2.160 fișiere audio royalty-free pentru "General"

00:00
01:57
A morphagene reel made from recordings of william s. Burroughs reading his novel "junky". Markers were placed in reaper. Have fun!.
Autor: Babyhexromano
00:00
00:17
Every beep is 600 hz, played 3 times every 3 seconds with a 1-second delay until loop with added reverb, generated/created with audacity (loopable).
Autor: Rvgerxini
00:00
14:54
Winter morning in south london, builders erecting scaffolding (not busy), traffic passing, general ambience. Recorded on zoom h6. Some wind noise.
Autor: Leesparey
00:00
00:02
Computer generated female american english voiceover mixed with clipped white noise and distortions using audacity to simulate voice over radio.
Autor: Dhartshorn
00:00
00:01
Example of a simple sine wave that is timed by limiting the number of samples. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.
Autor: Padsterpat
00:00
00:32
A quiet bedroom room tone with an ambient background.
Autor: Leonelmail
00:00
00:08
I generate a sound f# 2 seconds. Then i created several silences in the track to the rhythms and sounds different (change the pitch of the sound). And i finally slowed down the tempo and accelerated speed. I selected it and i have made repeated 2 times.
Autor: Iut Paris
00:00
00:07
Made by generating a sawtooth tone and increasing the speed by 5 times, altering the pitch as well, slow it down (change pitch in unity's audio source) to get something resembling the distinct sound of a sidewinder locking growl. As per request of why485. Cc0 license.
Autor: Frazierwing
00:00
00:31
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Autor: Toine
00:00
00:12
Warm white noise-ish machinery hum normalized to -2db. Slightly less than 12 seconds, with short fade in and out. No rights reserved. All wrongs reversed. Boost no ills.
Autor: Jerimee
00:00
02:37
Semi-generative analog synth sequence (with delay) in random keys. One of a set (a - h). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patch notes:matriarch self-patched & sequenced by noodleboxminimal post-processing in live.
Autor: Imaginarynoises
00:00
03:28
An audio translation of statistics on the current covid-19 pandemic. A sound composition that makes the pandemic tangible on an acoustic level, based on data series and curves. The basis for the auditory presentation of the statistics is provided by pixelsynth, a browser-based synthesiser for generating sounds from images. A cursor scrolls over the monochrome image of a statistic and plays notes when it comes into contact with bright pixels. The audio tracks generated by pixelsynth from the statistics were then recorded in logic pro and individually processed using effects, automations and other synths and sounds. Additional information: the audio is complemented by appropriate animations of the statistics, which cannot be shown here, however.
Autor: Sound In Transition
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00:02
A short "fireball" sounding woosh. Originally created for game sfx. A combination of a gas stove lighting and burning, fan hums from several computers, and generated brown noise in audacity, all combined, equalized and shapped with a short fade in and longer fade out.
Autor: Wjl
00:00
01:23
Rural australian property at night, with many chirping crickets and other insects. Recorded on a zoom h4n, stereo.
Autor: Owlstorm
00:00
01:52
Thunderstorm recorded with zoom h2n (stereo) at 44,1khz/24 bit.
Autor: Konkreteruser
00:00
02:15
A processed iphone recording of some rain while i was sitting in my car. Cc0 license.
Autor: Deadrobotmusic
00:00
04:41
Mix of various field recordings from morocco, december 2015. Including general marrakech street atmos, djemma el fna musicians, call to prayer, kids playing in the street & cats!.
Autor: Brightonmatt
00:00
00:04
I have recorded a sound made by crumpling a paper. Then i have recorded the noise made by scratching a streaked lid with a spoon. Then i have generated a pluck ( pitch 100), repeated it till the end, and added a “wahwha effect”. I used audacity.
Autor: Iut Paris
00:00
02:07
Recorded on elevated train station, relatively busy winter exterior night ambience, cars and trucks below, quiet city air tone.
Autor: Flood Mix
00:00
01:39
A general ambience of 40-50 people talking, just before a talk show recording, in an old berlin mitte house, with wooden floors and bare walls. Language spoken is german.
Autor: Brigitte
00:00
00:58
This was recorded at a home and hardware chain store. Along with the general ambiance, a recorded announcement comes over the speaker periodically, requesting that a qualified employee is needed in the "board-cutting area".
Autor: Filmscore
00:00
00:13
Tchaikovsky's "Cross"-motive, associated with the crucifixion, himself, and Tristan, a variation of which first appears in mm.1-2 of his Pathétique Symphony. Tchaikovsky identified with and associated the cross-motif with "star-cross'd lovers" in general, such as in Romeo and Juliet.
Autor: Created by Hyacinth (talk) 02:44, 18 April 2010 using Sibelius 5.
00:00
03:14
I recorded a beep that is coming from outside my flat, don't know what it is, perhaps a smoke alarm or a light sensor is in distress. Applied some noise reduction and effects to produce this sound.
Autor: Clothespeg
00:00
00:01
Shake sand or salt or pebbles. Can be a generic item interaction sound. Made with the goal to replace picker. Wav in freedink. Mix of cc0 soundshttps://freesound. Org/people/bbrocer/sounds/398695/https://freesound. Org/people/xenognosis/sounds/137245/.
Autor: Qubodup
00:00
00:01
Example of playing two tones at the same time by adding their samples. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.
Autor: Padsterpat
00:00
01:51
Night time ambience in suburban pretoria. On top of the sounds of crickets, every so often a car drives up the windy roads from a distance, and a few dogs bark. Recorded in stereo.
Autor: Simone Ds
00:00
01:30
A busy city street, in athens, greece recorded from the 6th floor. I used a zoom h1 stereo recorder.
Autor: Ddermanis
00:00
00:30
Distant church bells ringing with general outdoor suburbian ambience around. Created on zoomh4 recorder and some noise removal done in adobe audition. Field recording done on sunday 1st nov 2014 in saltaire, uk.
Autor: Jimmutz
00:00
00:31
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Autor: Toine
00:00
04:01
General sounds from cuba street in wellington, new zealand. Inside a cafe and then on the street with busker playing psycho killer on his piano accordion. Short journey on a bus with music from a shop.
Autor: Simongray
00:00
00:15
Cycling the bolt on a mosin nagant rfile. The audio is very generic and could be used for any bolt action rifle. Recorded on a blue yeti microphone through audacity at 16bit 44000hz. Attribution appreciated but not required.
Autor: Zott
00:00
04:36
Recording of small group of young children playing together at a playground. There's some occasional yelling, laughing, talking, and general fun sound.
Autor: C V
00:00
01:16
A brief recording in the hills of los angeles county using a sony pcm-d100.
Autor: Nathanaellentz
00:00
02:04
People are walking, sitting, talking on a terrace in amsterdam. An original stereo field recording made with a 950xl cell phone.
Autor: Cynthia
00:00
01:02
Sound that was produced by cartridge-tilted gameboy advance sp and distorted by looping glitch on cheap realtek soundcard. Additional delays in puredata. The whole variety of different noises, but in general that sounds crispy. And disturbing.
Autor: Hjartt
00:00
01:01
I've decided to experiment with random frequencies slowly filling canvas and blending into a single timbre. For this piece they emerge with quite an amount of time and there is no distinct frequency to form a tone. This experimentation produces quite a hauinting sound consisting of small parts.
Autor: Wkalmar
00:00
01:14
Bringing in the noise. If this sound had a title or name it would be that. Bringing in the noise. The sound is made with an all analog modular synth. No fx at all. Not even a spring reverb. I just felt like doing something.
Autor: Gis Sweden
00:00
00:10
Controlled sine generator with random values. Software: pro tools / audacity / ocenaudio. Your comments are greatly appreciatedcheers, piotr zaczek.
Autor: Blukotek
00:00
00:05
Switch on, tone, switch off. Foley used to play over talk-back from studio to voice-over announcer. Tone produced in protools using the tone generator, switch was recorded using a portable marantz pmd620 and sweetened in protools. Please rate this sound.
Autor: Producerdan
00:00
01:01
This recording was done as a class exercise. You can hear people talking, dogs barking, some birds and insect sounds along with general street sounds such as cars passing by, honking, motorcycles, machinery humming, etc.
Autor: Ldosul
00:00
00:02
A simple square wave, done with chirp generator in audacity. Starts at 200hz then slides until 30hz. Bass booster and phaser added. Then enveloppe manualy modified (enveloppe tool) + fade out processing for the end of the tail. Then normalized.
Autor: Iut Paris
00:00
08:03
Inside a cavernous shopping mall full of families, kids, shoppers. Lots of reverb.
Autor: Logancircle
00:00
00:12
Sparks generated from a 35,000 volt dc universal power supply. Equipment:dpa 4060 stereo pairschoeps minicmit, schoeps cmc 5u with mk8 capsulesound devices mixpre-6.
Autor: Kev Durr
00:00
35:14
Checked-in to a hotel in raleigh, north carolina with my wife to catch a flight early the next morning out of rdu. Suddenly, a storm rolled in to the area and, since we were going to bed anyway, i placed my zoomh4npro (120 degree setting) on the air conditioning unit below the window. I slid the window open just enough for clear audio without getting the microphones wet. Enjoy!. Christopher.
Autor: Courter
00:00
01:35
Recorded with a zoom h4n. Street ambient sound. Streets of zurich. Me and friend walking.
Autor: Blackneon
00:00
00:04
I recorded a mouth noise. I add reverberation effect where i pick a big room size and a reverberation of 50%. Then, i add a melt opening. I generated a risset drum to create my ringtone.
Autor: Iut Paris
00:00
01:21
Two quantussy cells interacting. My goal is five cells. Now i have four. But i cant patch them up! i need stackablesand/or a lot of mults.
Autor: Gis Sweden
00:00
00:01
A single step on sand. Made with audacity. It actually started as an attempt to make a laser effect with a dtm generated sound then after some bad decision on filtering it started to sound like a sandy thing. Given that i needed a sand step sound for a game i've kept it.
Autor: Pgi
00:00
00:42
Recorded in a building.
Autor: Leonelmail
00:00
02:24
Pattern 3 w 3 x cvlfo-motorthe pattern is here: https://www. Instagram. Com/p/bmtfta5ajfh/?taken-by=gis_sweden.
Autor: Gis Sweden
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