6 Royalty-Free Audio Tracks for "Milliseconds"

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1000 hz sine wave for 100 milliseconds (100ms). 01 seconds (. 01sec).
Author: Danielfromberg
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100 hz sine wave for 100 milliseconds (100ms). 01 seconds (. 01sec).
Author: Danielfromberg
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01:25
Striking matches / lighting matches close to mic'. 16 bit, 44,1 khz, mono source & output. No envelope automation, no compression, nothing except a slight hp at 26 hz. Clipping did occur on some transients for a few milliseconds (0-4 ms) on the strike due to mic' proximity (3 inches). Mic' used: samson c01 usb.
Author: Neuroxik
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Items used:• electric guitar: cort x100 open pore black• guitar pedal: ksr ceres (ceres – 3ch preamp pedal – ksr amplification®). The file is phased. The right channel is delayed 25 ms (milliseconds). It is part of my death metal guitar folder pack.
Author: Veiler
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01:29
Shortwave wide-band digital emission recorded on july 15, 2014 at 15:17 utc in am mode using 2 instances of the online remote controllable short-wave receiver located at the amateur radio club etgd at the university of twente the netherlands. Left channel was recorded below the central frequency, at a frequency of 10187khz, right channel was recorded above the central frequency, at 10191khz. This was an experiment to see if selective fading would create stereo effects, as the lower frequency part of the transmission would be heard better in the left channel, and the higher frequency component would be heard better on the right. I used goldwave to put the separate recordings into 2 channels of the same file, after i synched the recordings by ear at 1/16 playback speed using a set of 2 particularly strong lightning static crashes as a guide, trimming off everything that came before the first strike in both original recordings, then inserting silence in the range of a few milliseconds until the stereo separation was as close to zero as i could get it. I wasn't as successful at that as i've been with experiments with voice recordings from simultaneous broadcasts on 2 wavelengths that i haven't posted here.
Author: Kbclx
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00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
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