A sound which reminded me a lot of the gameboy. I've named it after the gb's cpu - the sharp lr35902 - which also handled the gb's audio. This is the note a of octave 5. (created with audiosauna. ).
Recorded with zoom h6. Atmosphere from gundulić square in dubrovnik. Every day at noon they feed the pigeons. The pigeons gather on the roofs of the surrounding buildings and wait for the man who brings them corn in a bucket. Beautiful scene for children and tourists.
A 1khz wave, often used as an effect for a flatline, test pattern, censorship, etc. This one more for effect (such as a movie) than a test tone. This was built with a square waveform for maximum loudness.
Example of how the four major waveforms sound compared to eachother. Warning: loud! this is full amplitude, so sawtooth and square in particular will appear louder than your average sound. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.
Recording in stereo with a pmd660 and a at822 microphone. Without editing. In the heart of the gothic district of barcelona, plaça del pi (spain)12 of august of the 2005. To 12 at night. Who smiles at night?.
This is a sound for videogame. I love notch filters, so, in order to keep the sound less raw and simple, i put some filter modulation and a bit of reverb.
This is a sound for videogame. In this sound, i used a low-pass filter instead of notch like the previous sound. That sound haves a slow lfo and reverb too.
A typical "lasergun" sound effect. Basically a sharp envelope applied to the pitch modulation. It was made in native intruments massive. If you like this sound, you could also check out my tunes on soundcloud: http://soundcloud. Com/beverlyhillsboy.