14,850 ロイヤリティフリー オーディオトラック の "水たまり"

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00:01
Blink sound fx.
著者: Christianand
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13:36
Loop of flickering flames to simulate a wall torch. This is basically just a loop of a section of fractalstudios "fire crackle and flame 002" file, also posted under a creative commons 0 license, from this site. Here's a link to the original:https://freesound. Org/people/fractalstudios/sounds/363092/.
著者: Lordstirling
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02:30
I recorded rain falling on my residential street. Multiple cars drive by at various points, with the nice sound of wet tires and puddles splashing. Recorded with: sanken cs-1e, fostex fr2le.
著者: Conleec
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06:23
I recorded rain falling on my residential street. Multiple cars drive by at various points, with the nice sound of wet tires and puddles splashing. Recorded with: sanken cs-1e, fostex fr2le.
著者: Conleec
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00:03
Layered some sounds like matches etc to create a ignition sound.
著者: Bertsz
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00:46
Starting and accelerating my suzuki swift 1. 3gc, wich has parragi par103 muffler.
著者: Spencr
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01:35
Audio de lluvia grabado en un terreno lodoso junto con gotas cayendo sobre charcos de agua, he usado como grabadora un xiaomi redmi 6 con la aplicacion recforge ii. Rain audio recorded in a muddy terrain along with drops falling on water puddles, i used as a recorder a xiaomi redmi 6 with the recforge ii application.
著者: Jusebago
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00:49
Moderate rain on a metal roof (some variation) with drops into puddles and rolling thunder. Water on roof recorded from the outside rather than the inside (ie no echo or reverb).
著者: Dhi
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01:09
Pool water swirl.
著者: Profispiesser
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00:08
Warming up accordion with couple of sounds.
著者: Lensson
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00:01
A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
著者: Gurie
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00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
著者: Tkno
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00:03
Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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00:23
Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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00:11
Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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00:12
Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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00:16
This is part of a song i created.
著者: Tunfyn
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00:20
Truck start soundplease tell me your opinion.
著者: D
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00:48
An 8-bit computer starting up.
著者: Janosch Jr
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00:40
Turning on computer, beep sound and hum.
著者: Audiofreak
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00:09
I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
著者: Youioo
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00:15
Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
著者: Davidfrbr
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00:07
Keys in ignition and start.
著者: Jrssandoval
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00:35
Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
著者: Cameron Johnson
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00:51
Start of a down pour.
著者: Macdaddyno
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00:03
Fire start - recorded using earthworks qtc30 and liquidpre.
著者: Villen
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00:05
Truck-diesel 10dodge start.
著者: Canucklovingbrit
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00:05
Made in fl studio. I use this to signal a level starting in my game.
著者: Unadamlar
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00:13
Made with ableton.
著者: Awryeon
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00:02
Ball start.
著者: Ankush
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00:10
Startup music like a console of some type. Inspired by the unused xbox one startup that is very relaxing but unfortunately it was scrapped.
著者: Vibritherabjit
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00:54
Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
著者: The White Cat
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01:56
My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
著者: Reg
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00:19
Flowing water at a small creek.
著者: Henrikcederblad
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00:29
That's the recording of hitting water surface with a stick. There are weaker as well as stronger hits present. Have fun! ;d.
著者: Phil
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00:14
The sound of a big flamethrower. A boya by-m1 recording a blowtorch and a bathtub mixed with audacity and a ~120hz sine tone.
著者: Samsterbirdies
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00:07
The sound a cartoon character makes when he looks to the camera and blinks.
著者: Firecamel
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00:08
Synchronize with video.
著者: Trader One
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00:08
Synchronize with video.
著者: Trader One
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00:03
A sound bit i did for a friend's stream. Thought others could use it as well!.
著者: Alivvie
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01:33
This audio was recorded from my balcony in downtown denton, texas near the university of north texas at 6:30am in the morning, just after the sun had risen. All sorts of birds can be heard in the nearby trees. A car drives by in the distance, splashing through a puddle, and at the close of the recording, i walk inside, shut the door, and turn off the sony icd-ux512 voice recorder.
著者: Bryceisbell
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00:45
This is the sound of an audi a4 built in 1998 with a hole in the front of the exhaust. It starts and drives off. Recorded with an olympus ls-10.
著者: Mcweigert
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00:04
Noise starting the car engine. 2 microphones: 1) on the hood 2) on the deafenerboth tracks are mixed. Recording by sennheiser me80 & oktava md-380.
著者: Grasopt
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00:08
A countdown from 5. 5 4 3 2 1 Go.
著者: Me
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00:39
Synthesized sound, then sampled and processed.
著者: Tgn
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00:35
Recorded with a zoom hd recorder. Yamaha dtr 125 motorbike recorded in a courtyard.
著者: Kristian
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00:05
Chainsaw start. Recorded with zoom h4n.
著者: Damsur
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00:03
Chainsaw start. Recorded with zoom h4n.
著者: Damsur
00:00
01:25
I took an almagmation of freesound samples and loops. I then attempted to fit them together into something that resembles a chilled dubstep tune. The people that feature are:. Dirtyjewbs [online], available at; https://freesound. Org/people/dirtyjewbs/sounds/147525/slina trance bassline [online], available at; https://freesound. Org/people/slina/sounds/176312/dubstep 140 growl chop by loop pack, [online], available at; https://freesound. Org/people/looppacks/sounds/200856/piano4bar 140 bpm by shitefromaheight [online], available at; https://freesound. Org/people/shitefromaheight/sounds/209814/. Bbeat011 wav by gius1987 [online] available at; https://freesound. Org/people/gius1987/sounds/261189/. I put them together and recorder some short vocals with pitch upped a couple of octaves, reverb, delay, apple, chorus, and delay with sustain effects on the track.
著者: Casonika
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