224 Royalty-Free Audio Tracks for "Boots"

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00:12
The sound of a computerized machine booting up. (in this case a nintendo wii).
Author: Runey
00:00
00:12
Wind blowing recorded by blowing past microphone in isolation boot.
Author: Mmaruska
00:00
00:04
Sonar / echolot sound created with apple logic's es p synthesizer.
Author: Hth
00:00
00:32
Walking (hiking boots) on a gravel and ground path. A distant torrent streams in the background, birds chirping, sounds of dry leaves, crunching twigs and gravel under the soles. Perfect for calm/relaxing nature background, 1st party vr experiences (if you do that let me know, i'd like to try it!) etc. Recorded with a zoom h1n held in hand while walking nd pointed towards the feet.
Author: Ilmotografo
00:00
00:38
Scraping a worker's boot against some small rocks on dirt. Recording in the city is hard but i found a small canyon made of rocks in a park which helped block out traffic noise. Equipment: rode ntg3, zoom h5, izoptope rx4. Please post a link if you use this file. I'm excited to see what you can do with this!. Text me if you want to have fun and talk audio. I love hearing what people are up to in different sound communities!702-860-9869.
Author: Oscaraudiogeek
00:00
00:13
Scraping a worker's boot against some small rocks. Recording in the city is hard but i found a small canyon made of rocks in a park which helped block out traffic noise. Equipment: rode ntg3, zoom h5, izoptope rx4. Please post a link if you use this file. I'm excited to see what you can do with this!. Text me if you want to have fun and talk audio. I love hearing what people are up to in different sound communities!702-860-9869.
Author: Oscaraudiogeek
00:00
00:10
An office chair lifted up, it also sounds remotely like the boot of a car opening.
Author: Trymyname
00:00
00:13
Clicking sound of snowboard boot being tightened in a mount with a strap.
Author: Andriiperevodchyk
00:00
00:33
Walked on the ground with a boot that has a metal zipper you can kind of hear. Recorded with my zoom h2n.
Author: Joedozer
00:00
00:25
Rubber halloween mask being stretched while wet, for extra juicy sound. Could be used for manipulation of any rubber object, such as rain boots or a phone case. This sound is licensed under creative commons 0, meaning you can use it in any work, for free, forever! however, i request that if you do use it in your project, you leave a comment below sharing what you used it for. You can use the sound regardless, but i would love to see what people use it for. Thanks, and happy mixing!.
Author: Bmacphail
00:00
05:17
A high quality recording with a solid collection of various snow footstep sounds. There's sounds of slow walking, fast walking, running, jumping and kicking the snow. You should be able to get pretty much all you need for a game or a film in this recording regarding feet and snow. Recorded with a zoom h2 at 96 khz / 24-bit, truncated and saved to flac using audacity. I left some silence n the start if you want to denoise it yourself, but i think it shouldn't be necessary. It was really quiet.
Author: Unfa
00:00
00:49
Sound of footsteps (hiking boots) in an artificial stone tunnel about 4 to 5 metres in diameter in brezzo di bedero (northern italy). The tunnel is part of the structures of the 'cadorna' defence line, dating back to wwi, and leads to an artillery emplacement in a cave. Sound of footsteps and crunching gravel under the soles, with a slight echo and reverberation from the cave environment. Perfect for creating eerie, natural and industrial backgrounds and first-person vr experiences. Recorded with a zoom h1n held in hand while walking and pointed towards the feet.
Author: Ilmotografo
00:00
01:25
A group of 5 people - 4 guards and 1 nun (woman), walking fast from the distance until near the mic, stop, and then one man moves forward. Walking with boots on stone floor, sound of metal, swords, armours mixed with the steps. Two men and the nun carried a wireless mic. Recorded with sound devices at 48k 24bit in 6 channels. Channel 1: boom mchannel 2: boom schannel 3: boomchannel 4: man wireless micchannel 5: man wireless micchannel 6: woman wireless mic. Use freely on your personal commercial and non-commercial projects. Don't put this raw sounds/files on youtube or anywhere else. You can use them in creative way as a part of art-form, but not "re-distribute" as (royalty free) stock material. Thank you.
Author: Tferrino
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02:09
A huge ice storm moves in to the back woods of north carolina on 01/30/2014. First it snowed. . . And then it sleeted. When all that sleet froze on the surface of the snow, walking in this winter-wonderland produced an amazing sound. So, i put on my boots, grabbed my zoomh4n and set out to record the magic!. This would be very useful as foley fx for walking in any frozen environment. I walked on various surfaces and depths of ice and snow throughout. I tried to leave enough space between steps so that the sounds do not overlap so that they can be cut for editing purposes. Enjoy!. - christopher c. Courter.
Author: Courter
00:00
01:09
A 286 computer booting and running a self-test before reaching the os, then getting shut down through the button at the middle of the right corner of the case, including part of the monitor shutting down. The picked license is creative commons 0, but it'd be great if you could mention me in your work, if you ever use it for it, i'd like to take a look at what you've done. Recorder: moto g4 play (harpia), laying flat and facing down on the case. Microphone: built-in microphone. Encoding: wave (lossless, 32-bit float pcm). Processing: no dsp applied, removed a full piece of sound at the beginning and a full piece of sound at the end, including environmental noises that weren't related with this recording.
Author: Facuarmo
00:00
00:08
Synth loop from my track charged from years back. Custom synth, and pretty harsh and heavy to boot. License: cc 0.
Author: Stereo Surgeon
00:00
00:09
The beep tones my old pager makes when it is turned on. There are a couple 'boot up' beeps followed by the 'low battery' warning beeps. I needed some of this sound to use in a theatrical production [ a new brain ]. I recorded it on my laptop computer using a cheep condenser mic and audacity.
Author: Snardin
00:00
00:02
I also uploaded neck-snap_short and neck-snap_up-tempo. These are all the same sound with _short being the file with the fastest tempo. All sounded like bones crunching to me, but the source was actually the sound of a boot stepping on a pair of dry pine cones from an austrian pine. Use it for whatever it sounds like to you.
Author: Nuncaconoci
00:00
00:01
I also uploaded neck-snap and neck-snap_up-tempo. These are all the same sound with _short being the file with the fastest tempo. All sounded like bones crunching to me, but the source was actually the sound of a boot stepping on a pair of dry pine cones from an austrian pine. Use it for whatever it sounds like to you.
Author: Nuncaconoci
00:00
00:01
I also uploaded neck-snap and neck-snap_short. These are all the same sound with _short being the file with the fastest tempo. All sounded like bones crunching to me, but the source was actually the sound of a boot stepping on a pair of dry pine cones from an austrian pine. Use it for whatever it sounds like to you.
Author: Nuncaconoci
00:00
03:57
Five rakes of a large wind chime recorded in the studio. I was producing a track for a singer / songwriter who has a beach type song and we needed some effects to add to the atmosphere and wind chimes was one of a few. This is a clean recording. You can use this in all kinds of outdoor samples etc. I recorded five passes for a few different chimes. This recording is unprocessed and has not been edited. Hope you can use them and thank you!-boot.
Author: Littleboot
00:00
11:01
Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
00:00
01:02
My computer starting up and shutting down in a quiet room around 11:30 pm. This thing has a solid-state drive of 120gb that is used to boot up windows 7 pro, and a wd green 500gb hard drive that is used to store nearly all my games, and tons of other large (compilations of) files including my five nights fangame files. This was recorded on the night of 4th september 2022, at 11:30 pm. As i am writing this, it's 11:12 am, monday, 5th september. This is my computer starting up and shutting down. (before you scold me for using a weak-ass computer, here are the specs and goodies). Gigabyte m68m-s2pamd phenom x3 720 2. 8ghz4gb ddr2-667 "unganged mode"gigabyte gp-gstfs31120gntdwd green wd5000aurx-63uy4y0asus radeon hd6570 1gb ddr3corsair vs350 psu 350w~~windows 7 pro~~windows 11 pro 64-bit (updated 9/10/2022). If you use this sound, you don't have to, but it would be nice to write my name in the credits and comment!. Edit - the small growl at the end when the fans stop ain't what you guess it is, it's a fan or the hdd's bearing having been ruined by age and emits this noise when spinning down. Yet i pulled up the gain, so it might not have been noticeable in real life.
Author: Oppothusiastguy
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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