25 Royalty-Free Audio Tracks for "Developer"

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00:50
Synth.
Author: Artistpug
00:00
02:35
Difficult choicescomposed by developer jake.
Author: Developer Jake
00:00
00:03
When player advances level in video game.
Author: Deletecookies
00:00
00:04
A man screaming at his video game.
Author: Mnchy
00:00
02:27
Another sketch idea.
Author: Zypce
00:00
00:01
Scream sound from d-world online chat - game by davy bartoloni.
Author: Davy Bartoloni
00:00
00:02
Scream sound from d-world online chat - game by davy bartoloni.
Author: Davy Bartoloni
00:00
00:29
---------demo constructed sound used for official b side release.
Author: Grapland
00:00
00:01
Weapon sound for game development (d-world online chat - game by davy bartoloni).
Author: Davy Bartoloni
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00:01
Weapon sound for game development (d-world online chat - game by davy bartoloni).
Author: Davy Bartoloni
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00:01
Weapon sound for game development (d-world online chat - game by davy bartoloni).
Author: Davy Bartoloni
00:00
01:04
Just a record of a training system for a project that is in development.
Author: Syrussm
00:00
00:13
Vocal edited with piano feature in fl studio and audition. For rts gaming background lose in battle.
Author: Ponycillo
00:00
00:42
Made in a daw please message for special requests or additional files.
Author: Loopmaiden
00:00
00:31
Dark ambient sound.
Author: Goulven
00:00
00:02
Game over sound effect for games. Can be fit arcade games or i don't know you decide :) you can freely use this sounds under cc 0 license for any purpose also for commercial use.
Author: Myfox
00:00
00:44
This is just some random sound i am using in my horror game, so i thought i might as well post it here ;) please give me credit "cbgames" (lolz i am a 12-year-old game developer ;). Edited with audacity. Http://games. Christianblandford. Com/http://gamejolt. Com/profile/cb-games/161076. Hope y'all have a nice day! :d.
Author: Cb Games
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00:16
This track was developed in 2018 via apple's logic pro x on a macbook pro 2017. The home studio employed the usage of the presonus eris e4. 5 near field monitors in east harlem new york city. The project used sample files already included in apple's logic pro x. The mixing process employed only logic pro x plugins (e. G. Compression, equalization). You may find the developer at twitter: @harlemdaw.
Author: Harlemdaw
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00:38
Wrote/recorded a dark orchestral tune at 120-bpm using ableton live 9. Pizzicato and staccato strings done with native instrument's kontact5 player. Additional notes:-13. 9 lufs integrated-1. 0 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmack.
Author: Bainmack
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00:04
kssht! acknowledged. Helicopter inbound. Kssht!. Update: seeing a lot of people using this for the gamedev. Tv course! i would love to see your projects and can provide more audio if you want it!. Created in audacity while studying section 9 of the complete unity developer course by ben tristem and gamedev. Tv on udemy. Com. Feel free to use. Contact me if you would like the original audacity project files. If you happen to use this sound in a project you release, let me know! i'd love to check it out!.
Author: Blueknightone
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00:06
The last breath of a creature, maybe a dragon, whatever floats your boat. I'm a game developer, but i also like creating sfx, and other cool stuff. So i was feeling like creating a small mmo for fun, but thought to myself;how on earth am i going to make all those sounds?so i searched a bit on the net for possible cool sfx techniques, and later on decided to just experiment with audacity myself. For this sound i recorded my own voice two times (i can make some weird sounds),and edited them in audacity. The result came out as some kind of dragon, and i was pretty pleased with it being my first organic voice. Use for whatever you like, a credit and a rate would be appreciated.
Author: Mickboere
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00:02
Sound fx -steam loop (about 1 second) - 249kb. Useful for game developers.
Author: Duckturd
00:00
00:11
Hello friends!hq dark ambient pad. Best used for horror movie, game dark scene etc. Free to use! just download!enjoy! and best wishes to all indie developers!.
Author: Dneproman
00:00
00:06
Recorded with: zoom h6 "handy recorder" lom úcho (ultrasonic omnidirectional microphone from slovakia!). A pouring of a drink with carbonation (fancy sparkling water). The reason it is monoaural is because it is easier to record singular sources in monoaural without having too much stereo variance in the recording which can if improperly recorded cause clipped audio on one side of the channel (though this reduces the width and dimensionality of a sound sample - this also makes it easier for (independent) game developers and film projects to place the sound.
Author: Magnuswaker
00:00
01:58
Yep this is a crazy sound. What have i done. . . I have build a nonlinearcircuits sloth lfo. Https://www. Modulargrid. Net/e/nonlinearcircuits-sloth-4hpedited info:i have built the regular version. The sloth has two outputs x and y. I connected x to control frequency on one oscillator and y to control amplitude on another oscillator. Frequency experiment on left channel. Amplitude experiment on the right. The file starts as the amplitude is 0. Next time the amplitude is 0 (almost) is at about 48 sec. Then 48 sec later, at 1:37 the amplitude is 0 again. The two cycles are not identical. The tones are harder to analyze. . . X and y outputs. I guess those corresponds to x and y in a coordinate system. You can find video clips watching the sloth “drawing” butterfly wings. For example:https://www. Youtube. Com/watch?v=0ku6npz1s4gand maybe check this:https://www. Youtube. Com/watch?v=occhcm5oxp8http://nonlinearcircuits. Blogspot. Se/2014/09/sloth-chaos. Htmlthis later link is the developers page. The constructor (andrew) of this module says that my version completes “1 cycle every 15 seconds”. What does that mean? is one cycle one lap in the butterfly pattern? will the pattern repeat itself? yep, i’m going to ask him…. Edit:andrew answers my questions: “it is a very approximate description of the frequency, cycle is not the proper term to use. . . . Nor is frequency really, but they are descriptions that people can relate to easily. Depending upon the pot settings and whatever other initial conditions that happen to be in place, the signal may traverse the typical double strange attractor path. It may stay in one attractor for several loops before crossing over to the other one. The pattern will never repeats itself, it might come close but won't do it. ”my question: so, one “loop” is one cycle?andrew answers: typically it takes approx 15 seconds to make a rough figure 8, but depending upon the pot and other factors, it may take longer, much longer, sometimes it even pauses whilst deciding which way to go next.
Author: Gis Sweden
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