Morceau d'improvisation à la guitare électrique par Arthur P. (11 ans et quelques) pour l'émission Culture(s) Numérique(s) numéro 11 (juin 2019) sur Radio Pluriel. Publié ici avec son accord.
A sort of soundtrack ,a mixture of dramatic and thriller, accelerating, dramatic. Created with garageband , using loops, and editing, inverting sounds, cut, moving etc. . I am not a sound professionist.
This is track 3 of 3 that makes up the sound file listed as breath of life - full. In releasing individual tracks, you will be able to make an arrangement that works for you. Most of the sounds i upload are from songs where i have lost my direction. In sharing them here, i hope someone can pick them up and make them part of something beautiful. I would love to hear what you make of them as it will be a source of inspiration to me. To see the possibilities beyond my own horizon. Everything starts off as a soundbridge project. I occasionally use aria maestosa for midi composition as the sounds are basic and pure. Audacity can't be beat when it comes to clipping. Engine dj is my library manager.
This is my first attempt at a locking growl of the sidewinder missile, made by modifying dtmf tones, slowing the speed way down and raising the pitch. Made with audacity for creative commons distribution 0 license as per request by why485.
Made by generating a sawtooth tone and increasing the speed by 5 times, altering the pitch as well, slow it down (change pitch in unity's audio source) to get something resembling the distinct sound of a sidewinder locking growl. As per request of why485. Cc0 license.
| - description - |. Orchestral type emotional song with strings. A major. C # m7-dmaj7-e7-f # m7. | - made with - |. Bbc symphony orchestra and flex - fl studio. | - uses - |. For projects, music or whatever i wanted.
A increasing target lock tone i generated for a personal project. It is rough and meant to be tweaked for your needs. Sound is supposed to emulate an electronic weapon lock sound.
A small test i did to see if i can emulate many games' futuristic computerized voice ui systems. 1st is a (terrible) pseudo british accent, second my regular voice modified, and third a heavily modified robotic sounding voice.