19 Royalty-Free Audio Tracks for "Natural End"

00:00
00:10
Mono jackhammer. Close. Natural end. Recorded in the upper west side of ny city with a sennheiser 416.
Author: Fauxpress
00:00
00:50
Various rings of an old small, round bell. Includes resonance, natural end. Close.
Author: Fauxpress
00:00
00:50
Modulations from C major to C sharp major in natural temperatures (just intonation) end at almost the same pitch although there should be a half-tone difference.
Author: Membeth
00:00
09:04
This piece is controlled by attenuated noise. It has a pulse. Slow, but a pulse. Natural start and end. No editing.
Author: Gis Sweden
00:00
00:44
A horse is plowing. Close-up focalise on the hooves and the metal of the tool. A man says "hi" for the horse to go, and "hao" at the end for the horse to stop. Nice natural rythme. Recorded with schoeps cmc6mk41recorded on sounddevice mixpre6wave mono 24 bits 48khzfrance, june 2022.
Author: Bruno
00:00
45:08
Small stream with some natural dam and big stones. Water flowing and gurgling. Relaxed meditativelight background bird-sounds at some parts in the recording. At the very end there is a bumblebee flying by. Recorded with zoom h4n internal mic at 90°. Early morning, south germany. Record made at the same time asmorning_stream_1_close_mono. Flac(used 4-track mode).
Author: S Light
00:00
05:04
Field recording of diamond lake a few hours before a storm hit that forced all boats to dock. This is in late may of 2022. On a hike at the north end of the lake, i stood at the edge of the water and held my recorder close to the growing waves.
Author: Ericbuechel
00:00
04:06
Windy suburban night. Recorded from a upstairs bedroom window with a h4n. Wind chime. Cars passing by in the distance. Metallic bang from garden ornament. A tiny bit of wind artifact which the rycote wind jammer didn't catch. Crickets singing happily. Very big gush of wind can be heard near the end of the sound file.
Author: Philllchabbb
00:00
06:36
A mostly mellow recording of the streets around east village, new york city. Recorded on thanksgiving '22 so the streets were a lot more empty than usual. By the way, the reverb you hear at the end of the clip is the natural reverb off the surrounding buildings of a woman who was talking quite loudly - she was around the corner from where i was standing.
Author: Overmedium
00:00
00:04
This sound is created with two sounds that i recorded at the university. First, the sound of the zip of the pocket and then the falling keys sound. First of all, i cut the two fragment,from two different track, that i wanted for my mix. After, i first worked on the zip sound, which was pretty bad recorded but, after reduced noises, all seemed better ! i made the same thing for the other sound, the falling keys one. Then i ad the last one at the end of the first one, mix a little bit to make the two sounds seemed natural together. After, i normalized the track. At the end, i saved and export my track !.
Author: Loumarchais
00:00
02:16
Natural sound of air compressor pumping pressure up in air tank. Electric motor is rotating air pump. At the end of recording interesting sound of air after motor is switched off and valve is closing. Please enjoy!to support me please consider a pourchase of some of my high quality polished royalty free sound effects or music tracks at https://audiojungle. Net/user/thesoundcraft?ref=thesoundcraft.
Author: The Sacha Rush
00:00
00:10
This sound is created with two sounds that i recorded at the university. First, the sound of the huge door to out, then the lighter (which helps to feel the cold around) and the sound of someone smoking a cigarette. First of all, i cut the two fragment,from two different track, that i wanted for my mix. After, i first worked on the door sound. After i reduced noises, because all seemed better after noises reduced ! i made the same thing for the other sound, the lighter and smoker one. Then i ad the last one at the end of the first one, mix a little bit to make the two sounds seemed natural together. After, i normalized the track. At the end, i saved and export my track !.
Author: Loumarchais
00:00
02:11
Clattering about in the kitchen drawer to get spoons out. Getting a bowl out. Shaking a carton of soup up, ripping the top off and pouring it into a bowl. Tapping the carton to get the rest out and then throwing it into the pedal bin. Opening the microwave door, putting the bowl of soup in, tapping out the numbers and then turning the microwave on. Beeps at 1:50 to signal the end then open the door again. Natural kitchen ambience. Wav 24bit 44. 1khz.
Author: Psykophobia
00:00
02:07
As our planet becomes increasingly crowded, finding a quiet, natural, tranquil place to listen to pure nature becomes harder. Even in the rural area of deep southern illinois you have to really try hard to find a place where the man-made sounds aren’t everywhere. However, i found just such a place on september 9th, 2012 at the cache river state natural area. This very peaceful recording was made at around 3:00pm in a grassy field bordering a small pond. The pure, droning sound of the insects of late summer make this soundscape almost hypnotic. If you listen closely towards the middle and end of this recording, you can hear the pleasant chipping of sparrows and the not so pleasant call of a crow off in the distance. Recording made with the handy/zoom h4n recorder, using the internal built-in stereo microphones. I mounted my recorder on a small tripod literally 3 inches from the ground so my recorder was actually hidden in the grasses and goldenrods of late summer.
Author: Kvgarlic
00:00
01:33
I just recorded this on my phone whilst i was chilling in the conservatory atont the back of my house. . . The heavens literlly opened for a very heavy shower of. . . You will hear the rain on the roof and i move the phone closer and further away from the roof so to get a good soundrange. . I also open the door and let the recording pick up the natural outside showering and rain gushing over the gutters hitting the patio and back step. . Also i splutter a couple of times but its background. . Oh and a whistle at the end. . . Any changes or requests please feel free to ask/get in touch. . !!enjoy the golf all /=].
Author: Bawntrubble
00:00
54:46
Recorded at hope st radio, a bar/restaurant/radio station at collingwood yards, during the tail end of a disorganising community dinner. In this recording, about 80 people are learning or playing mah jong while the restaurant kitchen closes service and the sound system is off. There are adults and a few small children in the room and too many djs (common problem here). It was recorded on a sony pcm-d50's internal stereo microphones at 120°, mounted to a tripod while everyone drank the last of the free natty wine. #natural #wine #salomons. This recording was taken in may 2021 on unceded wurundjeri land, which belongs to the woi wurrung people of the eastern kulin nations. I acknowledge their sovereignty and pay my respects to their elders and all first nations people.
Author: Scsi Sparrow
00:00
00:43
Greensleeves is an example of sectional binary form (the first phrase ends with the tonic). In the key of G, with E flat and F natural and sharp.
Author: Hyacinth
00:00
02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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