11,342 ロイヤリティフリー オーディオトラック の "止まる"

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2003 impreza sounds, including start up - idle - launch rev limiter.
著者: Tkno
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00:51
Start of a down pour.
著者: Macdaddyno
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00:35
Weird synth voice.
著者: Aptbr
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00:15
Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
著者: Davidfrbr
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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Ball bearing sound.
著者: Beskhu
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00:05
Elasticwhip.
著者: Millavsb
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00:15
Whipping sfx created by whipping. No contact, just whipping.
著者: Soundsexciting
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Keys in ignition and start.
著者: Jrssandoval
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Fire start - recorded using earthworks qtc30 and liquidpre.
著者: Villen
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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00:35
Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
著者: Cameron Johnson
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Truck start soundplease tell me your opinion.
著者: D
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This is part of a song i created.
著者: Tunfyn
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Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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00:48
An 8-bit computer starting up.
著者: Janosch Jr
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Made in fl studio. I use this to signal a level starting in my game.
著者: Unadamlar
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Truck-diesel 10dodge start.
著者: Canucklovingbrit
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Turning on computer, beep sound and hum.
著者: Audiofreak
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Ball start.
著者: Ankush
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01:09
Pool water swirl.
著者: Profispiesser
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Made with ableton.
著者: Awryeon
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Recorded mobile phone radio signal, which can be heard with a very simple antenna & amplifier. Creative commons zero. From this example, it may look like goa-trance-x is based on radio science. But i assure that it is only the coincidence (or scientists of gsm are secret goa-trance-x fans).
著者: Rsnb Bubble Jet
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A synth i made for the trance beat i just uploaded 😃😢😲.
著者: Untitled
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Acid patch made on synth1. Good for an climaxing point of a track.
著者: Mechwarreir
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This is what the beginning of most of my days sounds like. My alarm ringing loudly and after i realize that i'm running late i turn it off immediately and run to the bathroom to get ready. This sound is what my alarm makes.
著者: Caylynschell
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This sound is of pressing a button, switch, key, etc.
著者: Indian Gamer
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00:24
A noisy fan in a old hotel bathroom, comes on when you hit the light switch. A recording of it starting and stopping a few times, could be good for some kind of engine.
著者: Lolamadeus
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Pressing a watch crown to start and stop a stopwatch. The is ana. R. & j. E. Meylan swiss made type 200a jeweled stopwatch. Watch video of this sound here: https://youtu. Be/rhedxtuzaqk. As a courtesy if you download my sounds please subscribe to my youtube channel: https://www. Youtube. Com/user/mycompasstv thanks!. ► support our sounds with paypal: https://www. Paypal. Me/mycompasstvmany thanks!. Share your sounds too!.
著者: Mycompasstv
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Four alarm sounds of different durations.
著者: Kirill K
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Little song loop made with garage band. Use it everywhere, no credits or anything boring like that needed! :). I would just love to know if you used it somewhere in the comments!.
著者: Fmceretta
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Sound of the shutter from my canon t3i.
著者: Phatcorns
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A spoken voice upload for a dubstep music with the phrase saying "now. . . The drop". Uploaded for a sample request for the same (found here: http://www. Freesound. Org/forum/sample-requests/17712/ ). Recorded the phrase, applied equalizing to get rid of the terrible air sounds and hisses and frequencies (you can still hear some) and finally applied evil vocoder effect found in propellerhead reason. Recorded and effects applied in propellerhead reason. Recorded on 5 jan 2012.
著者: Afleetingspeck
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This is the sound of a digital camera taking a picture.
著者: Rachinc
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A slow pause videogame-inspired sound.
著者: Philracoindie
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Taking a photo with an iphone 6. Recorded and processed in audacity.
著者: Rvgerxini
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A countdown from 5. 5 4 3 2 1 Go.
著者: Me
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This is for my video so yeah.
著者: Donaldappleisawesome
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See title &. . . Https://freesound. Org/people/strangehorizon/sounds/666627/. Stereofied with ozone imager. . . Https://www. Izotope. Com/en/products/ozone-imager. Html.
著者: Timbre
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Starting an old diesel car engine from the inside with a starting delay and after a few seconds stopping the engine.
著者: Launemax
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Honda cb400 vtec3 engine start-working-stop. Rev a little (about 3k rpm)factory exhaust sound. Recorded via tascam dr-100mkii.
著者: Alexanderche
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Honda cb400 vtec3 engine start-working-stop. Factory exhaust sound. Recorded via tascam dr-100mkii.
著者: Alexanderche
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Old skateboard wheel bearing spinning.
著者: Gpanska Lakota Jan
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02:15
A computer starting up and turning off recorded with a telephone pickup coil. Idea from the book "handmade electronic music" by nicolas collins.
著者: Andy Gardner
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