25 Royalty-Free Audio Tracks for "Explain"

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05:55
Duyên explain how she manage quán cà phê in 1990-2005. Record use iphone 5s smart phone 2022. 08. 14 07:00.
Author: Sieuamthanh
00:00
15:26
Duyên explain how she manage quán cà phê in 1990-2005. Record use iphone 5s smart phone 2022. 08. 14 06:33.
Author: Sieuamthanh
00:00
02:52
Duyên explain how she manage quán cà phê in 1990-2005. Record use iphone 5s smart phone 2022. 08. 14 06:46.
Author: Sieuamthanh
00:00
05:58
A mother explaining her kid why she is upset with his uncle.
Author: Raliuga
00:00
00:01
I won't do this until the coast is clear.
Author: Nuncaconoci
00:00
00:17
Man doing different sounds as if embarrassed or caught in the act, somewhat speechless trying to explain himself. Was made for a short commercial. Recorded with sennheisser mke 600 shotgun mic to a zoom h5.
Author: Khenshom
00:00
00:04
No need to explain ;).
Author: Imataco
00:00
00:01
An sfx i made. The only way i can explain it as a static noise that gets unstable and louder.
Author: Kaneryusounds
00:00
00:27
River lava sounds. "river" means moving body of water. "lava" is the name of the river where this sound was recorded. I can't believe i need to explain it, but apparently i do. Re-upload.
Author: Buterbrodbezsura
00:00
06:19
It's ben a hard day. I have been an official at an big youth athletics competition. I chill down (or off?) with a modular synth moment. . . . I will not try to explain the patch.
Author: Gis Sweden
00:00
02:05
I recorded the weird sound coming from a street underground box/pipe pumping water nearby my place. Not sure how to explain it in english. Recorded with a tascam dr40 48/24.
Author: Pblzr
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00:01
This is a waveform from a boobass(flstudio) with a highpass. I put it in sytrus and made a few things. Hard to explain. :dpitch it at least 1 octave down! 2 octaves down is better for a bass. Have fun with it!.
Author: Deleted User
00:00
01:00
This soundwalk is a one minute walk where a group of friends and i walk and explain what sounds we heard. These sounds ranged from birds to wind to cars. This field-recording showed how amazing the sounds of the earth are.
Author: Cristianarbelaez
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00:10
This one is easy to do but hard to explain. . . In order to make this sound i pucker up my lips so that my upper teeth are against my lower lip. The i breath in softly which makes that cute noise (that's also why you hear breathing against the mic after. ) hope you all like ;).
Author: Cylon
00:00
00:18
Here's another sound recording for your audio needs. I don't really need to explain much about this, lol. How it was made: i recorded my room's door creaking. (complicated, i know. ) feel free to use this wherever and however you want, as long as you don't steal credit.
Author: Mr Keybored
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00:01
I used the ben burtt technic to design this punch; mixing a whip tail sound with a the sound taken from hitting a jacket with a baseball bat. Here is a link where ben explain the technic for indiana jones punches:. Http://collider. Com/ben-burtt-dennis-muren-indiana-jones-blu-ray-interview/. I used logic to chop the whip tail up and blend it to make my own punch.
Author: Soleilmadrid
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00:17
Mysterious sound of electricity. Used for a production of willy wonka junior for mike to pass overhead being "sent" through the tv. Sort of hard to explain. Created using these sounds:http://www. Freesound. Org/people/jameswrowles/sounds/248217/http://www. Freesound. Org/people/sophiehall3535/sounds/245942/. Edit: i see a lot of people are enjoying this sound! if you'd like to donate a dollar or two towards my personal starving artist fund here is a donation link: https://www. Paypal. Me/baharv89.
Author: Bevibeldesign
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00:08
My swiss army knife of sounds: i recorded myself falling over a plastic stool for an episode of our comedy podcast, mission: rejected. It was supposed to be a one-time sound, where a clumsy analyst named stuart gilligan trips while getting out of his chair. I've used this sound two dozen times since, for fights, trips, tearing pictures off walls, throwing people out of windows, and plenty of others. I can't explain why this sound amuses me so much, but i hope others can find use and amusement in it as well.
Author: Petebarry
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00:05
Representational approaches to field recording are bullshit. On another day i will explain why i feel this to be the case. But it centers around a critique of the distinction between representation/reality, along with a critique of the concept of mediation. Mechanical openings, heartfelt wanderings was recorded with a tascam dr100mkii and a rode shotgun mic. One sound taken from the 'microblocks, vol. 1' percussive found sound sample-pack. The sample-pack features 135 unique field recordings culled from the ordinary soundscapes of santa cruz, ca. Find and download (for free) the rest of the sample pack here: https://fieldrecordingworkinggroup. Bandcamp. Com/releases. The sample pack comes with an accompanying essay describing the method, politics and historical context of the sample-pack.
Author: Lovesbody
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00:01
This is almost the same kick drum i´ve uploaded previously, but this has more compression and overtones in the sub bass, along with an interesting technique i´ve been doing, lemme explain. . . I put the original sample twice in my daw (fl studio if you ask),leave the first sound like it is and the second sample is being equalized in a way that only the sub bass is being showed, so i added to that the saturation plugin ivgi2 from klangheim industries and slammed it with the plugin ott by xfer records about 9 times. Equalized the sound again to cut the sub bass and leave the raw high end sound you hear, finally added an izotope ozone imager to make it wider.
Author: Panxozerok
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00:10
This is one of those sound effects you kind of go "huh?" about when you hear. Let me explain what this is and how i imagine it being used. To me, it sounded like a good sound effect for when a computer (whether in a game or animation or whatever) screen starts writing down text (in other words, when a message is displayed on a screen and is written down one letter at a time until the complete message is shown). There are two versions here. The first one fades out (to be used a single time), and the second one is loopable (so you can loop it to make it last longer). Okay, i'm done with the long boring description. I hope you enjoy this weird, different type of sound effect :). P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
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00:29
Here it is! my first ever submission on freesound! i decided to start this all out with a bang, and post something really cool that i'm proud of making. I'm not sure exactly what this creature was supposed to be. I'll leave that up to your imaginations. How it was made:. Software: fl studio 20. Plugin(s): serum, valhallaroom, ott, fruity parametric eq 2, and fruity delay 2. This was made completely with synthesizers. I used serum for the main synth, made copies of it, and modified each of them to sound unique from the other. I'd try to explain how the synth was made, but there's a lot of stuff. To process it, i used ott to make it sound more powerful and clear, eq to get the frequencies and texture right, delay with a low pass filter to get that outdoors echo feel, and valhalla room for the reverb. I had fun making these. Enjoy!.
Author: Resaural
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00:02
Not gonna explain about this one much. Basicly i just made a simple patch on my virus c hardware synth which consists of 2 osc's (sine / saw), osc2 slightly detuned from the osc1. Fast pitch envelope on both osc's to get the "punch" part in the kick. Ran through virus's lowpass/bandpass filters, lowpass cutting from 100% to 0% with a speed of 1/4 beats to get a "filtering down" effect to the kick, bandpass rejecting slightly frequencies from a range of 400-600hz. Then i sampled it, many times and picked the best sample. Eq->distort->eq->distort million times and this is the result. Ofc i did some cutting and added some lowpass/bandpass filters with various mix levels @ some points and did some other shit also but basicly it's just eq & distort. Hf, its a decent kick but needs some fixing still since the punch is too separate from the bass.
Author: Harha
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00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
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00:29
Ok, i don't know how many of you might be interested in this, but i figure there's no harm in posting it. I'm working on some original songs. Laptop-based, electronic songs, with many orchestral parts, including violin, viola, cello, and string bass. Presonus studio one has some very nice vst string instruments, and i have some really great ones for kontakt. But they all are missing one thing, and i couldn't find the (admittedly esoteric) sound that i'm looking for anywhere on the internet. Being a viola player myself, i recorded myself playing these very particular incidental sounds. Let me explain-. There's this 'grabby' sound that a well-rosined bow makes just is it is first being drawn across the string. Listen carefully to any of the pros and you'll hear it. In your laptop sequences, if used subtly, right at the point where the first note of a phrase is initiated, this sound can give the string part a marked sense of realism*. This, combined with vibrato, reverb and a nice warm/tube/tape saturation setting, nobody will be able to tell the difference between your vst and the real thing. About the audio-i tried to keep them as pitchless as possible, thus not limiting their utility. I recorded two sets of all four open strings (c, g, d, a), first close mic'ed, and once from a few feet away, in stereo. Or to say it another way, the sounds are as follows-1. Open c close2. Open g close3. Open d close4. Open a close5. Open c far6. Open g far7. Open d far8. Open a far. It's totally overkill for me to record all the different versions, but i suppose somebody out there might find one more appropriate than another for their purposes. They work pretty effortlessly for violin and viola, but you might have to pitch them down for cello and string bass. I added no processing whatsoever, apart from normalizing each individual sound. Aiff, recorded at 44/16. Nady scm-2090 stereo condenser mic, focusrite saffire pro 24 interface, recorded in logic. Not the quietest room, but these sounds will be so far down in the mix that it won't matter. Free for all to download, no attribution necessary. Http://www. Freesound. Org/people/bruce%20burbank/sounds/220917/. As an example, here's the part i'm working on that motivated me to record these sounds, with the grabby sound in place. See if you can spot the three times i used it. *pro tip- much the same way i'll insert an inhale breath right before horn or oboe phrases.
Author: Bruce Burbank
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