The static at various points on the am radio bandwidth from 1040 khz to 1220 khz. Recorded from a digital tuner so the switch from location to location is a cold chop.
I made this loop in fl studio a few months ago when i got a bitcrusher. Its unfortunate i don't have a higher quality version of this or the flp, because it was a pretty good loop.
Un bruit numérique qui peut être utilisé pour l'ambiance d'un jeu ou d'un film. Bon pour la science-fiction. Anglais:digital noise that can be used for ambience in a game or movie. Good for science fiction.
Another experiment, another ambient drone! this time it's a bit less creepy and brighter but still a bit melancholy. Let me know if you use it in your project, but no attribution is required :-).
Recorded with a zoom h2 digital recorder, snippet created using the audacity software. Home brew recording created right at my desk for an old super-8-movie ("established") that i am re-editing and giving it a new soundtrack.
Woodshop sounds of hand-planing, sawing, clamping and moving wood. Recorded in a home woodshop, with a zoom digital recorder and an audiotechnica shotgun mic. Recorded in waterville, maine in september of 2014.
A sound effects cd i found. It's from 1989, bainbridge records called "living sound effects vol. Iv // shuttled through it to find the stuff i liked. √π¶∆¥.
Midnight highway recorded on a tascam digital recorder. Few cars drive by including cars, trucks, and one high performance vehicle. Also captures a dark feel and how this lonely highway still holds character.
A super deep digital-analog bass loop using fl studio's sytrus, along with a vintage simulator plugin and some distortion. The chord progression is from jean michel jarre's equinoxe part 1.
Strange changing voice-like glitchy sounds devolving and becoming a quirky beat, made on the vcv rack modular synth by modulating the volume and delay of an oscillator with another oscillator, and vice-versa.
This is a recording of a steady rainfall. Can be looped and used for background noise/ambiance. Recorded with a rode videomic and olympus digital voice recorder :).
Bass sound processed in abelton live. Overdirive @ 91%, auto-filter set a certain way, then a nice erosion modulating up and down. Hope you like, enjoy.
Simple patch. Two oscillators, ring modulation, lfos, vcas and digital effects. No spring reverb this time. Important module is the clock divider. Result a generative ambient patch and sound.
This is a mountain bike subjective field recording. Bike velocity download. The micro is in the bike. Micro: audio-technica condenser (mono) at835b in a dat sony tcd-d7. Digital transfer to protools. Place: sant quirze del valles, catalonia, spain.
Motor sound from a 2008 hyundai sonata. A zoom h2n handy recorder was used to capture the sound and basic editing was completed in garageband. (created by mark j. And chad c. In digital production 120).
This is a 60 second sample of ambient atmospheric sound taken in a coffee shop / cafe, made for the open university's digital film school (t156). Female voices in the back ground. Chinking cups and spoons sounds of the grinder and coffee machine.
Three weird hiccups of a 26 years old female. Noisy background (people laughing)recorded in the street with a tiny digital recorder in. Wma format and then edited with audacity to select just the hiccups. Exported then in. Wav 44. 100 khz 16 bits.
Recording of the ambient sounds in cafe nero coffee shop in yeovil, somerset, england. Recorded on tuesday 28th january 2014 using olympus ls11 digital recorder.
What this is is what you can make of it. Credit is appreciated, but i understand that keeping track is kind of a pain. If you use it in your project, feel free to send me a link! i'd love to see it! :).
Dark analogue synthy sound created by a low tuned electric guitar, plucking an open low 'c' string. Effects used is a combination of a zoom bass multi fx pedal and a boss dd20 delay pedal. Recorded direct to a tascam digital recorder.
Recording of a busy working epson v600 scanning a few 35mm film negatives. Lot's of adjusting sounds and transportation of the scanhead as the operation continues.
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.