191 Royalty-Free Audio Tracks for "Hihat"

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Percussion kit sampled in my studio. 3 - 5 dynamic range shots (pp, p, pf, f, ff, fff). Recorded with se3, overheads - se3.
Author: Minorr
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Percussion kit sampled in my studio. 3 - 5 dynamic range shots (pp, p, pf, f, ff, fff). Recorded with se3, overheads - se3.
Author: Minorr
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01:58
Recording of drum set drums using drum kit microphones, each drum separately multiple times with various strength, grouped together into one track.
Author: Drummy
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The bass melody was produced by applying a modulation to the frequency of the bass. Not much has changed from 003.
Author: Errorcell
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This one has an extremely thick bass that pulsates crazily. At the same time, it sounds like a low tom sound.
Author: Errorcell
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The sound that despite being marketed as a the sound of a motor, a motor probably shouldn't make. It used to be a hihat sample until i mutilated it.
Author: Itsthatroboguy
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Percussion kit sampled in my studio. 3 - 5 dynamic range shots (pp, p, pf, f, ff, fff). Recorded with se3, overheads - se3.
Author: Minorr
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Percussion kit sampled in my studio. 3 - 5 dynamic range shots (pp, p, pf, f, ff, fff). Recorded with se3, overheads - se3.
Author: Minorr
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Percussion kit sampled in my studio. 3 - 5 dynamic range shots (pp, p, pf, f, ff, fff). Recorded with se3, overheads - se3.
Author: Minorr
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Percussion kit sampled in my studio. 3 - 5 dynamic range shots (pp, p, pf, f, ff, fff). Recorded with se3, overheads - se3.
Author: Minorr
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A drum n bass / jungle / breakbeat drumloop i recorded here in my attic. Recorded with presonus firebox & samson c01.
Author: Rutgermuller
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This is a rather simple one, compared with 002, the sounds are more subtle and less punchy. The bass drum is much significant compared to 001.
Author: Errorcell
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Lots of strong bass on this set. The bass sound was produced by lowering the frequency to about 20 on reaktor - arobic. Amazingly, it sounds fun.
Author: Errorcell
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Back to a normal loop. This loop contains more noise. . . Though they sound like a rough shaker in the background. The bassdrum is slightly not prevalent.
Author: Errorcell
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Maybe this is a bit too loud. The overdrive and the crazy percussion instruments adds a bit too much on this loop. I think it needs to be refined.
Author: Errorcell
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This is a variation of the loop: 005 from the mitosis pack. The odd bass sound (or melody) is the result of tweaking too much with the modulation.
Author: Errorcell
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The mitosis pack contains several loops with melodies. I removed the modulation and let the bass run without changing a pitch for this loop. See also loops 005 and 6.
Author: Errorcell
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I created this on fl studio. Not much to say except. . Enjoy!!p. S if you can create a song with it please let me know because i would like to hear it.
Author: Jlitt
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Sound designmusic sheet ai generated: payne, christine. "musenet. " openai, 25 apr. 2019, openai. Com/blog/musenetandi rewrote it. Sfx conversion edited: adobe + fxs + mastered. Sound and loops freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
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I changed the synthesizer's ranges and played a bit with reaktor's structures until i realized i was playing with the frequency range. The result is a radically different sound that sounds more like a machine.
Author: Errorcell
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Audacity_temp cleanup detritus. Tiny clips from random sources, some of the mp3's are incorrectly tagged as being from the gorillaz album "demon days", but that is completely unrelated, so they're safe, mods.
Author: Suspiciononline
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These are samples from the new korg electribe emx2 music production station not the best recording quality but some nice sounds anyway the weird naming is due to the autoslice function in renoise wich i used to separate the samples from a one shot recording.
Author: Soneproject
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A sonic texture that you can chop up and reverse to make open hi hat sounds. It's just this cymbal plus some filtered white noise: http://freesound. Org/people/dtrostli/sounds/316874/original cymbal sound is public domain and so is this sample, feel free to use for any purpose without attribution.
Author: Thisunravels
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This is a quick beat i made in fl studio 20. The drums and melody are my voice sent through a whole bunch of effects to create the sound i desired. Hope you like it :).
Author: Crash
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#csd [collabo sound design]. Cuffh4tz (#csd 001). Smashing one part of the cuffz on the other one which lies on a wooden table. The wooden table was chosen to damp the signal and gives it a more solid sound. The chain between the cuffz adds a nice character to the sound. This library consists of 39 samples.
Author: Faeb
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One of many samples from drumkits i own. I wanted to give back to any producerson this website as a thanks for all of the amazing sounds! check me out on soundcloud. Https://soundcloud. Com/rippleys_circus. If you're interested in learning to produce or have any questions, shoot me a message, i'll be glad to help!.
Author: Rippleys Circus
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This series is done through layering and processing many samples of drum sounds i synthesised using various plugins namely xoxo's vst's and zynaddsubfx mixed with some old hardware samples i made a long time ago. There are 4 packs of the same series : perc snare kick and hats all using the same process.
Author: Soneproject
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The mitosis pack is a pack generally founded on just 1 beat pattern, the most common dance drum pattern found in techno music and trance. This pack uses the single pattern and expands upon it through various sounds that make the pattern sound different. 001 is the basis of all. Reaktor - arobic was used to mainly create this loop.
Author: Errorcell
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Download the full pack here : https://goo. Gl/zkrzqr. This sample is from the prism modern pop drums library. Prism’s revolutionary interface gives musicians and music producers the power of incredible electronic percussion performance on their own terms. Easy access to a virtual endless array of drum options means you’ll spend less time searching for sounds and more time making the most of your music.
Author: Ava Music Group
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Part of "semiloopdrumsamples" package, please dl the whole package. . With 'semilooped' i mean that only the ride and hihat are longer loops and the kick and snare is separate for better flexibility. I only made basic patterns tho as this package is mostly meant for creating custom playalong/click tracks. No eq's, i'll let the user do that. . Again for flexibility. All samples are stereo(48khz24bitflac), since the sound of the kick naturally leaks in the overheads and the overheads are a big part of the snare sound.
Author: Rytmenpinnen
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I'm a character designer and a soundtrack composer , kojiro miura is a name of one of my favorite heroes manga character i have created before. . As a beginner and as a fan of adventures stories , i decided to enter the music making field to make my own music , which is closed to manga and anime and game style. Nt: your encouragement and criticism interest me in self development. Thanks.
Author: Kojiro
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Sounds from the following packs where used as bases for the creation of this pack, then i used audacity and renoise to layer and process the samples. Http://www. Freesound. Org/people/pjcohen/packs/8851/http://www. Freesound. Org/people/sandyrb/packs/2265/http://www. Freesound. Org/people/quartertone/packs/8588/http://www. Freesound. Org/people/theriavirra/packs/16665/http://www. Freesound. Org/people/cbeeching/packs/4857/http://www. Freesound. Org/people/zgump/packs/6172/http://www. Freesound. Org/people/walter_odington/packs/1583/http://www. Freesound. Org/people/quartertone/packs/8491/http://www. Freesound. Org/people/alteration/packs/12139/.
Author: Soneproject
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Recorded the sounds with a zoom h1n in my apartment. Snare is a flick with my fingers on a wooden door + added snarebuzz in post production to it, kick is a hit with my hand on the wall produced some nice lows. I had to create an another track for just the transient, but essentially made from the same sound. Hihat is the stove's clicking sound with added reverb. Post production made in ableton live lite with mostly the integrated audio effects, but i also used some free plugins to create this drum loop. I hope you enjoy, it's 100% royalty-free.
Author: Deleted User
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Existing piano sample remixed with kick and close hihats.
Author: Jbs
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A 9/8 loop of rides and hihats.
Author: Symphoid
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Closed hh one-shot. These hi hats were all made with virtual drum synths and processed through some analogue console emulation and added saturation. They were then trimmed to get rid of any dead space before or after the sample and finally normalized to 0db. This file is part of my anu hihats pack.
Author: Pomeroyjoshua
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Dubstep drum loop at 140bpm. Made in fruityloops studio 11 with a bunch of freesound samples. A kick, snare, hihats and a few toms.
Author: Thevaldeprodude
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It's a 15-minute long drum improvisation. It contails a lot of different beats and rhythms played so you might cut-out some loops for your needs. The kit has:- single kick- snare- hihat- 3 toms- broken crash that sounds really short- ride. The kit was old and not in perfect condition. I also used my sticks to play on some other part of the drumkit, like metal stand for the crash etc. I also got up and stated running around in a circle hitting sticks together and afterwards hitting drums and cymbals while running around the drumkit. I took my shoes off before i started so you can't hear my footsteps. I didn't use a metronome and i know i don't hold the tempo and it's a bit wiggly sometimes. I think this performace was inspired by band mr. Bungle. I recorded this with zoom h2 handy recorder's front stereo xy mics. It was standing on a table about one meter above the floor. Facing the drumkit and me. It was captured into a 48khz/24-bit wav file, then i trimmed the ends and converted this to flac using audacity. No processing applied, though i think it sounds nicer when you put these effects:. 1. A compressor:-attack: 10ms-release: 50ms-ratio: 2. 5:1-treshold: around -24db2. A reverb:-decay: 1. 5 to 2 seconds-dry: 0db-wet: around -15 db. It amazes me how much energy compression actually adds to drums!. I made this with my podcast (http://unfamusic. Com/fnr/) in mind. I want to overdub guitars, vocals and make it one big schizophrenic song. If you're interested to hear it, leave me a comment so i can find you, or just subscribe to my podcast's rss (http://feeds. Feedburner. Com/unfa-fnr/).
Author: Unfa
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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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Samsara ekd was used for the kick, sent through eq and a couple of distortion plugins. Black noh snare was used for the snare, with a resonator and reverb placed on top of it, as well as eq and compression. Hcx was used for the hihats, with one eq plugin placed on it. The master channel got brickwalled (or bricked) using compressivecm vst.
Author: Goacre
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I used bdx for the kick, sent through disto-fx and various eq plugins. Cymbalistic was used for the hihats, with further eq and gating placed on it. The snare was from a free sample pack (i can't remember the name of) sent through a resonator, eq plugins and some soft-clippers to give it a bigger sound. Clipmax was used on the master channel.
Author: Goacre
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