7,014 ロイヤリティフリー オーディオトラック の "ネズミ捕り"

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00:03
Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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00:23
Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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00:05
Create whit make noise 0-coast synth.
著者: Nicog
00:00
00:54
More slide whistle sounds. This time some quicker "up" sounds and a longer wobble sound at the end.
著者: Sheepfilms
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01:06
Bus leaving and passing cars.
著者: Brunobegot
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00:23
Bus leaving and passing cars.
著者: Brunobegot
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00:05
Effect of someone sliding.
著者: Mateozugi
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00:02
Free to use!.
著者: Hardprojectz
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00:39
Other placesrecorder: zoom h2 / other portable devicesoftware: pro tools / audacity / ocenaudio / reaper.
著者: Blukotek
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00:53
Sliding on a frozen asphalt road. Set of different long slides.
著者: Magdaadga
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00:02
Modular j3rk dual mirro core vco kick bd.
著者: Pausenraum
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00:02
Shutter of a windown being moved up or down.
著者: Juliandmc
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00:04
Shutter of a windown being moved up or down.
著者: Juliandmc
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00:03
Kicks.
著者: Scarhand
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00:10
Field-recording of a school bus pulling away from the curb.
著者: Julietclarke
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00:08
Very angry dog. How it was created: i caressed my dog a lot. He looks angry but he is not really. Recorded by me on a cell phone samsung j5. Recorder used: "grabadora de voz" version 20. 1. 83-92recording quality: media 128kps, 44. 1khzsoftware used: audacity to reduce noise, edit and export itdate: june 20, 2017location: buenos aires, argentina.
著者: Locontrario
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00:01
Window sliding down.
著者: Vacuumfan
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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00:25
A cloud of vapor erupts into the chamber. Created for the iron realm podcast.
著者: Zatar
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00:11
Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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00:12
Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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04:25
Sounds captured near a rio-tinto, an aluminum smelter, from the street at night.
著者: Prodmultimediashqi
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01:26
This is imagination of how can hyperdrive engine go.
著者: Soundx
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01:44
Typing on a imac keyboard.
著者: Solomonnathan
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00:15
Trippy stereo phased chorused end.
著者: Guitarmancanplay
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00:14
A resonant low synth with a kick.
著者: Camichaves
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02:44
Karakoy sounds by the seaside near dock stations, istanbul.
著者: Selcukartut
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00:16
This is part of a song i created.
著者: Tunfyn
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00:10
Sounds of me scale the carrots.
著者: Exorsten
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00:37
Not quite as fun as the title makes it sound but still a good hydraulic whooshing sound i made with my tascam dr-40x on a small tripod underneath my bed as i lifted and pushed down on the hydraulic hinge. Filtered and eq'd a bit for some room buzz.
著者: Deathcarpets
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00:06
3xosc.
著者: Dadfarin
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00:01
Kick from my first sample session with my fresh eurorack:- envelope generator: make noise maths- oscillator: doepfer a-110-1 vco- filter: doepfer a-124 vcf5 wasp.
著者: Grafrapheal
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00:07
Four variations of the kick drum, high to low intensity. A more modulated version of nexkick03-x4.
著者: Radiomorph
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00:02
Bass drum made of layering the sound of finger-punching the water in bathtub and the wall of the bathtub, enhanced with disharmonic sub-bass.
著者: Crispydinner
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00:16
Dozy pilchard willow leather stumped.
著者: Dozypilchard
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00:20
Truck start soundplease tell me your opinion.
著者: D
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00:06
Used the sounds of alexthegr81 and of veiler:https://freesound. Org/people/veiler/sounds/264601/https://freesound. Org/people/alexthegr81/sounds/212208/. Every right is linked to the artists above. Also i apologize for not asking first for permission. It's a very common loop, i post it so that i can be of use to someonehere on the platform. Have a great day,bel1v3.
著者: Belv
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00:06
Anti-radio.
著者: Gigala
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00:03
This is the sound of the turtlebot robot from the research group ubica lab from universitat pompeu fabra turning on the antena and connecting it to the server. This robot is able to take inventory of a shop without the need of any prior knowledge and with the minimal set of resources.
著者: Soundsofscienceupf
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00:02
Tractor hand rail.
著者: Bendrain
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00:03
Tractor hand rail.
著者: Bendrain
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00:03
Tractor hand rail.
著者: Bendrain
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00:56
Bus arrives, opens the doors, close them and leave.
著者: Lichtsammler
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03:09
Cars, steps, people talking, bicycle, motorcycle, traffic, shopping cart, city, chains, scooters, skateboard.
著者: Mcarrillomoreno
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00:35
Paper movement and sliding on desk first, semi-rigid paper and then, thinner/normal paper.
著者: Drdufus
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00:07
The sound of a book being dropped and slid, perhaps across a table or under a door. Recorded on blue snowball for the super legit podcast.
著者: Turbofool
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00:44
Three boys in a pick-up announce with a megaphone that they are buying used household appliances and other items from the houses on the streets they pass through. It is something very common in the city of buenos aires.
著者: Cyberthilop
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00:29
Pedestrian street in birmingham, uk. You can hear the seagulls. Recorded with zoom h5.
著者: Veronita
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00:02
Simple bass made from filtering a kick.
著者: Chaoszmemes
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00:02
Kick drum loop pattern.
著者: Foggynotion
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