9 Royalty-Free Audio Tracks for "Gverb"

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I recorded a klaxon and i used the gverb.
Author: Iut Paris
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I generated 3 tracks. The first is a noise brown 2 seconds, where i added the effect gverb (first second) and the effect wahwah (second second). The second is a sound of sinusoid d 2 seconds, where i put a nivelleur to increase sound. I generated silences to get a metronome. For the third, i generate the same sound as the sinusoid second track, then i added the effects wahwah and nivelleur. Finally, i do repeat all tracks and i remove any noise.
Author: Iut Paris
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Simple noise rise created and edited on an old version of audacity, g-verbed and then reversed.
Author: Pearcel
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This track was a voice recording of me saying "freesound. Org" using my laptops internal microphone, and then edited audacity®. The gverb filter was applied. The pitch was changed from the original tone which was c to b.
Author: Mtthwmntnz
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00:24
Rain sound synthesized entirely from white noise and using these plugins (in audacity): vinyl, multivoice chorus, harmonic synthesizer, gverb, and modest delay effects. This is my first attempt, i'll be trying to make more realistic ones. Until then, tell me if you liked this (rate it, comment).
Author: Hello Flowers
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Terryfying sounds, like screaming monsters - this was made from a recording of sunny the budgie singing, slowed and reversed and gverb added to make it sinisterrecorded with a tascam dr07 mk2 and processed with audacity.
Author: Squashy
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Track was created using audacity®. The track was a generated chirp of 1 sec. Repeated once and then reversed. The gverb filter was used with a low early reflection and high room size value. And then the echo filter with 0. 2 delay time of seconds and decay factor of 0. 5 seconds was applied.
Author: Mtthwmntnz
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Thunder sound synthesized from a randomly generated tone, and processed (in audacity) with: multivoice chorus, harmonic sythesizer, tons of gverb, 2-second delay, and fade-in/fade-out where appropriate. Again, this is my very first attempt, i'll keep trying to make more realistic samples like this. Until then, tell me if you liked this (rate it, comment).
Author: Hello Flowers
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This is a sound to emulate cracks on a wall as they happen or rocks falling off a cave or earthquake aftermath. Simply by holding my olympus ws600 against a lamp with beeds and crumbling hard plastic on the other then i uploaded the file to audicity and added the gverb effect to make it sound from a short distance and converted the file to mono as well :).
Author: Allanzd
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