I created this sound effect using chiptone. You don't need to credit me. You can support me by donating to my ko-fi page here: https://ko-fi. Com/staycalm182.
A rainy day. Recorded from my bedroom's window. Ocasionally, you can hear the faded sounds of cars passing by. By the end of the recording, you can also listen to birds chirping.
For this one i decided to use white noise, longer or shorter, modified with tremolo and a slower tempo and accelerated speed. Eevery sound was melted at the beginning and end, one noise has been reversed.
I generated a "chirp" with audacity going from something like 400 to 0, logarithmically. Then i faded it in and out. Useful for video games, especially old ones, for running into a wall or something like that.
Clock was ticking. I was killing flies. And a peddler was approaching. Stereo recording via my xz1 compact. Faded out via audacity, no further process. You may add a compressor or limiter if necessary.
Sounds of a modded danelectro 59'er guitar. 3 pickups, 2 dynamic levels. Some extraneous sounds are left in, and can be faded/cut out or included to make the sampled playing more realistic.
Nice sound effect - can mean something appearing or disappearing. Free to use :)edited in audacityinstrument source - lunadrum (tank drum type)recorded with the phone - xiaomi a2 lite.
This is a soundwalk i recorded just before lunch break in mr. Speciale's music appreciation class. It has been normalized, faded in and out, and shortened to 1:00 minute in length. Enjoy!.
I generated a square tone with audacity and applied a few effects to it, mostly wahwah i think, and faded in and out. If you repeat it, it makes a very believable sound for an old video game machine.
A simple electronic (i have no idea how to describe it) sound which fades in and fades out - processed - made in wavepad - actually made from a clip of me saying "way too easy" :d.
A short, whooshy sound for use during a cinematic transition to a flashback or something. I made it for my short film and it was very useful, so i thought i'd share for free.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365). No need to credit or notify although i'm always happy to hear how you've used it.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365). No need to credit or notify although i'm always happy to hear how you've used it.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365). No need to credit or notify although i'm always happy to hear how you've used it.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365). No need to credit or notify although i'm always happy to hear how you've used it.
Hitting what was either an old lantern or a bug zapper lost in some old woods in various ways (on my palm, knuckle, with a stick, etc) to make different percussion or niche snare noises.
Hitting an old, empty oil drum lost in some old woods in various ways (on my palm, knuckle, with a stick, etc) to make different deep bass noises. Natural reverb since it was in a large open space.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365) made into a loop. No need to credit or notify although i'm always happy to hear how you've used it.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365) made into a loop. No need to credit or notify although i'm always happy to hear how you've used it.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365) made into a loop. No need to credit or notify although i'm always happy to hear how you've used it.
A time stretched/warped remix of rutger muller's cc0 metal squeak sound (104365) made into a loop. No need to credit or notify although i'm always happy to hear how you've used it.
For creating this sound i used:handmade didgeridoo of pvc tubessound picked by microphone akj-xmk03effects used in post:in guitar rig 4:1. Tube compressor2. Ac box amp3. Studio reverb4. Twin delayin audacity:compressor.
Winter wind in the phone-lines alongside a disused railway, now a footpath. This was made on what used to be the platform of a station,now very overgrown. The station shut down sixty years ago. Short recording, faded in and out. Zoom h1 using on-board mics.
Needs to be faded in, but otherwise it should properly loop. Created using cubase and retrologue 2. A simple patch exploring the vsti's multi oscillators. Two oscillators plus a bit of semi-random filter modulation.
I generated a square tone with audacity and applied a few effects to it, mostly wahwah i think, and faded in and out. It's the same as "machine. Wav" that i've uploaded, but louder. If you repeat it, it makes a very believable sound for an old video game machine.