7,331 ロイヤリティフリー オーディオトラック の "始まり"

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Dialogue "go! go! go!".
著者: Richiemcmullen
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Roller coaster start.
著者: Martian
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Diesel truck.
著者: Canucklovingbrit
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The song Good Morning to All composed in GarageBand.
著者: Eirik1231
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Song "Good morning to all", the basis for the song "Happy Birthday to You". Software 使用ソフト 超録 http://pino.to/choroku/ - for recording 録音用 Audacity http://audacity.sourceforge.net/ - edit & export ogg file 編集とoggファイルの書き出し用 chord コード進行 A -> E -> E -> A A/C# -> DM7 -> Bm7/E -> A
著者: Performed by User:Was a bee. Written by Patty Hill and Mildred J. Hill.
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Warming up accordion with couple of sounds.
著者: Lensson
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A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
著者: Gurie
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2003 impreza sounds, including start up - idle - launch rev limiter.
著者: Tkno
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Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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This is part of a song i created.
著者: Tunfyn
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Truck start soundplease tell me your opinion.
著者: D
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An 8-bit computer starting up.
著者: Janosch Jr
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Turning on computer, beep sound and hum.
著者: Audiofreak
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I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
著者: Youioo
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Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
著者: Davidfrbr
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Keys in ignition and start.
著者: Jrssandoval
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Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
著者: Cameron Johnson
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Start of a down pour.
著者: Macdaddyno
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Fire start - recorded using earthworks qtc30 and liquidpre.
著者: Villen
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Truck-diesel 10dodge start.
著者: Canucklovingbrit
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Made in fl studio. I use this to signal a level starting in my game.
著者: Unadamlar
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Made with ableton.
著者: Awryeon
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Ball start.
著者: Ankush
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Startup music like a console of some type. Inspired by the unused xbox one startup that is very relaxing but unfortunately it was scrapped.
著者: Vibritherabjit
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Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
著者: The White Cat
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My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
著者: Reg
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Drei Könge führte Gottes Hand, Gotteslob (1975) Osnabrück 856; Gotteslob (2013) Hamburg-Hildesheim-Osnabrück 746Drei Weise ziehen fromm zum Herrn, Gotteslob (1975) Osnabrück 857; Gotteslob (2013) Hamburg-Hildesheim-Osnabrück 748
著者: Melodie: Köln 1880; Satz und Tondatei: Rabanus Flavus (Peter Gerloff)
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A countdown from 5. 5 4 3 2 1 Go.
著者: Me
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Chainsaw start. Recorded with zoom h4n.
著者: Damsur
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Chainsaw start. Recorded with zoom h4n.
著者: Damsur
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I took an almagmation of freesound samples and loops. I then attempted to fit them together into something that resembles a chilled dubstep tune. The people that feature are:. Dirtyjewbs [online], available at; https://freesound. Org/people/dirtyjewbs/sounds/147525/slina trance bassline [online], available at; https://freesound. Org/people/slina/sounds/176312/dubstep 140 growl chop by loop pack, [online], available at; https://freesound. Org/people/looppacks/sounds/200856/piano4bar 140 bpm by shitefromaheight [online], available at; https://freesound. Org/people/shitefromaheight/sounds/209814/. Bbeat011 wav by gius1987 [online] available at; https://freesound. Org/people/gius1987/sounds/261189/. I put them together and recorder some short vocals with pitch upped a couple of octaves, reverb, delay, apple, chorus, and delay with sustain effects on the track.
著者: Casonika
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This is my first sound i recorded and edited by myself. It is made by a pen touching metal, and an easy clap sound.
著者: Eliawebde
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To start the engine of a bmw.
著者: Joanfelipsound
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Starting switch of a flourescent lamp sampled with a small electret microphone on a minidisc recorder.
著者: Bombhead
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Trying to start a tractor that has a dead battery. Just makes some clicking sounds. You can also hear the springs creaking under the seat. Recorded on cheap hand-held cassette recorder w/ built in mic.
著者: Unclesigmund
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Starting of a chainsaw.
著者: Esperri
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Playstation 3 start ps3.
著者: Organicmanpl
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Trying to start my dads formula ford race car, its a lola 1600cc from 1984. The car has won the world championship, back in the days. After standing still for half a year, the old lady didnt want to wake up easy. Recorded with my phone.
著者: Escortmarius
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U picku materinu! serbian slang edited to a fascinating sound.
著者: Therivo
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Piranha pmv starts engine and idle.
著者: Granconill
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A nintendo wii booting up.
著者: Medoob
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Tried to remake the sound when you start the game in word spud ( a jackbox party pack game https://www. Jackboxgames. Com/party-pack/ ). Kinda sounds like a robot. Made in beepbox. Co.
著者: Eilassfx
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This is what happens when someone is starting to dream about something. I created this harp glissando by using a harp soundfont that i created, also recorded with the sfz player. Feel-free to use this for whatever your making for your films, movies, trailers, music, etc.
著者: Cunningar
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Old mid-90s desktop computer starting up.
著者: Guitarguy
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This is my voice and i recorded it on a blue yeti on my home computer.
著者: Marcalexander
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