The streak of a brush, i know it sounds wierd alone, but try it!if you put a few streaks in a natural drawing pattern it sounds like actual drawing, but don'ti used it for an intro where the title is revealed with a few brush streaks.
Auto pass by fast from int perspective of a car, swooshes fx doppler sound,some wind gutsy, recorded at 48-16 with portable dat using schoeps ms ball, edited and decoded in stereo in pt.
A recording of wind whipping by. (warning: loud!) it was made by putting the microphone close to a car window as it was driving. It sounds rather like a strong wind storm or hurricane. :-) taken with a black sony ic digital voice recorder.
Scraping a plastic canvas with fingernail from right to left. Second take. This is one of those grill covers you can protect your grill with. Recorded outside, close up with tascam dr-05, cropped in audacity.
Auto pass by fast from int perspective of a car, swooshes fx doppler sound,some wind gutsy, recorded at 48-16 with portable dat using schoeps ms ball, edited and decoded in stereo in pt.
This is cheap table fan spinning around and moving from left to right. Recorded from top of the fan controllers with nokia 6. 2. Android phone. No processing, just boosted in audacity.
Same devolpment as 'big punch with whoosh' took me a while using my new sound design plugins and new sounds that i recorded. This punch is smaller and quicker.
Thunder strike for the master degree in video games of university of málaga (uma). There is a rainy ambience filtered with a hpf before the thunder sound. For the thunder there are 3 parts: a metallic whoosh, the impact and a shock wave.
A short, whooshy sound for use during a cinematic transition to a flashback or something. I made it for my short film and it was very useful, so i thought i'd share for free.
Some swooshes/ swishes made of many materials. Please, consider listening my music on bandcamp:. Https://mrthenoronha. Bandcamp. Com/album/mstech-educational-projects-soundtrack.
Aboard the gold line train (light-rail) heading into union station, downtown los angeles. There is a lot of backround whoosh coming from the air-conditioning that was running quite heavily. Stereo, 24bit, recorded via handheld recorder.
Scraping a plastic canvas with fingernail from left to right. This is one of those grill covers you can protect your grill with. Recorded outside, close up with tascam dr-05 internals, cropped in audacity.
Desperately needed to find a sound for a hand that's moving in the air, but couldn't anywhere here. This is what i made and used, it's not the best but it worked for me. It was made with waving a sketchbook in front of the mic. Recorded on my mac's mic.
A swoosh and hit sound, mixed with a roblox swoosh sound* (https://www. Roblox. Com/library/12222200/swoosh-wav). Heard in "promesses" made in 1992 by aaa production, canal+ and ina (institut national de l'audiovisuel).
I just squeezed a rubber bath toy mermaid and lowered the speed. The last voop the duplicated whoosh sound after the first voop but amplified and higher pitch. So yeah. It kind of sounds like a laser being shot or something.
The twang of a longbow loosing an arrow. Recorded with zoom f4 and rode ntg-3. Https://www. Patreon. Com/saturdaysoundguy. Https://www. Facebook. Com/saturdaysoundguy. Https://www. Youtube. Com/channel/ucq1fv79pjla8sxcbz3tayrg.
Needed a clean punching sound, i couldn't find one so i thought i'd share what i made. I made the sound with my mouth. . . Used audacity to clean the noise and remove my stupid breathing.
A thin long stick was swung in the air. Recorded with: nt1-a rode microphone (condenser cardioid mic)program used: reaper v5. 16/x64edited with: adobe audition.
Opening a bottle of sparkling ice soda, lid sounds, fizz, twisting the lid off, and all the stuff. Check out my yt:https://www. Youtube. Com/channel/uckx0_tpcgki-o3yqkiesb1a/.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
An ethereal-sounding digital woosh effect. Created using xfer serum, layered with various abstract samples. Perfect for transitions, motion, or hud/ui elements.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.