940 Royalty-Free Audio Tracks for "Create"

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01:37
This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
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00:09
Sagittarius, the archer. I searched and dug for some time - until i found these three useful sounds:. * "arrow_. Hits_target. Wav" by cyoung510 (licensed under the creative commons 0 license!) [2020-07-06]. - links: https://freesound. Org/people/cyoung510/sounds/521242/https://creativecommons. Org/publicdomain/zero/1. 0/* "bow. Wav" by hanbaal (licensed under the creative commons 0 license!) [2020-07-06]. - links: https://freesound. Org/people/hanbaal/sounds/178872/https://creativecommons. Org/publicdomain/zero/1. 0/* "horse clip clopping downhill (stereo)" by swiftoid (licensed under the creative commons 0 license!) [2020-07-06]. - links: https://freesound. Org/people/swiftoid/sounds/182504/https://creativecommons. Org/publicdomain/zero/1. 0/. I downloaded them, cut them down, made lots of improvements - and finally remastered them. Then i used the three remastered files to create sagittarius season!. It was much about planning, knowing what sounds to use, and how to use the different sounds, and timing!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Enjoy!/matrixxx.
Author: Matrixxx
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02:26
The "concrete cello" pack is a collection of scraping, scratchy and droning improvisations on the cello focussing on the creation of sounds to be used as base materials for future compositions. They were originally recorded in 2019 to be used in as sound design elements for the documentary "hotel regina" by director matthias berger for which i composed the music. Part of the impetus of this sampling session was to create cello sounds that would be remiscent of construction machines. (if you look on the geotag you can see the machines, well, sort of). You can listen to the score here :https://doubleblindrec. Bandcamp. Com/album/regina-hotel. These are the close-micced mono raw studio recordings. Neumann u87 into a wa273 and a rme ufx. Recorded by barbara samla at studio aktis in france. Sounds are cco, use them as you will!(but feel free to let me know in what : it's always nice to find out!).
Author: Plukx
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00:30
**warning**: do not play this sound with full volume on speakers with an amplifier; you risk damaging the driver through exertion. Format: wav - 24 bit, 44. 1khz [mono] - loopabledescription:a 30 second long pure sine wave of 14hz, at a constant spl level of -5 decibels. The audio file is loopable with a coherent crossing point from end to beginning. If you would like to read up on the infrasound phenomenon go here:http://goo. Gl/gmbsvm. Methodology:synthesis generation in sound forge pro macosx. -------------. This can be used for experimental purposes. I used infrasound in a horror film; attempting to create a physical sense of terror with the motion picture at specific times. It is believed by some that a high enough amplitude of infrasound can be used as a weapon. -------------. If you like or dislike this sound, please comment on your thoughts :). Reminder:this sound is licenced under cc0 [public domain] - so you are free to use and abuse it. I wouldn't mind a credit though if you're feeling generous. . .
Author: Headphaze
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00:02
Made with synth and effects. Creates interesting loop.
Author: Mooncubedesign
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00:08
A plastic chair being sat on that creates a squeaky sound.
Author: Maximuswoj
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01:16
Today begins a week of immense global protests and strikes to bring attention to the climate issue. Of course, i attended the guildford protest, participated and documented it here with some of its vocal chanting from a crowd of several hundred. With the aim of spreading news of this strike as much as possible, i am releasing this sound to the public domain. These strikes deserve to be heard. They need to be heard. . For more information: https://globalclimatestrike. Net/. If any of these sounds have been of help, and you are feeling charitable, please do consider donating to freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated! and for more awesome sounds, do please check out my sound libraries or sfx store. Please comment on where you intend to use the sound, and feel free to post a link to the work where you used it if you want (i enjoy watching/listening to anything you create!). The sound was recorded using a "zoom h6 (xy) recorder" on 20th september 2019. Note: audio quality is always better when downloaded.
Author: Inspectorj
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07:35
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency low. That’s why there is a low humming wind noise between the “tops”. The output sound from filter goes to reverb. The sound is more a study of sloth behavior than an attempt to create a great wind sound.
Author: Gis Sweden
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00:12
Here are the sounds i recorded:- the "loose parts" sounds were a slightly unscrewed valve on a trumpet. - the hydraulic leg-lifting noise was a hatch door opening on a van. - the metal foot hitting the ground was me banging on a metal garage door. - the humming engine noise (it's quiet) was a roll of duct tape spun on a wooden board. - the various other clanks and pops were the same trumpet noises, just edited a bunch. One day while playing the mobile game crossy road, i my sound being used for one of the characters. If you end up using my sound, let me know! i'd love to know what kind of things it's being used in. This is called "three-legged robot walker with loose parts" because it was a foley assignment for my sound design course years ago. This was one of the obscure things the professor gave the class that we had to interoperate and create using only our own recorded/edited foley effects. The class voted on the best one, and mine turned out to be the winner.
Author: Agmoneytrigga
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00:11
This is a recording of an office paper shredder starting up. This model of paper shredder has a button that you can press to run it briefly in reverse, in order to clear paper jams and clean the blades. If the shredder hasn't been used in a while, it takes several seconds to start, and makes a cool noise while doing so. The click at the start of the recording is the switch being pressed. You then hear the motor struggling to start up for about five seconds, and finally it comes up to speed. The high-frequency crackling you hear, particularly once the motor is running smoothly, comes from bits of paper still rolling around in the blades (easy to convert into a campfire or rain). There's another click at the end when the reverse button is released. I uploaded this because several parts of the recording sounded like they'd lend themselves to morphing in various ways to create other interesting noises. Recorded with a hand-held zoom h4n, stereo 96 khz / 24 bits, with the built-in mics, positioned about six inches above the rotating blades of the shredder.
Author: Mxsmanic
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01:31
Created this excerpt for my film "one thing". Melodic cello is joined by chirpy guitar to create an odd mood. Very lovely imo. Not a complete piece but a nice sound-bite?. Created in garage band at 120bpm. Mp3 file. Simple two track overlay. Feel free to hash it, mash it and trash it. Use it as you wish, with only two conditions:. 1. Don't claim it for yourself by claiming you created it - that's just rude!. 2. If you feel inclined, and it's appropriate for you to do so, please feel free to say something like "credit to max riley tennant for their part in sound used" - or something like that. Or nothing like that. It's ok. I just would like max riley tennant credited too, if you wanted to. Don't bother to credit me. I don't really mind :) and only if you want to :) enjoy!. And if you want to see the short film i created it for: one thing then click here. Please be advised though -it is a potentially challenging subject matter, and i've been interviewed by the police for it already, so don't watch it if films about mortality and the ephemeral nature of life may upset you?.
Author: Andymanister
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01:31
Created this excerpt for my film "one thing". Melodic cello is used to create a doleful mood. Very lovely imo. Not a complete piece but a nice sound-bite? mp3. 120bpm. Created in garageband. Feel free to hash it, mash it and trash it. Use it as you wish, with only two conditions:. 1. Don't claim it for yourself by claiming you created it - that's just rude!. 2. If you feel inclined, and it's appropriate for you to do so, please feel free to say something like "credit to max riley tennant for their part in sound used" - or something like that. Or nothing like that. It's ok. I just would like max riley tennant credited too, if you wanted to. Don't bother to credit me. I don't really mind :) and only if you want to :) enjoy!. And if you want to see the short film i created it for: one thing then click here. Please be advised though -it is a potentially challenging subject matter, and i've been interviewed by the police for it already, so don't watch it if films about mortality and the ephemeral nature of life may upset you?.
Author: Andymanister
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00:15
All my sounds were created for an upcoming motioncomic i created called: madagascar: alex's story. . . I did not create these from scratch, but instead, remixed stock sounds of different roars, growls, breathing, etc. And fiddled with their settings until i got a sound i felt satisfied with. I thought the best thing to do with them after the project was done is to share. So, no need to give me credit. If you really want to give me credit for remixing, go and check out my project and give it some love :). Aarontheonly__roar1. Wav, aarontheonly__roar10. Wav, aarontheonly__roar2. Wav, aarontheonly__roar3. Wav, aarontheonly__roar4. Wav, aarontheonly__roar5. Wav, aarontheonly__roar6. Wav, aarontheonly__roar7. Wav, aarontheonly__roar8. Wav, aarontheonly__roar9. Wav, aemyn__crashing-starship. Flac, barrypirro__beast-roar. Mp3, bevibeldesign__dragon-growl-sad. Aiff, bevibeldesign__dragon-roar-mild-1. Aiff, bevibeldesign__dragon-roar-short-2. Aiff, asdfmovie3, asdfmovie1, cylon8472__cthulhu-growl. Wav, d-jones__alligator-growls-02. Wav, dreeme__dragon-roar. Wav, heigh-hoo__drumroll. Aiff, icyjim__cloverfield-roar. Wav, icyjim__dragon-roar. Wav, joelaudio__dragon_roar. Wav, johnnie_holiday__triple-explosion. Wav, ljudman__grenade. Wav, noisecollector__dragon1. Wav, noisecollector__elephant. Wav, quadraslayer__monster-roar-slow. Wav, resaural__calls-beyond-earth. Wav, rhedcerulean__bigfootals-rendered. Aiff, rhedcerulean__biggrowl2. Aiff, rizzard__monster-growl. Wav, tetris rap animated! the long piece is the best piece!! - (animated by topspinthefuzzy and lady red). Mp3, schots__angry-tiger. Wav.
Author: Xdlxedgbrdkjgrunkk
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00:22
All my sounds were created for an upcoming motioncomic i created called: madagascar: alex's story. . . I did not create these from scratch, but instead, remixed stock sounds of different roars, growls, breathing, etc. And fiddled with their settings until i got a sound i felt satisfied with. I thought the best thing to do with them after the project was done is to share. So, no need to give me credit. If you really want to give me credit for remixing, go and check out my project and give it some love :). Aarontheonly__roar1. Wav, aarontheonly__roar10. Wav, aarontheonly__roar2. Wav, aarontheonly__roar3. Wav, aarontheonly__roar4. Wav, aarontheonly__roar5. Wav, aarontheonly__roar6. Wav, aarontheonly__roar7. Wav, aarontheonly__roar8. Wav, aarontheonly__roar9. Wav, aemyn__crashing-starship. Flac, barrypirro__beast-roar. Mp3, bevibeldesign__dragon-growl-sad. Aiff, bevibeldesign__dragon-roar-mild-1. Aiff, bevibeldesign__dragon-roar-short-2. Aiff, asdfmovie3, asdfmovie1, cylon8472__cthulhu-growl. Wav, d-jones__alligator-growls-02. Wav, dreeme__dragon-roar. Wav, heigh-hoo__drumroll. Aiff, icyjim__cloverfield-roar. Wav, icyjim__dragon-roar. Wav, joelaudio__dragon_roar. Wav, johnnie_holiday__triple-explosion. Wav, ljudman__grenade. Wav, noisecollector__dragon1. Wav, noisecollector__elephant. Wav, quadraslayer__monster-roar-slow. Wav, resaural__calls-beyond-earth. Wav, rhedcerulean__bigfootals-rendered. Aiff, rhedcerulean__biggrowl2. Aiff, rizzard__monster-growl. Wav, tetris rap animated! the long piece is the best piece!! - (animated by topspinthefuzzy and lady red). Mp3, schots__angry-tiger. Wav.
Author: Xdlxedgbrdkjgrunkk
00:00
00:22
All my sounds were created for an upcoming motioncomic i created called: madagascar: alex's story. . . I did not create these from scratch, but instead, remixed stock sounds of different roars, growls, breathing, etc. And fiddled with their settings until i got a sound i felt satisfied with. I thought the best thing to do with them after the project was done is to share. So, no need to give me credit. If you really want to give me credit for remixing, go and check out my project and give it some love :). Aarontheonly__roar1. Wav, aarontheonly__roar10. Wav, aarontheonly__roar2. Wav, aarontheonly__roar3. Wav, aarontheonly__roar4. Wav, aarontheonly__roar5. Wav, aarontheonly__roar6. Wav, aarontheonly__roar7. Wav, aarontheonly__roar8. Wav, aarontheonly__roar9. Wav, aemyn__crashing-starship. Flac, barrypirro__beast-roar. Mp3, bevibeldesign__dragon-growl-sad. Aiff, bevibeldesign__dragon-roar-mild-1. Aiff, bevibeldesign__dragon-roar-short-2. Aiff, asdfmovie3, asdfmovie1, cylon8472__cthulhu-growl. Wav, d-jones__alligator-growls-02. Wav, dreeme__dragon-roar. Wav, heigh-hoo__drumroll. Aiff, icyjim__cloverfield-roar. Wav, icyjim__dragon-roar. Wav, joelaudio__dragon_roar. Wav, johnnie_holiday__triple-explosion. Wav, ljudman__grenade. Wav, noisecollector__dragon1. Wav, noisecollector__elephant. Wav, quadraslayer__monster-roar-slow. Wav, resaural__calls-beyond-earth. Wav, rhedcerulean__bigfootals-rendered. Aiff, rhedcerulean__biggrowl2. Aiff, rizzard__monster-growl. Wav, tetris rap animated! the long piece is the best piece!! - (animated by topspinthefuzzy and lady red). Mp3, schots__angry-tiger. Wav.
Author: Xdlxedgbrdkjgrunkk
00:00
01:19
Created this excerpt for my film "one thing". Chirpy guitar is used to create an odd vibe. Very lovely imo. Not a complete piece but a nice sound-bite? created in garage band at 120bpm. Mp3 file. Feel free to hash it, mash it and trash it. Use it as you wish, with only two conditions:. 1. Don't claim it for yourself by claiming you created it - that's just rude!. 2. If you feel inclined, and it's appropriate for you to do so, please feel free to say something like "credit to mr. Max riley tennant for their part in sound used" - or something like that. Or nothing like that. It's ok. I just would like max riley tennant credited too, if you wanted to. Don't bother to credit me. I don't really mind :) and only if you want to :) enjoy!. And if you want to see the short film i created it for: one thing then click here. Please be advised though -it is a potentially challenging subject matter, and i've been interviewed by the police for it already, so don't watch it if films about mortality and the ephemeral nature of life may upset you?.
Author: Andymanister
00:00
01:29
Shortwave wide-band digital emission recorded on july 15, 2014 at 15:17 utc in am mode using 2 instances of the online remote controllable short-wave receiver located at the amateur radio club etgd at the university of twente the netherlands. Left channel was recorded below the central frequency, at a frequency of 10187khz, right channel was recorded above the central frequency, at 10191khz. This was an experiment to see if selective fading would create stereo effects, as the lower frequency part of the transmission would be heard better in the left channel, and the higher frequency component would be heard better on the right. I used goldwave to put the separate recordings into 2 channels of the same file, after i synched the recordings by ear at 1/16 playback speed using a set of 2 particularly strong lightning static crashes as a guide, trimming off everything that came before the first strike in both original recordings, then inserting silence in the range of a few milliseconds until the stereo separation was as close to zero as i could get it. I wasn't as successful at that as i've been with experiments with voice recordings from simultaneous broadcasts on 2 wavelengths that i haven't posted here.
Author: Kbclx
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00:51
China’s first official anthem was used in the last months of the Qing dynasty. The anthem was by Bo Tong, a high-ranking officer of the Imperial Guard and Yan Fu, commander of the Qing Navy. Guo Cengxin, Master of Ceremonies, made some minor adjustments and arranged the music. The primary purpose of the anthem was to advocate the Qing Dynasty and create a sense of well-being among the Chinese. The anthem was officially adopted on October 4, 1911, but was used for centuries beforehand in official Qing dynasty functions, going back to when Emperor Kang Xi was crowned in 1675. It’s official use as China’s royal anthem was short-lived, as the Wuchang Uprising, meant to end China’s imperial era, started six days after the anthem was officially adopted. The Republic of China was created on January 1, 1912 and the emperor abdicated on February 12. As such, the anthem did not gain much notoriety in China. “Gong Jin’ou” was made the anthem again in 1917 for 12 days when a former Qing general started a coup and reinstated the Qing Dynasty. Since this was used as a praise to the emperor, this is also a royal anthem. This song was banned in Communist China after 1949, but the ban is now lifted (probably after 1978).
Author: Lyricist: 嚴復 (Yan Fu) Composer: 溥侗 (Bo Tong)
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00:09
A recording i have done of an m&m;'s bottle opening and closing. This creates a unique popping sound.
Author: Sharriss
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00:05
I generated this perfect loop using audacity. I creates a seamless loop with a steady rythem.
Author: Badoink
00:00
01:01
Air blowing through a trumpet without actually "playing" it up close. Creates a "metallic" wind sound.
Author: Noted
00:00
00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
00:00
60:07
The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
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01:30
The death. . . I searched and dug for some time - until i found these three useful sounds:. * "horror shrieks woman" by aderumoro (licensed under the creative commons 0 license!) [2020-06-02]. - links: https://freesound. Org/people/aderumoro/sounds/320740/https://creativecommons. Org/publicdomain/zero/1. 0/* "male voice screaming loudly" by dinsfire (licensed under the creative commons 0 license!) [2020-06-02]. - links: https://freesound. Org/people/dinsfire/sounds/169628/https://creativecommons. Org/publicdomain/zero/1. 0/* "cwd_lt_ambient 17 empire. Mp3" by coldwombdescent (licensed under the creative commons 0 license!) [2020-06-02]. - links: https://freesound. Org/people/coldwombdescent/sounds/398360/https://creativecommons. Org/publicdomain/zero/1. 0/. I downloaded them, cleaned them, stretched the screams, made lots of improvements - and finally remastered them. Then i used the three remastered files to create the death! i mixed these sounds to make it even more epic, more dramatic!. I could've made lots of more changes, and made it even more dramatic, however, i wanted to leave the rest up to the listener's fantasy. It was much about planning, knowing what sounds to use, and how to use the different sounds, timing, and creating anticipation, shock and tension!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Enjoy!/matrixxx.
Author: Matrixxx
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01:17
Wood stove model palazzetti "luisa" in the process of ignition, the heat that expands the structure of the stove creates polyrhythms.
Author: Francmo
00:00
00:43
A small wood block hit with a hard plastic mallet. Creates a very simple, high-pitched dry percussive sound.
Author: Noted
00:00
03:48
A heartbeat sound i made, complete with some gurgling, blood-rushing sounds. Just uploaded a version without the gurgling, in case you prefer the way that sounds. To make this, i took a kick-drum sample and a snare-drum sample, and made a loop of kick-snare, kick-snare, kick-snare, over and over. After that, i eq'd out the more drum-like parts of each sample, added reverb to dull it, a chorus plugin and some compression to remove some of the drums' attack. . . Basically processed the hell out of them. To get the blood gurgling sound, i filled a water-bottle almost all the way full and turned it sideways, so i had a massive air-bubble floating around. I then tilted the bottle back and forth in front of my blue yeti usb condenser mic, so you could hear the air-bubble swishing. I had to be pretty gentle, because if you rock the horizontal bottle too much, the bubble moves too fast and makes a fake-sounding "gloomp. ". When i was happy with it, i mixed the heartbeat sound and the gurgling sounds so they'd work well together. Both the sounds were in mono, so i used a free plugin called wok ms-t on both of them to create a fake hard-panned stereo effect. I wanted it to sound like you'd been running, and were hearing the heartbeat in your ears. I think it turned out pretty cool. .
Author: Niedec
00:00
03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
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00:23
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Author: Djsonatty
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00:21
A recording of fingers lightly knocking on a table which creates a sound that sounds like popcorn or rain hitting against a surface like a window.
Author: Pasekam
00:00
00:11
The sound of coins falling onto a wooden table. All falling at different times so it creates lots of separate sounds rather than just one loud sound.
Author: Rainkiljoy
00:00
00:21
Sounds of a knife stabbing a melon that creates the audio fx of a person being stabbed or attacked with a knife.
Author: Gagglepod
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00:12
Quite chaotic groove that creates weird textures sounds crumbly like crushing a soda can endlessly.
Author: Finnssound
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00:17
Sounds of a knife chopping a melon that creates the audio fx of a person being stabbed or attacked with a knife.
Author: Gagglepod
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00:01
So one of tac0's friends came by with a civilian style contact stun gun and tac0 does what he does best, blasts it a small room for 1/10 of a second. Mp3 48,000 hz at 256 kbps. Also commonly and incorrectly referred to as a "taser" which is on the same level as calling a magazine a "clip". See google for more info. I can't help that it sounds like a bee. Also if it's too short, you'll have to make it longer in your daw. Uses (apart from videos that involve a stun gun or maybe a real taser brand taser): magic lighting zaps? a game show buzzer?. Possible vst modifications. Reverb: sound impulses for speakers. Distortion (guitar style): military style radio noise. Chorus/flange: science sounding things. Pitch: at -30 semitones you get some low pitched sound similar to a airsoft aeg which may be ideal for montage airsoft videos where piles of tokyo marui m4s traditionally muffled by the gopro waterproof case. // at -45 semitones you resemble gun fire at a distance. Mathematically at 10 rps (600 rpm) you could use this as a sit in for a distant fired ak-47 rifle ideal for video games, war movies, mods, etc. Apply a resonant filter and some reverb for appropriate outdoor acoustics. And nobody will know your distant machine gun sound was a civilian stun gun except for us semi colon right parenthesis. Or you could also apply ringmod at ~9000 hz to simulate ear ringing for those ptsd scenes. Trimming + looping + pitch: if you can loop this properly in a daw you could even create a saw style bass for electronic dance music.
Author: Anthonychan
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25:10
This replica of my tinnitus was created using the free program called audacity. Http://audacityteam. Org/i had to generate 3 different 'tones' and combine them before i felt the high-ish noise was close to what i hear. I then had to search freesound for something that i only hear beneath the high pitch noise when my house is very quiet, which is something like the sound of strong wind outside a closed window or a power station a mile away. It took me a few hours, and even then i had to manipulate the sound considerably. Thanks to felix. Blume forhttp://freesound. Org/people/felix. Blume/sounds/167684/#commentsthis natural wind sound file was equalized and leveled several times, then the sound level was reduced to blend with the high pitch. But it still wasn't right. So, not being an expert with audacity, i just went down the list of 'effects', trying each one, until i found "paulstretch", which somehow increases the time length of your sound file, without stretching as in 'elastic', which would deepen the existing tones, and apparently, without copying and pasting. The sound does change somewhat, becoming just slightly ragged, but it's a very interesting effect for this application and actually got used on both elements to produce the final sound. . I hope no one enjoys this sound and can't imagine that anyone will. It makes me feel slightly sick. . Info edited 28 oct 2021: with my tinnitus at it's current level, i will never, now, be able to reproduce it again, primarily because i can't hear any sounds i create in a detailed way. And secondly, because hearing this version of the sound these days is just too uncomfortable. 🥲.
Author: Hear No Elvis
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00:15
This is the kind of music my dad likes. He likes to put it on all afternoon and sometimes it creates a strange atmosphere in the house.
Author: Jupiter
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00:12
Group kmm-this is a recording of a passing car. There is a lot of wind noise that creates a low rumble. Recorded with a zoom h4 handheld recorder, high gain.
Author: Bsumusictech
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00:03
Made with corn starch and water which creates a non-newtonian fluid known as an "oobleck".
Author: Alaskarobotics
00:00
00:24
Cool effect made by dragging a rubber tipped mallet across the gong, instead of striking it. Creates a soft eerie atmosphere. Gear: 2x akg 451eb,2x rdl stm-2, casio da-1 dat.
Author: Electra
00:00
01:48
Sound is an ibanez fz-7 fuzz fed back into itself into a nanoverb delay. The feedback creates a sound somewhat like a droning saxophone at times. Peak reduction done in goldwave, otherwise unprocessed.
Author: The Semen Incident
00:00
02:26
The microphone was placed inside a stainless steel metal box and placed in my shower. The shower rains onto the box and creates a rich, metallic resonance.
Author: Sonicquinn
00:00
01:17
A heavy impact noise created by pounding on a wall covered in bed foam. Creates a nice muffled slamming effect without the smacking sound of flesh hitting wood.
Author: Lunafarrowe
00:00
00:19
Cool effect made by dragging a rubber tipped mallet across the gong, instead of striking it. Creates a soft eerie atmosphere. Gear: 2x akg 451eb,2x rdl stm-2, casio da-1 dat.
Author: Electra
00:00
00:05
Hard finger rubbing rim of a champagne flute so it creates lots of crazy low resonance. Very suitable for scary sounds. Trimmed for looping. Stereo.
Author: Ani Music
00:00
00:23
Recorded in suvarnabhumi airport. Massive echo/reverb due to lots of glass and marble architecture which - in small doses - creates a very large and busy feeling. One announcement in thai.
Author: Annasusnenolas
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00:13
A tiny music box keychain from lutèce création, a french company that creates mechanisms for music boxes. The melody is tchaikovsky's swan lake.
Author: Rolly Sfx
00:00
00:04
This is an updated (improved is debatable) version of my previous electric contact stun gun firing sound, except longer and without peaking. Oh and higher sampling rate so you can hear all the higher frequencies better when you pitch it down. You'll immediately notice it sounds like the boring buzz of a bee. Oh well, not like you'll get a lightning storm. That's about it. Don't forget to have fun. Copy pasta---also commonly and incorrectly referred to as a "taser" which is on the same level as calling a magazine a "clip". See google for more info. I can't help that it sounds like a bee. Also if it's too short, you'll have to make it longer in your daw. Uses (apart from videos that involve a stun gun or maybe a real taser brand taser): magic lighting zaps? a game show buzzer?. Possible vst modifications. Reverb: sound impulses for speakers. Distortion (guitar style): military style radio noise. Chorus/flange: science sounding things. Pitch: at -30 semitones you get some low pitched sound similar to a airsoft aeg which may be ideal for montage airsoft videos where piles of tokyo marui m4s traditionally muffled by the gopro waterproof case. // at -45 semitones you resemble gun fire at a distance. Mathematically at 10 rps (600 rpm) you could use this as a sit in for a distant fired ak-47 rifle ideal for video games, war movies, mods, etc. Apply a resonant filter and some reverb for appropriate outdoor acoustics. And nobody will know your distant machine gun sound was a civilian stun gun except for us semi colon right parenthesis. Or you could also apply ringmod at ~9000 hz to simulate ear ringing for those ptsd scenes. Or some gau-8 avenger. Trimming + looping + pitch: if you can loop this properly in a daw you could even create a saw style bass for electronic dance music.
Author: Anthonychan
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00:07
Low battery toy story toy speech line. Creates a creepy effect when the toy tries to execute its voice line with little to no battery.
Author: Geoff Bremner Audio
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00:21
I made a tonal quantussy recording. The bass always plays a low c. The 5 tracks are selected from one 15 min long recording. The synth creates defined tracks with different character.
Author: Gis Sweden
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