A single, meaty gunshot created by editing my "single gunshot 4" sfx. I think this one sounds and feels a lot better. Created with audacity. Use however you see fit.
A rapid-fire machine gun sound. I made it through firing a nerf alphastrike stinger, speeding it up, pitch and all, and then repeating it. Recorded in my bedroom with a gaming headset mic.
An improved version of my "single gunshot 4. 2" sfx; this one isn't too meaty or filled with irritating reverb as this one, which i believe is also slightly more realistic. Created with audacity. Use however you see fit.
A fusion of an edited new world interactive-the makers of day of infamy-mg42 sfx and my own home-crafted sfx. This is the result, and the sound i used for my doi modification:. Made with audacity. Use however you see fit.
(higher pitch and relatively different in terms of character than the original) based upon my "single gunshot. Wav" sfx, this experiments a bit with the effects of stereo audio. I made the sound quite punchy also. Created with audacity. Use however you see fit.
The sounds of a firearm being cocked. At 3 different paces, as well. Done using a nerf rival knockout toy pistol. Recorded in my bedroom using a headset microphone.
Single shot from an m-1 carbine,. 30 caliber rifle as used in world war ii, the korean conflict, and vietnam. Manufactured by winchester. Fired in semi-rocky wooded area over small stream.
Various foley with the saa. Movement, cock hammer back, dry fire, rotating cylinder, ejector use + rotating cylinder. Recorded using the zoom h5 four-track portable recorderedited using reaper.
A rifle cocking sound created by cocking a nerf gun, and slowing it down a bit. Edited with audacity. Credit would be appreciated, but it's not required!.
Safely handling a revolver and then setting it down on a table. Recorded with a blue yeti. You may use this for any project, no credit or permission required.
Custom-made samples of gunfire using foley and sound engineering - smashing of bin polymer lids layered on top of each other with varying amounts of hard distortion and compression.