwatch ticking. I used phase cancellation to get rid of the noise floor except for the ticks. At lower volumes it sounds very convincing. I draped the watch over my microphone - the blue yeti pro.
Autore: Jzielke
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Autore: Tedagame
00:00
02:15
This is a reading from the second chapter of "nathaniel's nutmeg: or, the true and incredible adventures of the spice trader who changed the course of history", by giles milton. It is also intended for the freesound sound museum to represent books as what is fading rapidly into obsolescence. By the time you read this, you may not even know what a books is. Books are when the written word is compiled onto sheets of paper in a long-form volume. You may not know what paper is. Paper is commonly used to write on or make oregano cranes with, being flat and thin rectangles made from trees. You probably won't remember what a tree was. That is a very sad thing. They are all gone now, destroyed in feckless deference to paper. When the paper runs out, there will be nothing left to write our collective histories on, what we desperately need. When this occurs, it will stand as the moment our past was truly lost, leaving us lost the same, drifting in circles. Until another man or woman rises up to invent trees again, thus beginning the cycle anew. It's a beautiful idea. We should always be moving towards the future, not lost in syrupy memories of old forests not seen for what they really are: petrified wood and amber. Leave that with the other fossils and relics. Let it be the final page written on the last book until it crumbles to dust. Let it go. The file was recorded using a mid/side stereo technique at 24bits, downsampled to 16bits under the loving care of gaussian dither. The room was treated as best i could to be acoustically pleasing and quiet. I think you will find the noise floor to be particularly well balanced and textured, suitable for post-production tasks, or just for relaxing with at home. .
Autore: Stomachache
00:00
00:16
Me saying "fuck off!" in a bunch of different styles/tones/volumes. Sexy, funny, angry, sad, happy, loud, soft. . . I used a usb mic and audacity. You can use this for anything, maybe a video game, or cartoon.
Autore: Pyrodjt
00:00
00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Autore: Soareschen
00:00
04:06
The sound of rain falling interspersed with rumbles of thunder at varying volumes. A lovely, rich recording. The audio is raw, so you'll need to amplify it to suit your needs. This was recorded in-person with a tascam dr-40 stereo recorder and a faux-fur wind guard due to occasional breezes. Public domain: i have released this audio file into the public domain. It is free for anyone to download, modify, or use without my consent and without attribution - like all freesound audio files should be. Let me know if you found this sound useful. Enjoy!.
Autore: Evsecrets
00:00
00:03
Csonor kickhead: 1mic: rpressure: 1 of 6. The sonor kick set includes many acoustic field recording samples of a sonor kick drum. The recordings are separated by categories denoted by a number and letter according to drum head & microphone position, including different volumes/velocities. Here is a key to help you understand:. Csonor kick[#] [pan][pressure]. [#]: which drum head used. [pan]: which side the microphone were partial to. [pressure]: the velocity/hardness the drum was hit at (ascending in intensity). By providing the different heads, mic positions, and intensities, the sonor kick set has everything you will ever need to get authentic kick drum samples. Enjoy!. .
Autore: Gerudobombshell
00:00
03:56
A soundscape of several thunderstorms mixed together to create a uniquely immersive, full field recording. This editing process allows for rain and thunder strikes to be recorded at different volumes and creates a more diverse atmosphere with different types of rain, wind, and ambiance melded into one found sound. Although each storm was recorded in a slightly different location, everything is from the greater detroit, mi, usa area. -recorded entirely with a tascam dr-03 set at 48 k / 24 bit. Then each different storm was edited together in magix music maker. -this album version fades out with a simple, repeating synth line.
Autore: Rjstefanski
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Autore: Niedec
00:00
00:02
Im sorry i haven’t been uploading lately… i really can’t give a reason as to why i haven’t been uploading any of the teaser kicks lately, nor have i given any download links for the actual xkicks volumes 1 or 2…. Ive actually finished xkicks volumes 1 - 6, each containing at least 250 unique distorted, hardstyle, gabber, obscure, noisy, nasty kicks, and i’m about to finish xkicks 7 real soon here. Ill be putting up the download links for xkicks 1 - 6 on my profile page on free sound:. Http://www. Freesound. Org/people/electroshocknetwork/. Here are various teasers from xkicks 1 - 6. Do you enjoy hearing incredible hard dance kicks? introducing the latest instalment of the xkicks series! xkicks edition 2 brings you 250 new, unique hard dance kicks that will keep you wanting more. Tweak them out with eqs, add effects to them, trim them to your liking, share your tweaked xkicks sounds. Only through the electroshocknetwork can you get sounds like this for free. Xkicks is back with an all-new package featuring 250 brand new, unique hard dance kicks. Xkicks edition 3 features kicks suitable for gabber, hardstyle, jumpstyle and any other harsh, raw sound. Add eq, trim them, add effects, change their pitch. Nothing is impossible to make now that xkicks has arrived. Native instruments meets electroshocknetwork in the latest instalment of the xkicks series! using the incredible “battery” to unleash the full potential of xkicks, electroshocknetwork has never made better raw, xtreme kicks. Featuring 250 unique hard dance kicks, xkicks edition 3 will leave you mesmerized and the crowd cheering as wave upon wave of awesomeness crashes over you.
Autore: Electroshocknetwork
00:00
16:17
In this, you are relaxing in the back of a small early 2000's convenience store/cafe lounge. You hear coolers, chatter, the sound of a cash register and debit machine off stage, and general store or cafe lounge sounds. This sound is dedicated to any asmrtists on youtube and is made with them in mind, but you may use this project for other uses. This sound was made by mixing several freesound sounds alongside a recording i did of my girlfriend and a few friends chatting at different volumes to make a completely new and realistic sound. Freesound sounds used includehttps://freesound. Org/people/tom_woysky/sounds/404282/https://freesound. Org/people/missionariojose/sounds/257515/https://freesound. Org/people/scott_snailham/sounds/486329/and https://freesound. Org/people/sarcasticbracket/sounds/192178/go and check all those awesome users out.
Autore: Azumarill
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Autore: Kbclx
00:00
07:20
Recorded in my dad's bedroom with lifecam hd3000 webcam. This is a much better recording than my previous oxygen concentrator file, as i hauled my desktop into the bedroom at the other end of the apartment where the machine now is, when i was home alone. The webcam is on the bed about 3 or 4 feet from the machineat the beginning of the file you hear me flip the big switch and the machine comes on with a long on beep and thumps. I edited it to start then. At 00:1. 8 what i suspect is the water pump comes on, though i may be wrong. That's when the gurgling starts though. The machine has a small reservoir for distilled water to moisten the airflow. A cup or two lasts several daysyou'll hear various hisses and thumps in a 15. 6 second cycle as it runs. At 03:03 i flip the big switch to shut the machine off, and it bubbles and gurgles away for the rest of the file, as water i assume slowly perculates back into the reservoir, the bubbling getting quieter and quieter until it doesn't even sound like bubbling anymore, until it finally ticks to a stop. At 03:16 you hear me step as i get my foot loose from the mic cord lol. At 04:13 the furnace shuts down as a car finishes going by outside in the bass register, faint traffic noises and the furnace being the only background noises you'll hear aside from my moving around a couple times, and a faint bluejay at the end. At about 07:00 you can barely hear the machine anymore, but i could hear a faint ticking with my own ears. At 07:04 the furnace comes back on. At 07:08 you'll hear a bluejay faintly calling outside and a car going by outside after, which finishes the file at 07:20. I edited out my walking to the computer to shut the recording down. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Autore: Kbclx
451 - 487 di 487
/ 10