184 Royalty-Free Audio Tracks for "Faded"

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01:53
Mechanical outdoor siren recorded at a public park in bettendorf, iowa, united states. Attack (wavering) mode. The steady mode went on for several minutes so i just faded it out.
Author: Guitarguy
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02:04
A rainy day. Recorded from my bedroom's window. Ocasionally, you can hear the faded sounds of cars passing by. By the end of the recording, you can also listen to birds chirping.
Author: Msalvado
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00:09
Dreamy vocal chord made with the "fairlight" preset for sq8l vst. Some reverb added and faded out.
Author: Skylarjulian
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00:01
I generated a "chirp" with audacity going from something like 400 to 0, logarithmically. Then i faded it in and out. Useful for video games, especially old ones, for running into a wall or something like that.
Author: Pyzaist
00:00
01:37
Clock was ticking. I was killing flies. And a peddler was approaching. Stereo recording via my xz1 compact. Faded out via audacity, no further process. You may add a compressor or limiter if necessary.
Author: Feeshy
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00:02
Sounds of a modded danelectro 59'er guitar. 3 pickups, 2 dynamic levels. Some extraneous sounds are left in, and can be faded/cut out or included to make the sampled playing more realistic.
Author: Strangehorizon
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01:00
This is a soundwalk i recorded just before lunch break in mr. Speciale's music appreciation class. It has been normalized, faded in and out, and shortened to 1:00 minute in length. Enjoy!.
Author: Nickgeorge
00:00
00:01
I generated a square tone with audacity and applied a few effects to it, mostly wahwah i think, and faded in and out. If you repeat it, it makes a very believable sound for an old video game machine.
Author: Pyzaist
00:00
00:45
3 guitar layers double-tracked and panned, reversed, pitched up 2 semitones, filtered via cab simulation, looped, faded. Mbv inspired, short ambient guitar oriented loop. Ableton live. April 8 4pm 2023 pa southeast.
Author: Henryja
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00:03
Winter wind in the phone-lines alongside a disused railway, now a footpath. This was made on what used to be the platform of a station,now very overgrown. The station shut down sixty years ago. Short recording, faded in and out. Zoom h1 using on-board mics.
Author: Echobones
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00:33
Needs to be faded in, but otherwise it should properly loop. Created using cubase and retrologue 2. A simple patch exploring the vsti's multi oscillators. Two oscillators plus a bit of semi-random filter modulation.
Author: Cabled Mess
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00:01
I generated a square tone with audacity and applied a few effects to it, mostly wahwah i think, and faded in and out. It's the same as "machine. Wav" that i've uploaded, but louder. If you repeat it, it makes a very believable sound for an old video game machine.
Author: Pyzaist
00:00
01:18
Last night, a strong rainstorm blew in. The wind chimes on my porch were so beautiful, i couldn't help but take a few recordings. Added reverb for a more dreamlike feel, faded the edges in and out for smoothness. Any feedback or suggestions are appreciated always! hope you like it.
Author: Ninthcompanion
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01:05
Field-recording for kadenze course introduction to sound and acoustic sketching. Recorded using zoom h4n, 16 bit, 44. 1 khz. Trimmed, normalized and faded in and out. Also slightly low-shelf filtered to remove excessive wind noise. Recording made in city park in ottawa, feb. 17, 2017. Sounds include bird calls and snow-removal equipment.
Author: Drlids
00:00
01:52
This is a low quality recording from a panasonic dvx camcorder microphone. This is a recording of random drum beats. Because of the low quality recording, i have not separated any of the beats, and have faded one into the other. The drum shells are spaun, and the cymbals are a mixture of zildjian and paiste.
Author: Coins
00:00
00:32
Imaginary futuristic car driving through desert. Danger in the air. Scifi tension. Instruments used for sounddesign: pro 53 (sound of car and wind) and the freeware synthesizer da hornet (artificial horror sound). Slow lfos, filter and pwm modulation,3 voice unisono, internal chorus fx (pro 53), no additional effects, faded out. Da hornet - fast pitchmodulation.
Author: Reacthor
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00:06
Wind noise, made from several segments of white noise with different eq and flange settings, cross-faded to form one short loop. I probably used soundforge's accoustic mirror, but i can't remember for sure. This was inspired by;http://www. Freesound. Org/people/anton/sounds/2690/andhttp://www. Freesound. Org/people/erh/sounds/34338/. . . Two very good wind samples, in my humble opinion.
Author: Mrlindstrom
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00:36
Wind noise, made from several segments of white noise with different eq and flange settings, cross-faded to form one long loop. I probably used soundforge's accoustic mirror, but i can't remember for sure. This was inspired by;http://www. Freesound. Org/people/anton/sounds/2690/andhttp://www. Freesound. Org/people/erh/sounds/34338/. . . Two very good wind samples, in my humble opinion.
Author: Mrlindstrom
00:00
03:32
A small, park-like area in the car park of a small college in the england. Some traffic noise, quiet chatter of nearby female students, a few car doors (which could easily be faded out). Very loopable (first 10 seconds of audio was cut off of the beginning and crossfaded in at the end).
Author: Teokgaming
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04:54
A first contribution to the community,recorded on a hand held olympus vn810and edited in sound forge. Almost five minutes of a gentle rain as it sounded out my back door at midnight this new memorial day. I faded in and out, with the out being a bit longer. Enjoy!.
Author: Cwq
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01:05
Sound 4/4, the highest note - thus white, of my epic ambience pack. Created in audacity by recording 4 strings of a violine, slowing down tempo, boosting bass frequencies with an equalizer and finally paulstretch. Silence has been truncated and endings are faded. Feel free to use as you like under public domain/cc0.
Author: A
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00:08
Another sound that has been heavily edited to the point of being unrecognizable. This sound byte is an odd one that i made when i was pretty bored, it might be good for a drone or sound of a phantom or something. It could even be a warning or system message for a game. Either way, hope that this strange sound is useful to you somehow.
Author: Grimmreapersounds
00:00
02:09
Notes as an arpeggio derived from the chord cadd9b5 fed through a glass viper synth at 120 bpm using a panning notch filter on a soundfile that has been reversed cross faded into the original soundfile stretched to its maximum. Featured at about 6 minutes 15 on this experimental track. Https://soundcloud. Com/klaxonite/klaxonite-5-010515.
Author: Crusoe Diplomat
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00:21
A remix of this sound::. Http://freesound. Org/people/univ_lyon3/sounds/250719/. Took the sound, faded the endings properly, time stretched it, put a panner, a reverb and delay, pitched it down a bit, then made sure the volume was perfect. Used adobe audition and fl studio on this sound. Please enjoy, and listen to japanese noh theater. ありがとう.
Author: Untitled
00:00
00:15
Very high velocity stroke with 5a wooden mallet in paiste pst3 20" crash on stand. Recorded with pair of akg p120 mics on stands and tascam dr-60 mkii recorder. Middle-side recording technique. Middle mic next to crash, side mic in a distance of 1m. Recorded in tiny kitchen with doors closed. Few ringing partials were tamed with parametric equalizer. Sound faded out in flstudio edison. Recorded in 96khz and 24bit.
Author: Laffik
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00:06
The upload spree continues! this time i've got another sci-fi sound. The title says it all, folks. It can also be used for not only a robot malfunction sound effect, but a machine glitching sound perhaps. I made ti with a corrupt audio file. I got a part of it, and simply pitch shifted it down, and faded it out at the end.
Author: Mr Keybored
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00:35
Just my dog barking at anything that moves out in the garden. There is several different ones i split and faded nicely for seamless integration with your projects. Recorded with zoom h4n, stereo 90 degree. I decided to put all in one instead of uploading 30 different files. If you decide to use i would be really interested to see what on, so if on a youtube video, app, whatever please share a link so i can check it out! :). Enjoy.
Author: Underlineddesigns
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00:19
This sample was created by layering short, improvised passages on a yamaha psr-275 into a boss dd-20 in sound on sound mode. Loop was played into a boss me-30 on harmonizer and pitch shifter settings, processed in real time, then faded out. Audio was further processed in goldwave (compression, added hiss, vibrato, etc. ) to give it a more believeable "old vhs tape" sound. I cut it to only include the most convincing segment of audio. (it's not perfect, but it's only an emulation!) 24 kbps, stereo.
Author: The Semen Incident
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00:59
A bad readout of an excerpt from prosperous. The tempest act 4, scene 1, 148–158. Our revels now are ended. These our actors,as i foretold you, were all spirits, andare melted into air, into thin air:and like the baseless fabric of this vision,the cloud-capp'd tow'rs, the gorgeous palaces,the solemn temples, the great globe itself,yea, all which it inherit, shall dissolve,and, like this insubstantial pageant faded,leave not a rack behind. We are such stuffas dreams are made on; and our little lifeis rounded with a sleep. .
Author: Bricoler
00:00
01:15
This sound was the result of a scary accident. I was looking at the view in the webcam of an open doorway leading into a dark hallway in my house, when suddenly this haunting feedback faded in and looped repeatedly, until i pulled the volume down. It was unexpected, and quite unnerving. I had to laugh about it once i realized what had happened. But that first moment had me expecting some ghostly apparition to come in from the darkness. Anyhow, it's just an accidental feedback loop. I've had it in my archives for about 20 years now. I thought it might be useful to someone else. Enjoy!.
Author: Filmscore
00:00
00:56
I stood quite sheltered from the wind, above me the rustling trees from the breeze that was just blowing. In the distance a dog was barking. Nice stereo effect :-). The recording is edited. The recording is cut and the ends are faded in and out, 2 seconds each. Otherwise no further editing is done. This is my contribution # 3. Recording device: zoom h5microphone: xyh-5date: 01 august 2020time: morning, 09:48location: schwanewede, northern germanyweather: 24 °c, sunshine and cloudy sky. Very humid. Storm air. The clouds pulled together, a thunderstorm was brewing (but there was no thunderstorm). Humidity approx. 68 %, wind from south-southeast, 2-3 bft.
Author: Eichhoernchensheriff
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00:06
This is the second version without the mechanical bolt. Maybe can be used for bolt action rifles. Made this is ableton live, it is multilayered with the top end of a 9mm and the low/mid range of an ak47. Another carbine sound is faded in after the transients to give more sustain. Two reverbs fade in and out creating a smooth transition and blend. A little white noise is added for subtle sheen and air. All the layers were grouped together into a single band compressor and ran through serum fx distortion and then into a krush distortion plugin for added fatness. A blending reverb was used to glue the sounds into the same space and ran into a final transient designer which is adding a little more snap and punch and clipping the excess transients off. Enjoy.
Author: Superphat
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03:21
Hail comes inthis was a strange storm. Tons of lightning, but only distant thunder. The rain was nearly falling vertically. Audio description: may 20, 2014. Hail comes in and pounds a deck outside for about a minute or so, then fades and raindrops themselves take prominence. The wind picks up, so you can hear wind chimes going at it and some deep rolling thunder far in the background. If you’ve experienced high winds before, it will probably sound scary to you at volume. Recorded with a tascam dr-05 with a dead cat and no low cut. I got the mics as close to an open window as i could without being ridiculous. Cropped and faded in and out in audacity. No other modifications, so you’ll have to normalize it and equalize to your liking. Might be useful as a “heavy rain” sound, since the hail kind of sounds like that anyway.
Author: Secretmojo
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00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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