2.862 fișiere audio royalty-free pentru "Note"

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00:08
808 drum-machine pattern with oldschool monopoly stab/chord. Notes played:. G4 d#4g4d5 f#5c5g4. Dfx buffer override is applied on the 808 kick/lg pattern to add a bouncy style. Can also upload individuals sounds/tracks if asked. . .
Autor: Garzul
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00:26
Currently i'm working on a call center, i was reading my notes and resulted in this audio file, i edited all on audition, it was a random reading, hope it works for someone :).
Autor: Linhabanero
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01:07
Grinding a single cup of espresso by hand in a peugeot coffee grinder. It was recorded with a maono au-903 usb mic pointing at the grinder, and set to cardioid. (i'm new to sound recording so i'm taking lots of notes to try and learn what works best. ).
Autor: Stevethemurg
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00:46
Can use without credit but i'd love to see where it's used so don't be shy to share your work with me!. Made by randomly mashing the high notes on my keyboard and having the reverb all the way up and the dry down. Simple but very effective. Https://soundcloud. Com/distant-cry.
Autor: Lunaowwwww
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00:47
Me hitting 7x13 tama s. L. P. G-maple snare drum. Different dynamic hits including ghost notes. 13" evans st dry coated on batter and 13" evans snare side on resonant. Recorded with a slate digital vms ml-1 large-diaphragm modeling microphone.
Autor: Binkusthetrinkus
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00:33
Piece of backing vocals from my new song, dropping on soundcloud soon. Key of bm, 80 bpm. Notes are b,a, a, f#.
Autor: F R A G I L E
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00:56
Wrote/recorded a short jazz song at 120 bpm in ableton live 9:grand piano for piano. Ezbass for bass. Ezdrummer for drums. Additional notes:-15. 1 lufs integrated-3. 4 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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00:31
Wrote/recorded a short jazz song at 100 bpm in ableton live 9:grand piano for piano. Ezbass for bass. Ezdrummer for drums. Additional notes:-13. 3 lufs integrated-2. 7 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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00:02
Alert (!) or surprise sound effect directly inspired by the popular sound from metal gear solid. Performed live not quantized or synchronized to any particular tempo. The notes used in this performance should be the same notes used in the original game's sound (unconfirmed) detuned a few cents upward. Tools used:- fl studio by image line- dexed by digital suburban- edison by image line. If you'd like me to create any sounds for your next project, don't hesitate to ask. I'd be happy to help. As this sound isn't exactly a completely original creation or composition. I've set the license to cc0.
Autor: Djlprojects
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01:41
A la Nanita Nana, is an eighteenth-century Spanish Christmas carol here performed by the chorus of U.S. Army Band "Pershing's Own", led by Colonel Thomas Rotondi, Jr. (Leader & Commander) and CSM Debra L. McGarity (Command Sergeant Major) c. 2010. It is done bilingually, first in Spanish, then in English. The English translation appears to have been done in house by the Army, as I can find no evidence of any other usage. CSM Debra L. McGarity Modifications Levels adjustment - a basic linear tweak, with the lower notes being slightly quieter and the higher notes slightly louder. Also removed a slight tapping noise in the beginning, before the singing starts.
Autor: Tune is traditional (18th-century) U.S. Army Band "Pershing's Own" (performer, also apparently the translator). Modifications by Adam Cuerden at en.wikipedia
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03:50
Semi-generative melodic analog sequence drenched in delay and reverb. Key of c pentatonic minor, 96bpm. Patch notes:. Moog matriarch sequenced by intellijel metropolis, filtered by ssf stereo dipole and reverb by noise engineering desmodus versio. Minimally post-processed in ableton with compression, eq, and transient control.
Autor: Imaginarynoises
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00:40
Quiet water dripping from a kitchen sink tap, with a rate going from approximately 99bpm down to 94bpm by the end of the recording. Captured with my smartphone's voice notes app. There's also some human voices in the background, possibly from another room or a tv.
Autor: Jmarcosfer
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00:16
An mp3 recording of a blood-curdling scream which slightly reverberates. Made by me screaming into the piano while holding down the pedal, which makes the notes vibrate in tune with the voice. The scream is a little weird because i couldn't do it very realistically. :-) recorded with a black sony digital ic voice recorder.
Autor: Funwithsound
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00:05
A "wah wah" sound produced using the right hand in the bell of a horn. Makes a great comedic effect for "fail" or "you lose" situations. Notes: f4, e4, d#4. Recorded with a zoom h4n placed about a metre behind the bell.
Autor: Taranp
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00:60
Generative modular acid line sequenced with my own custom script that is specialized for non-quantized sort of strings of notes. I mangled the envelope quite a bit though so it just sounds more swingy than anything i guess. Not sure what the bpm would be. Would be better if it were cut up for one-shot sounds maybe.
Autor: Ragnar
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00:13
The opening theme to Rimsky-Korsakov's Scheherazade is, "simply a descending whole-tone scale with diatonic trimmings." See Abraham, Gerald. "The Whole-Tone Scale in Russian Music", p.602, The Musical Times, Vol. 74, No. 1085. (Jul., 1933), pp. 602-604.[non-whole-tone scale notes in red].
Autor: Hyacinth at en.wikipedia
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01:57
Mellow chill song short 23. Wrote/recorded a mellow chill song using ableton live 9. Piano using ableton's stock grand piano 9 plugin. Ableton's stock space arp plugin. Pizzicato and staccato strings done with native instrument's kontact5 player. Chords: f d#. Additional notes:-13. 4 lufs integrated. -1. 0 db true peak max.
Autor: Bainmack
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00:59
Here We Come A-wassailing (title given as "Wassail Song" in the CD notes), a English Christmas and New Year's carol from c. 1850 performed by the chorus of U.S. Army Band "Pershing's Own", led by Colonel Thomas Rotondi, Jr. (Leader & Commander) and CSM Debra L. McGarity (Command Sergeant Major) c. 2010.
Autor: U.S. Army Band "Pershing's Own"
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03:01
Whitney music box, unnumbered variation. This is similar to variation 1, except that the music is played by a piano, and only 40 notes are used, instead of 48, to keep the pitches within a more listenable range. Music generated using a program written in the nyquist language. Visualization:http://www. Coverpop. Com/whitney/index. Php?var=v0.
Autor: Jbum
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00:18
A synth riff i'm making for a goa song i'm working on. This is at 135 bpm and the notes are f, c#, c, b, g#, used the poizone in fl studio, pulse wave with pw modulating, and with a nic portamento. Enjoy and spread ohm through goa.
Autor: Untitled
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01:23
Sounds like the uplift to the drop of an edm track, but can also be used as a firework sound effect, or for a bomb dropping. Created using a low-passed square wave, over-compressing it, distorting it, playing 2 notes a semitone apart and pitch shifting.
Autor: Jsilversound
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01:09
Wrote/recorded a guitar, simple bass, simple drums at 160-bpm. Guitar recorded direct into a scarlett 18i20 then used guitar rig 5 plugin from native instruments. Ezbass for bass. Ezdrummer for drums. Additional notes:-11. 9 lufs integrated-1. 0 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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00:35
Myself singing an excerpt that i later took a few hours to take apart and put back together. I don't use the sampler, it's just the notes are out of order. I used this in my song violet town: https://soundcloud. Com/user-32192831-668958257/violet-towni hope someone can find it useful.
Autor: F R A G I L E
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00:37
Clean notes played on a home-made diddley bow. Sampled with an electric pickup and a little added reverb to make up for lack of sustain. Seasick steve inspired me to construct a diddley bow (it ain't hard). All you need is a length of wire, 4 or 5 ft of two-by-four, some timber nails, an empty bottle and a hammer.
Autor: Diboz
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01:13
Wrote/recorded a guitar, simple bass, simple drums at 120-bpm. Guitar recorded direct into a scarlett 18i20 then used guitar rig 5 plugin from native instruments. Ezbass for bass. Ezdrummer for drums. Additional notes:-12. 8 lufs integrated-1. 0 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Autor: Sieuamthanh
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02:28
Originally written for the piano, the Gymnopedies are extremely well-suited to the natural idiomatic expression of the guitar. This arrangement of the Three Gymnopedies comprises ALL the notes of the original piano versions: a complex process since all the piano sounds must fit comfortably, or uncomfortably, onto the six strings of the guitar.
Autor: Mlaucke
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01:29
Another very old production, i think this one's from around 2009 even!. Using the reverb of a chord i made on my guitar i created a drone-y, washed out sound. Added some subtle bitcrushed drums, cymbals and a vst synthesizer plays some notes to fill it out a bit, and a dark brooding bass-like instrument pulls up near the end of the track.
Autor: Burning Mir
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02:03
Acid intro (i presume) mysteron striking the notes and being droned at by the other modules. They are only envious of its great "iron bar" wavetable. Rendered at 48khz 32-bit fp with markers for all you acid head morphagene addicts out there. Don't laugh - it´s my first experiment with acid. Just enjoy!.
Autor: Jim Bretherick
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02:52
Originally written for the piano, the Gymnopedies are extremely well-suited to the natural idiomatic expression of the guitar. This arrangement of the Three Gymnopedies comprises ALL the notes of the original piano versions: a complex process since all the piano sounds must fit comfortably, or uncomfortably, onto the six strings of the guitar.
Autor: Mlaucke
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02:04
Originally written for the piano, the Gymnopedies are extremely well-suited to the natural idiomatic expression of the guitar. This arrangement of the Three Gymnopedies comprises ALL the notes of the original piano versions: a complex process since all the piano sounds must fit comfortably, or uncomfortably, onto the six strings of the guitar.
Autor: Mlaucke
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01:01
Wrote/recorded a clean guitar, simple bass, simple drum loops at 130-bpm. Designed to have a mid range instrument like guitars/vocals sit over it so themid range is scooped out a little from (800 hz - 2000hz). Additional notes:-10. 4 lufs integrated-2. 6 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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02:09
Notes as an arpeggio derived from the chord cadd9b5 fed through a glass viper synth at 120 bpm using a panning notch filter on a soundfile that has been reversed cross faded into the original soundfile stretched to its maximum. Featured at about 6 minutes 15 on this experimental track. Https://soundcloud. Com/klaxonite/klaxonite-5-010515.
Autor: Crusoe Diplomat
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00:35
Wrote/recorded a short noir, detective, mystery type song at 120 bpm in ableton live 9:grand piano for piano. Ezbass for bass. Ezdrummer for drums. Native instrument's kontakt player for brass section. Additional notes:-14. 7 lufs integrated-2. 3 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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00:46
Metal song short 30. Wrote/recorded a metal guitar, bass, drums section at 220-bpm. Guitar recorded direct into a scarlett 18i20 then used guitar rig 5 plugin from native instruments. Ezbass for bass. Ezdrummer for drums. Additional notes:-10. 2 lufs integrated-0. 9 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
00:00
01:02
Pop punk short 31. Wrote/recorded a pop punk rock guitar, bass, drums section at 220-bpm. Guitar recorded direct into a scarlett 18i20 then used guitar rig 5 plugin from native instruments. Ezbass for bass. Ezdrummer for drums. Additional notes:-12. 6 lufs integrated-1. 0 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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00:01
A half second (0. 54ish) 8bit sound effect made with pico-8. Sounds like an arcade missile launch or a big jump. Could also be a space invader ship being killed, but not epic enough for player defeat. . . No rights reserved. Notes to help me keep track: jerimee richir pico-8 2017 sfx3. Wav.
Autor: Jerimee
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00:54
Wrote/recorded a short rock song at 120 bpm in ableton live 9:guitar recorded direct into a scarlett 18i20 then used guitar rig 5 plugin from native instruments. Ezbass for bass. Ezdrummer for drums. Chords: am, c, g, f#. Additional notes:-11. 7 lufs integrated. -3. 5 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
00:00
00:38
This is a very old, out of tune accordian (the tuning wavers way off key on the main notes as it plays). It might be useful for messing around with to create undertones for a horror or mystery with a rise-fall pattern. I recorded it on an se x1 large condenser mic. Completely free to use for anything. Cc0.
Autor: Fthrll
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00:13
Four notes recorded from the same person to create this "heavenly choir" cluster chord. Some reverb added. Created for a production of jesus christ superstar when he is crucified. Edit: i see a lot of people are enjoying this sound! if you'd like to donate a dollar or two towards my personal starving artist fund here is a donation link: https://www. Paypal. Me/baharv89.
Autor: Bevibeldesign
00:00
01:33
Wrote/recorded short a mellow dance song at 120 bpm in ableton live 9:muugy for synth sound. Jarble bass (ableton stock plugin) for bass sound. Kit-core 808 and kitcore jarble for percussion section. Nylon concerto for the guitar plucked section. Additional notes:-11. 6 lufs integrated-0. 9 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
00:00
01:03
Diboz throws a piano at his annoyingly ticking watch, which is ruining his sense of timing. Created in flstudio 11 with lightly tweaked flkeys, flreverb2, jangly (almost tubular bells) wasp xt layers and a pitch bent formant for a bit of spookiness. The ticking noise and deep notes were generated by fiddling with morphine's presets. Caution: look at the waveform. Don't turn up the wick. This piece starts quietly but there's a sudden, loud, jump scare.
Autor: Diboz
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00:43
Metal beat short 15. Wrote/recorded a metal guitar, bass, drums section at 240-bpm. Guitar recorded direct into a scarlett 18i20 then used guitar rig 5 plugin from native instruments. Ezbass for bass. Ezdrummer for drums. Additional notes:-12. 4 lufs integrated-0. 1 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Autor: Bainmack
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00:11
Virtual analog (linplug albino) lead multi-sample with a big and upfront sound. Perfectly suited for uptempo dance music and synthpop. The samples have been processed with the nomad factory blue tubes dr2s overdrive and compressed using the sonalksis sv-315 compressor. Sample resolution is 24 bit, 44. 1 khz. All samples in this multi-sample have looppoints added for sustained notes.
Autor: Daven
00:00
00:38
Wrote/recorded a dark orchestral tune at 120-bpm using ableton live 9. Pizzicato and staccato strings done with native instrument's kontact5 player. Additional notes:-13. 9 lufs integrated-1. 0 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmack.
Autor: Bainmack
00:00
00:13
I made this using two oscillators in native instrument's fm8 synth. There is nothing too fancy, just two sine waves played out the same output, but one has an offset of 440hz, and the second oscillator has an offset of 330hz. I then just played two notes that didn't sound too dissonant, and then ran it through some low-fi processing.
Autor: E Vice
00:00
00:06
It's my voice and i sing do, re, mi, fa, sol for my game. You can change the file as mix, like nightcore version, child version, chorus version, funny man version, etc. In my christmas game, i need voice for my 5 little angels sing for hints( that's the reason why i only sing 5 music notes), just edit the file from each part!. And i record it only use microsoft audio recorder application( default application).
Autor: Shuinvy
00:00
04:51
I only use a triple osc and i took an advantage of the several asio bugs of my soundcard. I don't mix the sound. I've re-recorded that shape 17 times, after that, i applied massive echo and reverb filters. 3 osc, echo, reverb, compressor. For this record, i've deleted the major part of the notes. Some new settings of the echo filter, are applied.
Autor: The Odds
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25:04
This is my first time ever recording ambiance, i used the tascam dr-40, please leave any notes and suggestions on how i can better make these ambient recordings. This is a recording of my backyard and the sounds around it, if you make anything with it please leave a link in the comments, i would love to hear it. Thanks :).
Autor: Dylanthefish
00:00
00:17
A dark and dissonant hit on the very low piano keys. With a bit of eq to increase the low rumble and a lot of reverb. Not a real piano but a vst instrument. Suitable for e. G. Horror films and games. The versions (a) and (b) of each sound in this pack are the same notes but on different pianos with sligthly different settings. Post-processing: eq & reverb.
Autor: Mathewhenry
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