3,342 ロイヤリティフリー オーディオトラック の "まんじ"

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A glitchy hi-hat line at 140 bpm with open/closed hi hateffects:open hat: delayclosed hat: flanger.
著者: Hippy
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The basic synthesis engine which produced this sound is poizone 2. This sound uses automated automation and the rootnote of f5. Bpm= 148length= 3,648frequency= 698,456 hz.
著者: Altaopa
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00:32
A darkpsy riff @ 155 bpm. Done in caustic on the subsynth. Used the fm function obviously. Put a flange & phaser & distortion, 2 delays & a reverb. ۋاقىت ساياھىتى.
著者: Nate The Late
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00:16
Made in fl studio 20 with harmor and some additional fx at 142 bpm.
著者: Brewcitymike
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00:57
Psychedelic riff made by myself with fl studio 12 as the daw and hive as the vsti. Bionic delay. Comments is greatly appreciated!.
著者: Shakababa
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00:09
I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
著者: Youioo
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00:08
Warming up accordion with couple of sounds.
著者: Lensson
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A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
著者: Gurie
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00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
著者: Tkno
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00:51
Start of a down pour.
著者: Macdaddyno
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00:35
Weird synth voice.
著者: Aptbr
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00:15
Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
著者: Davidfrbr
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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00:06
Ball bearing sound.
著者: Beskhu
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00:05
Elasticwhip.
著者: Millavsb
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00:15
Whipping sfx created by whipping. No contact, just whipping.
著者: Soundsexciting
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00:07
Keys in ignition and start.
著者: Jrssandoval
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Fire start - recorded using earthworks qtc30 and liquidpre.
著者: Villen
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
著者: Cameron Johnson
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Truck start soundplease tell me your opinion.
著者: D
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This is part of a song i created.
著者: Tunfyn
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Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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An 8-bit computer starting up.
著者: Janosch Jr
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Made in fl studio. I use this to signal a level starting in my game.
著者: Unadamlar
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Truck-diesel 10dodge start.
著者: Canucklovingbrit
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Turning on computer, beep sound and hum.
著者: Audiofreak
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00:02
Ball start.
著者: Ankush
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Made with ableton.
著者: Awryeon
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00:08
Recorded mobile phone radio signal, which can be heard with a very simple antenna & amplifier. Creative commons zero. From this example, it may look like goa-trance-x is based on radio science. But i assure that it is only the coincidence (or scientists of gsm are secret goa-trance-x fans).
著者: Rsnb Bubble Jet
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00:52
A synth i made for the trance beat i just uploaded 😃😢😲.
著者: Untitled
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Acid patch made on synth1. Good for an climaxing point of a track.
著者: Mechwarreir
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An apple airpod case opening and closing.
著者: Shockwavevfx
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00:52
Recording of an apple iwatch ver. 6 using a akg pro audio c411 pp high-performance miniature condenser mic. Recorded on mixpre10t. Using thin double back tape, i taped the back of the mic to the back of the watch. This watch has cell phone option. I think the intermittent burst of static is the cell phone in the watch ranging signal, similar to a full size cell phone pulsing when they range signals. If anyone knows, leave a message.
著者: Leo
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Made a sound from space.
著者: Hejmarius
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Boiling kettle cooling down after being switched off.
著者: Santi
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A kettle being picked up and put down on his electric base.
著者: William
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Two bricks rubbed against each other with some tick on.
著者: Lendewell
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Sorry for my english. It is the sound of the swipe on iphone when you must choice a number of calendar. Italian: é il suono dell'iphone quando scorri i numeri in un calendario.
著者: Artematiko
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00:53
Electric kettle boiling waterrecorded with tascam dr07.
著者: Squashy
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Several confirmational ooh's and aah's, male voice. Recorded in my bedroom using a logitech z270 webcam and audacity software during the 21st of october 2014.
著者: Luckybastard
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01:59
A kettle is switched on and as it boils a cup is placed next to it and a spoon of instant coffee is put in it. When the kettle boils water is poured into the cup and it is stirred. Then milk is added and it's stirred again.
著者: Beeproductive
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Tea kettle coming to full boil whistle, used it for background kitchen sound.
著者: Bob
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Bumping some apples together. Dumping or pouring about 4 pounds of apples into a plastic kitty litter bin. The first few with a towel muting the table. The others with a hollow impact sound with the table. Recorded with at 2020 condenser mic in adobe audition.
著者: Scratchnsniff
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It's actually "yeah," but it turned toward an "ah" sound at the end.
著者: Reitanna
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