5,016 ロイヤリティフリー オーディオトラック の "逆さまに"

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00:07
This is my alarm clock going off. Sure to wake you up!.
著者: Ecfike
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00:08
Warming up accordion with couple of sounds.
著者: Lensson
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00:01
A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
著者: Gurie
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00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
著者: Tkno
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00:03
Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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00:23
Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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00:11
Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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00:12
Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
00:00
00:16
This is part of a song i created.
著者: Tunfyn
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00:20
Truck start soundplease tell me your opinion.
著者: D
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00:48
An 8-bit computer starting up.
著者: Janosch Jr
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00:40
Turning on computer, beep sound and hum.
著者: Audiofreak
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00:21
This is a teddy bear that squeeks a different pitch when you sqeeze his hands, feet and belly.
著者: Unclesigmund
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00:09
I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
著者: Youioo
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00:15
Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
著者: Davidfrbr
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00:05
Ball bearing sound.
著者: Beskhu
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00:03
Ball bearing sound.
著者: Beskhu
00:00
00:03
Ball bearing sound.
著者: Beskhu
00:00
00:06
Ball bearing sound.
著者: Beskhu
00:00
00:05
Elasticwhip.
著者: Millavsb
00:00
00:15
Whipping sfx created by whipping. No contact, just whipping.
著者: Soundsexciting
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00:07
Keys in ignition and start.
著者: Jrssandoval
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00:35
Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
著者: Cameron Johnson
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00:51
Start of a down pour.
著者: Macdaddyno
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00:35
Weird synth voice.
著者: Aptbr
00:00
00:03
Fire start - recorded using earthworks qtc30 and liquidpre.
著者: Villen
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00:33
A series of wok hits, lowered into water. Gives an acoustic sounding dizziness and frequency shift. Could be good for comic style animation or theatre.
著者: Guydowsett
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00:05
Truck-diesel 10dodge start.
著者: Canucklovingbrit
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00:05
Made in fl studio. I use this to signal a level starting in my game.
著者: Unadamlar
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00:13
Made with ableton.
著者: Awryeon
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00:02
Ball start.
著者: Ankush
00:00
00:10
Startup music like a console of some type. Inspired by the unused xbox one startup that is very relaxing but unfortunately it was scrapped.
著者: Vibritherabjit
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00:54
Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
著者: The White Cat
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01:56
My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
著者: Reg
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01:09
Pool water swirl.
著者: Profispiesser
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00:52
A synth i made for the trance beat i just uploaded 😃😢😲.
著者: Untitled
00:00
00:16
Acid patch made on synth1. Good for an climaxing point of a track.
著者: Mechwarreir
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00:08
Recorded mobile phone radio signal, which can be heard with a very simple antenna & amplifier. Creative commons zero. From this example, it may look like goa-trance-x is based on radio science. But i assure that it is only the coincidence (or scientists of gsm are secret goa-trance-x fans).
著者: Rsnb Bubble Jet
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00:06
Sound made in serum for a psytrance project.
著者: Irnwave
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00:31
An acidic psy trance melody that i created =). I used synth1 to make the lead.
著者: Mechwarreir
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00:16
145 bpm, 8 bars of psy trance lead made in harmless vst.
著者: Mechwarreir
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00:04
The basic synthesis engine which produced this sound is poizone 2. This sound uses automated automation and the rootnote of f5. Bpm= 148length= 3,648frequency= 698,456 hz.
著者: Altaopa
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Psychedelic riff made by myself with fl studio 12 as the daw and hive as the vsti. Bionic delay. Comments is greatly appreciated!.
著者: Shakababa
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00:16
Made in fl studio 20 with harmor and some additional fx at 142 bpm.
著者: Brewcitymike
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00:32
A darkpsy riff @ 155 bpm. Done in caustic on the subsynth. Used the fm function obviously. Put a flange & phaser & distortion, 2 delays & a reverb. ۋاقىت ساياھىتى.
著者: Nate The Late
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00:07
Sound made in serum for a psytrance project.
著者: Irnwave
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00:03
A glitchy hi-hat line at 140 bpm with open/closed hi hateffects:open hat: delayclosed hat: flanger.
著者: Hippy
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00:48
Recorded in a workshop. About 40 hanging screw-clamps, randomly struck with a metal stick.
著者: Mbezzola
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00:29
Small japanese car starting recorded from the exhaust pipe area.
著者: Cognito Perceptu
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