428 로열티 프리 오디오 트랙들 "시점"에 대한

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Roller coaster start.
著者: Martian
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Diesel truck.
著者: Canucklovingbrit
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Dialogue "go! go! go!".
著者: Richiemcmullen
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Warming up accordion with couple of sounds.
著者: Lensson
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A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
著者: Gurie
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00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
著者: Tkno
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Tractor diesel engine, recorded on a zoom h4n.
著者: Roboroo
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00:23
Diesel engine startup and stutdown, recorded on a zoom h4n.
著者: Roboroo
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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Truck start soundplease tell me your opinion.
著者: D
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00:48
An 8-bit computer starting up.
著者: Janosch Jr
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Turning on computer, beep sound and hum.
著者: Audiofreak
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I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
著者: Youioo
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Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
著者: Davidfrbr
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Keys in ignition and start.
著者: Jrssandoval
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Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
著者: Cameron Johnson
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Start of a down pour.
著者: Macdaddyno
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Playstation 3 start ps3.
著者: Organicmanpl
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Fire start - recorded using earthworks qtc30 and liquidpre.
著者: Villen
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U picku materinu! serbian slang edited to a fascinating sound.
著者: Therivo
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Truck-diesel 10dodge start.
著者: Canucklovingbrit
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Made in fl studio. I use this to signal a level starting in my game.
著者: Unadamlar
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Made with ableton.
著者: Awryeon
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Ball start.
著者: Ankush
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Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
著者: The White Cat
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My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
著者: Reg
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Starting up a vw polo and driving away. H2n inside car.
著者: Carlito
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Starting my car up, recorded with an sm57 from inside the hood.
著者: Ipears
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This is the start of my car old timer vw 1200 from 1963 years. Recorded with the shure microphone on the akai recorder of the year 1991 in front of my garage.
著者: Brusy
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03:24
Starting engine of bmw m4. Revving at the end. Is this good quality ?.
著者: Andreabarata
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Mercury topaz starting.
著者: Jrssandoval
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Starting a ford maverick.
著者: Urkki
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Motorcycle in cyprus travel.
著者: Giannisk
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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Starting a chainsawrecorded with zoom h6.
著者: Matt Beer
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The diesel engine of a citroën jumpy 2010 2. 0 hdi starting, idling, revving and stopping. Recorded with a zoom h1n in the swedish winter with a temperature below zero.
著者: Chlund
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Recording start look4.
著者: Abdrtar
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07:40
A jetty (ferry) on the banks of the river ganga, west bengal, india. Sparse walla of passengers speaking in bangla. Neumann kmr81 recorded on a sound devices 664.
著者: Kalhan
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Please message me if you want to use this sound. Made in audacity using a turtle beach recon 60p headset and some reverb. This sound is based on the final fantasy sound whenever you encounter an enemy.
著者: Infamouslazure
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Elevator lifter start stop elevador ascensor.
著者: Pepotx
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This sample is of me starting our power washer. There are several cranks with no effect, one with it catching then dying, then another with it catching and running a few moments before sputtering out. Good for any larger-engine effect like a pull-to-start generator. Recorded with a zoom h6 with mics set at 90 degrees field.
著者: Claforet
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Recorded with a zoom hd recorder. Yamaha dtr 125 motorbike recorded in a courtyard.
著者: Kristian
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The start of a microwave cooking.
著者: Reitanna
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This is my first sound i recorded and edited by myself. It is made by a pen touching metal, and an easy clap sound.
著者: Eliawebde
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To start the engine of a bmw.
著者: Joanfelipsound
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02:50
Temperature slowly rises. At around 70 degrees there is this funny wishling.
著者: Kultkat
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Trying to start a tractor that has a dead battery. Just makes some clicking sounds. You can also hear the springs creaking under the seat. Recorded on cheap hand-held cassette recorder w/ built in mic.
著者: Unclesigmund
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Disco light turning on and off.
著者: Vrodge
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Dry vocal recording of "a one, a two, a one two three four".
著者: Davidbain
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