17,584 ロイヤリティフリー オーディオトラック の "めまい"

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I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
著者: Youioo
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Warming up accordion with couple of sounds.
著者: Lensson
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A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
著者: Gurie
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2003 impreza sounds, including start up - idle - launch rev limiter.
著者: Tkno
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Start of a down pour.
著者: Macdaddyno
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Weird synth voice.
著者: Aptbr
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Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
著者: Davidfrbr
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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Elasticwhip.
著者: Millavsb
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Whipping sfx created by whipping. No contact, just whipping.
著者: Soundsexciting
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Keys in ignition and start.
著者: Jrssandoval
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Fire start - recorded using earthworks qtc30 and liquidpre.
著者: Villen
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
著者: Cameron Johnson
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Truck start soundplease tell me your opinion.
著者: D
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This is part of a song i created.
著者: Tunfyn
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Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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An 8-bit computer starting up.
著者: Janosch Jr
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Made in fl studio. I use this to signal a level starting in my game.
著者: Unadamlar
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Truck-diesel 10dodge start.
著者: Canucklovingbrit
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Turning on computer, beep sound and hum.
著者: Audiofreak
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Ball start.
著者: Ankush
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Pool water swirl.
著者: Profispiesser
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Made with ableton.
著者: Awryeon
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Recorded mobile phone radio signal, which can be heard with a very simple antenna & amplifier. Creative commons zero. From this example, it may look like goa-trance-x is based on radio science. But i assure that it is only the coincidence (or scientists of gsm are secret goa-trance-x fans).
著者: Rsnb Bubble Jet
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A synth i made for the trance beat i just uploaded 😃😢😲.
著者: Untitled
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Acid patch made on synth1. Good for an climaxing point of a track.
著者: Mechwarreir
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Male countdown from 5 to 1 with alternate finishings go, start, stop and rest. It is not the clearest quality but the best i could do at home. . . I used it for circular/tabata timer but you can use it as you wish. Recorded and edited in audacity.
著者: Hrusilov
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Four alarm sounds of different durations.
著者: Kirill K
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Digital calm alarm made from a feedback of one of my recordings. Let me know what you use it for (not required).
著者: Dan
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Wanted to emulate the sound of a stopping / slowing down turntable for a "pause" sound effect for a video game. Feel free to reverse the sound to get the matching "continue"-counterpart =). Made in fl studio using the "fruity scratcher" effect on a simple piano note sample.
著者: Wagna
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Mali, diafarabé - muezzin are calling for the morning prayer in the small village. . . Dogs are the first to answer!. Sound recorded by a ms setup sennheiser microphone mkh50@mkh30sound devices 302 mixer + minidisc recorderms is encoded in stereo left-rightrecorded in 2005. More sounds on http://www. Felixblume. Com. The same sound on soundcloud:http://soundcloud. Com/felixblume/appel-priere. Please rate the sound or comment it if you like it !. .
著者: Felix
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Stereo contact mics clipped to directly to the exhaust pipe of a honda crf250m motorcycle whilst the engine is started, revved and then stopped. Tascam dr-22wl, custom stereo contact mics. 20-05-10_102646_dr-22wl_crf250m_exhaust_contact. Wav.
著者: Richwise
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One boi smacking their lips after 1 very tasty sausage roll.
著者: Yaboiiiiiiiii
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Propane torch recorded on zoom f-4 and rode m-5.
著者: Darksidedgenxer
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Sound of a torch/flashlight being turned on or off.
著者: Benjaminnelan
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01:48
Looping, swirling, sweeping, echoey, ambient keyboard sound. The result of an experiment one night with a korg z1 and a pile of vst stuff. Unfortunately i only experimented with it in one key =(. Will also loop nicely in a kind of moody, urban, dubsteppy way at around 67-70bpm.
著者: Yammerhant
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Strong fire sound with no wood cracking; like ruptured pipeline, rocket booster, flamethrower, large gas torch, plasma/energy beam/drill, etc.
著者: Aegersum
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Voice prompt from the intecom ibx phone switch, recorded in 1993 at hewlett-packard in mountain view, ca using a macintosh se-30 and a farralon macrecorder sound input device.
著者: Dland
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A basic flashlight sound effect.
著者: Humanhasbeenneutralized
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The starting up procedure of an small ufo.
著者: Atevonhes
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I recorded the sound of my alarm clock using a zoom h4n recorder and a rode m3 microphone. I can picture this sound being used at the start of an audio documentary that discusses the morning routine of someone who has to wake up early everyday. Maybe even the start of a film; this loud and obnoxious noise is an instant attention-grabber.
著者: Nspala
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The sound of someone carrying and pointing a metal flashlight. Originally recorded as foley for a film project.
著者: Gammelsmurfen
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The sound of someone carrying and pointing a metal flashlight. Originally recorded as foley for a film project.
著者: Gammelsmurfen
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